Files
crossdesk/src/device_controller/keyboard/mac/keyboard_capturer.cpp
2025-09-02 18:58:54 +08:00

167 lines
5.3 KiB
C++

#include "keyboard_capturer.h"
#include "keyboard_converter.h"
#include "rd_log.h"
static OnKeyAction g_on_key_action = nullptr;
static void *g_user_ptr = nullptr;
CGEventRef eventCallback(CGEventTapProxy proxy, CGEventType type,
CGEventRef event, void *userInfo) {
KeyboardCapturer *keyboard_capturer = (KeyboardCapturer *)userInfo;
if (!keyboard_capturer) {
LOG_ERROR("keyboard_capturer is nullptr");
return event;
}
int vk_code = 0;
if (type == kCGEventKeyDown || type == kCGEventKeyUp) {
CGKeyCode key_code = static_cast<CGKeyCode>(
CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode));
if (CGKeyCodeToVkCode.find(key_code) != CGKeyCodeToVkCode.end()) {
g_on_key_action(CGKeyCodeToVkCode[key_code], type == kCGEventKeyDown,
g_user_ptr);
}
} else if (type == kCGEventFlagsChanged) {
CGEventFlags current_flags = CGEventGetFlags(event);
CGKeyCode key_code = static_cast<CGKeyCode>(
CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode));
// caps lock
bool caps_lock_state = (current_flags & kCGEventFlagMaskAlphaShift) != 0;
if (caps_lock_state != keyboard_capturer->caps_lock_flag_) {
keyboard_capturer->caps_lock_flag_ = caps_lock_state;
if (keyboard_capturer->caps_lock_flag_) {
g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr);
} else {
g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr);
}
}
// shift
bool shift_state = (current_flags & kCGEventFlagMaskShift) != 0;
if (shift_state != keyboard_capturer->shift_flag_) {
keyboard_capturer->shift_flag_ = shift_state;
if (keyboard_capturer->shift_flag_) {
g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr);
} else {
g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr);
}
}
// control
bool control_state = (current_flags & kCGEventFlagMaskControl) != 0;
if (control_state != keyboard_capturer->control_flag_) {
keyboard_capturer->control_flag_ = control_state;
if (keyboard_capturer->control_flag_) {
g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr);
} else {
g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr);
}
}
// option
bool option_state = (current_flags & kCGEventFlagMaskAlternate) != 0;
if (option_state != keyboard_capturer->option_flag_) {
keyboard_capturer->option_flag_ = option_state;
if (keyboard_capturer->option_flag_) {
g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr);
} else {
g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr);
}
}
// command
bool command_state = (current_flags & kCGEventFlagMaskCommand) != 0;
if (command_state != keyboard_capturer->command_flag_) {
keyboard_capturer->command_flag_ = command_state;
if (keyboard_capturer->command_flag_) {
g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr);
} else {
g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr);
}
}
}
return nullptr;
}
KeyboardCapturer::KeyboardCapturer() {}
KeyboardCapturer::~KeyboardCapturer() {}
int KeyboardCapturer::Hook(OnKeyAction on_key_action, void *user_ptr) {
g_on_key_action = on_key_action;
g_user_ptr = user_ptr;
CGEventMask eventMask = (1 << kCGEventKeyDown) | (1 << kCGEventKeyUp) |
(1 << kCGEventFlagsChanged);
event_tap_ = CGEventTapCreate(kCGSessionEventTap, kCGHeadInsertEventTap,
kCGEventTapOptionDefault, eventMask,
eventCallback, this);
if (!event_tap_) {
LOG_ERROR("CGEventTapCreate failed");
return -1;
}
run_loop_source_ =
CFMachPortCreateRunLoopSource(kCFAllocatorDefault, event_tap_, 0);
CFRunLoopAddSource(CFRunLoopGetCurrent(), run_loop_source_,
kCFRunLoopCommonModes);
CGEventTapEnable(event_tap_, true);
return 0;
}
int KeyboardCapturer::Unhook() {
CFRelease(run_loop_source_);
CFRelease(event_tap_);
return 0;
}
inline bool IsFunctionKey(int key_code) {
switch (key_code) {
case 0x7A:
case 0x78:
case 0x63:
case 0x76:
case 0x60:
case 0x61:
case 0x62:
case 0x64:
case 0x65:
case 0x6D:
case 0x67:
case 0x6F:
return true;
default:
return false;
}
}
int KeyboardCapturer::SendKeyboardCommand(int key_code, bool is_down) {
if (vkCodeToCGKeyCode.find(key_code) != vkCodeToCGKeyCode.end()) {
CGKeyCode cg_key_code = vkCodeToCGKeyCode[key_code];
CGEventRef event = CGEventCreateKeyboardEvent(NULL, cg_key_code, is_down);
CGEventRef clearFlags =
CGEventCreateKeyboardEvent(NULL, (CGKeyCode)0, true);
CGEventSetFlags(clearFlags, 0);
CGEventPost(kCGHIDEventTap, event);
CFRelease(event);
// F1-F12 keys often require the FN key to be pressed on Mac keyboards, so
// we simulate the FN key release when an F1-F12 key is released.
if (IsFunctionKey(cg_key_code) && !is_down) {
CGEventRef fn_release_event =
CGEventCreateKeyboardEvent(NULL, fn_key_code_, false);
CGEventPost(kCGHIDEventTap, fn_release_event);
CFRelease(fn_release_event);
}
}
return 0;
}