#include "keyboard_capturer.h" #include "keyboard_converter.h" #include "rd_log.h" static OnKeyAction g_on_key_action = nullptr; static void *g_user_ptr = nullptr; CGEventRef eventCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef event, void *userInfo) { KeyboardCapturer *keyboard_capturer = (KeyboardCapturer *)userInfo; if (!keyboard_capturer) { LOG_ERROR("keyboard_capturer is nullptr"); return event; } int vk_code = 0; if (type == kCGEventKeyDown || type == kCGEventKeyUp) { CGKeyCode key_code = static_cast( CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode)); if (CGKeyCodeToVkCode.find(key_code) != CGKeyCodeToVkCode.end()) { g_on_key_action(CGKeyCodeToVkCode[key_code], type == kCGEventKeyDown, g_user_ptr); } } else if (type == kCGEventFlagsChanged) { CGEventFlags current_flags = CGEventGetFlags(event); CGKeyCode key_code = static_cast( CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode)); // caps lock bool caps_lock_state = (current_flags & kCGEventFlagMaskAlphaShift) != 0; if (caps_lock_state != keyboard_capturer->caps_lock_flag_) { keyboard_capturer->caps_lock_flag_ = caps_lock_state; if (keyboard_capturer->caps_lock_flag_) { g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr); } else { g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr); } } // shift bool shift_state = (current_flags & kCGEventFlagMaskShift) != 0; if (shift_state != keyboard_capturer->shift_flag_) { keyboard_capturer->shift_flag_ = shift_state; if (keyboard_capturer->shift_flag_) { g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr); } else { g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr); } } // control bool control_state = (current_flags & kCGEventFlagMaskControl) != 0; if (control_state != keyboard_capturer->control_flag_) { keyboard_capturer->control_flag_ = control_state; if (keyboard_capturer->control_flag_) { g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr); } else { g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr); } } // option bool option_state = (current_flags & kCGEventFlagMaskAlternate) != 0; if (option_state != keyboard_capturer->option_flag_) { keyboard_capturer->option_flag_ = option_state; if (keyboard_capturer->option_flag_) { g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr); } else { g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr); } } // command bool command_state = (current_flags & kCGEventFlagMaskCommand) != 0; if (command_state != keyboard_capturer->command_flag_) { keyboard_capturer->command_flag_ = command_state; if (keyboard_capturer->command_flag_) { g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr); } else { g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr); } } } return nullptr; } KeyboardCapturer::KeyboardCapturer() {} KeyboardCapturer::~KeyboardCapturer() {} int KeyboardCapturer::Hook(OnKeyAction on_key_action, void *user_ptr) { g_on_key_action = on_key_action; g_user_ptr = user_ptr; CGEventMask eventMask = (1 << kCGEventKeyDown) | (1 << kCGEventKeyUp) | (1 << kCGEventFlagsChanged); event_tap_ = CGEventTapCreate(kCGSessionEventTap, kCGHeadInsertEventTap, kCGEventTapOptionDefault, eventMask, eventCallback, this); if (!event_tap_) { LOG_ERROR("CGEventTapCreate failed"); return -1; } run_loop_source_ = CFMachPortCreateRunLoopSource(kCFAllocatorDefault, event_tap_, 0); CFRunLoopAddSource(CFRunLoopGetCurrent(), run_loop_source_, kCFRunLoopCommonModes); CGEventTapEnable(event_tap_, true); return 0; } int KeyboardCapturer::Unhook() { CFRelease(run_loop_source_); CFRelease(event_tap_); return 0; } inline bool IsFunctionKey(int key_code) { switch (key_code) { case 0x7A: case 0x78: case 0x63: case 0x76: case 0x60: case 0x61: case 0x62: case 0x64: case 0x65: case 0x6D: case 0x67: case 0x6F: return true; default: return false; } } int KeyboardCapturer::SendKeyboardCommand(int key_code, bool is_down) { if (vkCodeToCGKeyCode.find(key_code) != vkCodeToCGKeyCode.end()) { CGKeyCode cg_key_code = vkCodeToCGKeyCode[key_code]; CGEventRef event = CGEventCreateKeyboardEvent(NULL, cg_key_code, is_down); CGEventRef clearFlags = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)0, true); CGEventSetFlags(clearFlags, 0); CGEventPost(kCGHIDEventTap, event); CFRelease(event); // F1-F12 keys often require the FN key to be pressed on Mac keyboards, so // we simulate the FN key release when an F1-F12 key is released. if (IsFunctionKey(cg_key_code) && !is_down) { CGEventRef fn_release_event = CGEventCreateKeyboardEvent(NULL, fn_key_code_, false); CGEventPost(kCGHIDEventTap, fn_release_event); CFRelease(fn_release_event); } } return 0; }