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crossdesk/apps/desktop/src/gui/runtime/session_lifecycle.h
T

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1.3 KiB
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/*
* @Author: DI JUNKUN
* @Date: 2026-09-07
* Copyright (c) 2026 by DI JUNKUN, All Rights Reserved.
*/
#ifndef _SESSION_LIFECYCLE_H_
#define _SESSION_LIFECYCLE_H_
#include <condition_variable>
#include <cstddef>
#include <mutex>
namespace crossdesk::gui_detail {
class SessionCallbackGate;
// Decrements the count on scope exit, including early returns and exceptions.
class CallbackGuard {
public:
explicit CallbackGuard(SessionCallbackGate& callbacks);
~CallbackGuard();
CallbackGuard(const CallbackGuard&) = delete;
CallbackGuard& operator=(const CallbackGuard&) = delete;
explicit operator bool() const { return accepted_; }
private:
SessionCallbackGate& callbacks_;
bool accepted_;
};
// Each peer counts callbacks as they enter and leave.
// Closing rejects new callbacks, then waits for running callbacks to finish.
class SessionCallbackGate {
public:
bool IsActive() const;
CallbackGuard Enter();
// Called by the session owner, never from within this session's callbacks.
void Close();
private:
friend class CallbackGuard;
bool BeginCallback();
void EndCallback();
mutable std::mutex mutex_;
std::condition_variable callbacks_finished_;
bool accepting_callbacks_ = true;
std::size_t running_callbacks_ = 0;
};
} // namespace crossdesk::gui_detail
#endif