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[fix] move connection cleanup off the UI thread
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@@ -0,0 +1,58 @@
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/*
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* @Author: DI JUNKUN
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* @Date: 2026-09-07
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* Copyright (c) 2026 by DI JUNKUN, All Rights Reserved.
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*/
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#ifndef _SESSION_LIFECYCLE_H_
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#define _SESSION_LIFECYCLE_H_
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#include <condition_variable>
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#include <cstddef>
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#include <mutex>
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namespace crossdesk::gui_detail {
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class SessionCallbackGate;
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// Decrements the count on scope exit, including early returns and exceptions.
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class CallbackGuard {
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public:
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explicit CallbackGuard(SessionCallbackGate& callbacks);
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~CallbackGuard();
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CallbackGuard(const CallbackGuard&) = delete;
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CallbackGuard& operator=(const CallbackGuard&) = delete;
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explicit operator bool() const { return accepted_; }
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private:
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SessionCallbackGate& callbacks_;
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bool accepted_;
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};
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// Each peer counts callbacks as they enter and leave.
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// Closing rejects new callbacks, then waits for running callbacks to finish.
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class SessionCallbackGate {
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public:
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bool IsActive() const;
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CallbackGuard Enter();
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// Called by the session owner, never from within this session's callbacks.
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void Close();
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private:
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friend class CallbackGuard;
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bool BeginCallback();
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void EndCallback();
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mutable std::mutex mutex_;
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std::condition_variable callbacks_finished_;
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bool accepting_callbacks_ = true;
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std::size_t running_callbacks_ = 0;
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};
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} // namespace crossdesk::gui_detail
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#endif
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