[fix] move connection cleanup off the UI thread

This commit is contained in:
dijunkun
2026-09-07 10:54:18 +08:00
parent e0cd761bdc
commit fe1178e26f
19 changed files with 514 additions and 115 deletions
@@ -0,0 +1,47 @@
#include "runtime/session_lifecycle.h"
namespace crossdesk::gui_detail {
CallbackGuard::CallbackGuard(SessionCallbackGate& callbacks)
: callbacks_(callbacks), accepted_(callbacks.BeginCallback()) {}
CallbackGuard::~CallbackGuard() {
if (accepted_) {
callbacks_.EndCallback();
}
}
bool SessionCallbackGate::IsActive() const {
std::lock_guard lock(mutex_);
return accepting_callbacks_;
}
CallbackGuard SessionCallbackGate::Enter() {
return CallbackGuard(*this);
}
bool SessionCallbackGate::BeginCallback() {
std::lock_guard lock(mutex_);
if (!accepting_callbacks_) {
return false;
}
++running_callbacks_;
return true;
}
void SessionCallbackGate::EndCallback() {
std::lock_guard lock(mutex_);
--running_callbacks_;
if (running_callbacks_ == 0) {
callbacks_finished_.notify_all();
}
}
void SessionCallbackGate::Close() {
std::unique_lock lock(mutex_);
accepting_callbacks_ = false;
// Waiting releases the lock so running callbacks can call EndCallback().
callbacks_finished_.wait(lock, [this] { return running_callbacks_ == 0; });
}
} // namespace crossdesk::gui_detail