[fix] move connection cleanup off the UI thread

This commit is contained in:
dijunkun
2026-09-07 10:54:18 +08:00
parent e0cd761bdc
commit fe1178e26f
19 changed files with 514 additions and 115 deletions
+11 -2
View File
@@ -22,9 +22,11 @@
#include <stream_names.h>
#include "config_center.h"
#include "common/task_queue_lock_free.h"
#include "path_manager.h"
#include "runtime/device_presence_cache.h"
#include "runtime/remote_session.h"
#include "runtime/session_lifecycle.h"
#include "thumbnail.h"
namespace crossdesk::gui_detail {
@@ -184,8 +186,15 @@ struct ConnectionState {
std::unordered_map<std::string, RemoteSessionPtr>;
RemoteSessionMap remote_sessions_;
std::shared_mutex remote_sessions_mutex_;
std::vector<std::thread> thumbnail_save_threads_;
std::mutex thumbnail_save_threads_mutex_;
TaskQueueLockFree session_cleanup_queue_;
std::unordered_map<std::string, std::future<void>> session_cleanup_tasks_;
std::future<void> connection_peer_cleanup_;
std::unordered_map<std::string, std::future<void>> controller_cleanup_tasks_;
struct PendingReconnect {
std::string password;
bool remember_password = false;
};
std::unordered_map<std::string, PendingReconnect> pending_reconnects_;
std::shared_mutex connection_status_mutex_;
std::unordered_map<std::string, ConnectionStatus> connection_status_;