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[fix] move connection cleanup off the UI thread
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@@ -32,19 +32,17 @@ void PeerEventHandler::OnReceiveVideoBuffer(
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const MiniRtcVideoFrame* video_frame, const char* user_id, size_t user_id_size,
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const char* src_id, size_t src_id_size, void* user_data) {
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auto* handler = static_cast<PeerEventHandler*>(user_data);
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if (!handler) return;
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auto callback = handler->EnterCallback();
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if (!callback) return;
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GuiRuntime* runtime = handler ? &handler->owner_ : nullptr;
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if (!runtime) {
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return;
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}
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std::string remote_id(user_id, user_id_size);
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// std::shared_lock lock(runtime->remote_sessions_mutex_);
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if (runtime->remote_sessions_.find(remote_id) ==
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runtime->remote_sessions_.end()) {
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return;
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}
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GuiRuntime::RemoteSession* props =
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runtime->remote_sessions_.find(remote_id)->second.get();
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auto props = runtime->FindRemoteSession(remote_id);
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if (!props) return;
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if (props->connection_established_) {
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bool background_snapshot_only = false;
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@@ -174,6 +172,9 @@ void PeerEventHandler::OnReceiveAudioBuffer(
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const char* data, size_t size, const char* user_id, size_t user_id_size,
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const char* src_id, size_t src_id_size, void* user_data) {
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auto* handler = static_cast<PeerEventHandler*>(user_data);
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if (!handler) return;
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auto callback = handler->EnterCallback();
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if (!callback) return;
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GuiRuntime* runtime = handler ? &handler->owner_ : nullptr;
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if (!runtime) {
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return;
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