mirror of
https://github.com/kunkundi/crossdesk.git
synced 2025-10-26 12:15:34 +08:00
Eable leave connection
This commit is contained in:
@@ -49,6 +49,8 @@ std::string window_title = "Remote Desk Client";
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int thread_exit = 0;
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PeerPtr *peer = nullptr;
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bool joined = false;
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bool received_frame = false;
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typedef enum { mouse = 0, keyboard } ControlType;
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typedef enum { move = 0, left_down, left_up, right_down, right_up } MouseFlag;
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@@ -72,30 +74,6 @@ typedef struct {
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};
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} RemoteAction;
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inline void FreshVideo() {
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sdlRect.x = 0;
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sdlRect.y = 0;
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sdlRect.w = screen_w;
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sdlRect.h = screen_h;
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SDL_UpdateTexture(sdlTexture, NULL, dst_buffer, pixel_w);
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SDL_RenderClear(sdlRenderer);
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SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, &sdlRect);
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SDL_RenderPresent(sdlRenderer);
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frame_count++;
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end_time = SDL_GetTicks();
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elapsed_time = end_time - start_time;
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if (elapsed_time >= 1000) {
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fps = frame_count / (elapsed_time / 1000);
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frame_count = 0;
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window_title = "Remote Desk Client FPS [" + std::to_string(fps) + "]";
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// For MacOS, UI frameworks can only be called from the main thread
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SDL_SetWindowTitle(window, window_title.c_str());
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start_time = end_time;
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}
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}
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inline int ProcessMouseKeyEven(SDL_Event &ev) {
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float ratio = 1280.0 / screen_w;
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@@ -192,6 +170,7 @@ void ReceiveVideoBuffer(const char *data, size_t size, const char *user_id,
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SDL_Event event;
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event.type = REFRESH_EVENT;
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SDL_PushEvent(&event);
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received_frame = true;
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}
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void ReceiveAudioBuffer(const char *data, size_t size, const char *user_id,
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@@ -302,7 +281,7 @@ int main() {
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std::string user_id = "C-" + std::string(GetMac(mac_addr));
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peer = CreatePeer(¶ms);
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JoinConnection(peer, transmission_id.c_str(), user_id.c_str());
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// JoinConnection(peer, transmission_id.c_str(), user_id.c_str());
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// Setup SDL
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) !=
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@@ -377,11 +356,15 @@ int main() {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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ImGui_ImplSDL2_ProcessEvent(&event);
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if (event.type == SDL_QUIT) done = true;
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if (event.type == SDL_WINDOWEVENT &&
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event.window.event == SDL_WINDOWEVENT_CLOSE &&
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event.window.windowID == SDL_GetWindowID(window))
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if (event.type == SDL_QUIT) {
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done = true;
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} else if (event.type == SDL_WINDOWEVENT &&
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event.window.event == SDL_WINDOWEVENT_CLOSE &&
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event.window.windowID == SDL_GetWindowID(window)) {
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done = true;
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} else {
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ProcessMouseKeyEven(event);
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}
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}
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// Start the Dear ImGui frame
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@@ -392,102 +375,42 @@ int main() {
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ImGui::BeginMainMenuBar();
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if (ImGui::BeginMenu("Main Menu", true)) {
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if (ImGui::MenuItem("Connect")) {
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if (ImGui::Button("Button", ImVec2(100, 50))) {
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LOG_ERROR("!!!!!!!!!!")
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}
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ImGui::SameLine();
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if (ImGui::MenuItem("Connect") && !joined) {
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JoinConnection(peer, transmission_id.c_str(), user_id.c_str());
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joined = true;
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Disconnect")) {
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LeaveConnection(peer);
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joined = false;
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}
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ImGui::EndMenu();
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}
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ImGui::Separator();
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// ImGui::Separator();
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if (ImGui::BeginMenu("Second Menu", true)) {
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if (ImGui::MenuItem("Item 1", "item 1")) {
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Item 2", "item 2")) {
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}
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ImGui::EndMenu();
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}
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// if (ImGui::BeginMenu("Second Menu", true)) {
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// if (ImGui::MenuItem("Item 1", "item 1")) {
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// }
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// ImGui::Separator();
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// if (ImGui::MenuItem("Item 2", "item 2")) {
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// }
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// ImGui::EndMenu();
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// }
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ImGui::Separator();
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// ImGui::Separator();
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if (ImGui::BeginMenu("Third Menu", true)) {
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if (ImGui::MenuItem("Item 3", "item 3")) {
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Item 4", "item 4")) {
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}
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ImGui::EndMenu();
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}
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// if (ImGui::BeginMenu("Third Menu", true)) {
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// if (ImGui::MenuItem("Item 3", "item 3")) {
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// }
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// ImGui::Separator();
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// if (ImGui::MenuItem("Item 4", "item 4")) {
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// }
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// ImGui::EndMenu();
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// }
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ImGui::EndMainMenuBar();
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// 1. Show the big demo window (Most of the sample code is in
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// ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear
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// ImGui!).
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// if (show_demo_window) ImGui::ShowDemoWindow(&show_demo_window);
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// 2. Show a simple window that we create ourselves.We use a Begin /
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// End pair to create a named window.
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// {
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// static float f = 0.0f;
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// static int counter = 0;
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// ImGui::Begin("Hello, world!", NULL,
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// ImGuiWindowFlags_NoCollapse); // Create a window called
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// // "Hello, world!"
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// // and append into it.
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// ImGui::SetCursorPos(ImVec2(0, 0));
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// ImGui::SetWindowSize(ImVec2(500, 500));
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// ImGui::Text("This is some useful text."); // Display some text (you
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// can
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// // use a format strings too)
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// ImGui::Checkbox(
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// "Demo Window",
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// &show_demo_window); // Edit bools storing our window open/close
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// state
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// ImGui::Checkbox("Another Window", &show_another_window);
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// ImGui::SliderFloat(
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// "float", &f, 0.0f,
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// 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
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// ImGui::ColorEdit3(
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// "clear color",
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// (float *)&clear_color); // Edit 3 floats representing a color
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// if (ImGui::Button(
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// "Button")) // Buttons return true when clicked (most widgets
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// // return true when edited/activated)
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// counter++;
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// ImGui::SameLine();
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// ImGui::Text("counter = %d", counter);
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// ImGui::Text("Application average %.3f ms/frame (%.1f FPS)",
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// 1000.0f / io.Framerate, io.Framerate);
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// ImGui::End();
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// }
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// 3. Show another simple window.
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// if (show_another_window) {
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// ImGui::Begin(
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// "Another Window",
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// &show_another_window); // Pass a pointer to our bool variable (the
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// // window will have a closing button that
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// will
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// // clear the bool when clicked)
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// ImGui::Text("Hello from another window!");
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// if (ImGui::Button("Close Me")) show_another_window = false;
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// ImGui::End();
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// }
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// Rendering
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ImGui::Render();
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SDL_RenderSetScale(sdlRenderer, io.DisplayFramebufferScale.x,
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@@ -500,7 +423,13 @@ int main() {
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SDL_UpdateTexture(sdlTexture, NULL, dst_buffer, pixel_w);
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SDL_RenderClear(sdlRenderer);
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if (!joined || !received_frame) {
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SDL_SetRenderDrawColor(
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sdlRenderer, (Uint8)(clear_color.x * 0), (Uint8)(clear_color.y * 0),
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(Uint8)(clear_color.z * 0), (Uint8)(clear_color.w * 0));
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} else {
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SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, &sdlRect);
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}
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ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData());
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SDL_RenderPresent(sdlRenderer);
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@@ -119,9 +119,9 @@ void RemoteDeskServer::ReceiveDataBuffer(const char *data, size_t size,
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ip.mi.time = 0;
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// Set cursor pos
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// SetCursorPos(ip.mi.dx, ip.mi.dy);
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SetCursorPos(ip.mi.dx, ip.mi.dy);
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// Send the press
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// SendInput(1, &ip, sizeof(INPUT));
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SendInput(1, &ip, sizeof(INPUT));
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std::cout << "Receive data from [" << user << "], " << ip.type << " "
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<< ip.mi.dwFlags << " " << ip.mi.dx << " " << ip.mi.dy
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