mirror of
https://github.com/kunkundi/crossdesk.git
synced 2025-10-26 12:15:34 +08:00
459 lines
13 KiB
C++
459 lines
13 KiB
C++
#include <SDL.h>
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#include <stdio.h>
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#ifdef _WIN32
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#include <Winsock2.h>
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#include <iphlpapi.h>
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#elif __APPLE__
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#include <ifaddrs.h>
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#include <net/if_dl.h>
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#include <net/if_types.h>
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#include <sys/socket.h>
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#include <sys/types.h>
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#elif __linux__
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#include <net/if.h>
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#include <sys/ioctl.h>
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#include <sys/socket.h>
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#include <unistd.h>
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#endif
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#include <chrono>
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#include <cstring>
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#include <fstream>
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#include <iostream>
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#include <string>
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#include <thread>
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#include "imgui.h"
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#include "imgui_impl_sdl2.h"
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#include "imgui_impl_sdlrenderer2.h"
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#include "log.h"
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#include "x.h"
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int screen_w = 1280, screen_h = 720;
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const int pixel_w = 1280, pixel_h = 720;
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unsigned char dst_buffer[pixel_w * pixel_h * 3 / 2];
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SDL_Texture *sdlTexture = nullptr;
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SDL_Renderer *sdlRenderer = nullptr;
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SDL_Rect sdlRect;
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SDL_Window *window;
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uint32_t start_time, end_time, elapsed_time;
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uint32_t frame_count = 0;
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int fps = 0;
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std::string window_title = "Remote Desk Client";
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// Refresh Event
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#define REFRESH_EVENT (SDL_USEREVENT + 1)
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#define QUIT_EVENT (SDL_USEREVENT + 2)
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int thread_exit = 0;
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PeerPtr *peer = nullptr;
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bool joined = false;
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bool received_frame = false;
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typedef enum { mouse = 0, keyboard } ControlType;
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typedef enum { move = 0, left_down, left_up, right_down, right_up } MouseFlag;
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typedef enum { key_down = 0, key_up } KeyFlag;
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typedef struct {
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size_t x;
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size_t y;
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MouseFlag flag;
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} Mouse;
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typedef struct {
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size_t key_value;
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KeyFlag flag;
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} Key;
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typedef struct {
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ControlType type;
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union {
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Mouse m;
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Key k;
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};
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} RemoteAction;
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inline int ProcessMouseKeyEven(SDL_Event &ev) {
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float ratio = 1280.0 / screen_w;
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RemoteAction remote_action;
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if (SDL_KEYDOWN == ev.type) // SDL_KEYUP
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{
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printf("SDLK_DOWN: %d\n", SDL_KeyCode(ev.key.keysym.sym));
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if (SDLK_DOWN == ev.key.keysym.sym) {
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printf("SDLK_DOWN \n");
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} else if (SDLK_UP == ev.key.keysym.sym) {
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printf("SDLK_UP \n");
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} else if (SDLK_LEFT == ev.key.keysym.sym) {
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printf("SDLK_LEFT \n");
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} else if (SDLK_RIGHT == ev.key.keysym.sym) {
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printf("SDLK_RIGHT \n");
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}
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} else if (SDL_MOUSEBUTTONDOWN == ev.type) {
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if (SDL_BUTTON_LEFT == ev.button.button) {
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int px = ev.button.x;
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int py = ev.button.y;
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printf("SDL_MOUSEBUTTONDOWN x, y %d %d \n", px, py);
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remote_action.type = ControlType::mouse;
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remote_action.m.flag = MouseFlag::left_down;
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remote_action.m.x = ev.button.x * ratio;
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remote_action.m.y = ev.button.y * ratio;
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} else if (SDL_BUTTON_RIGHT == ev.button.button) {
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int px = ev.button.x;
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int py = ev.button.y;
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printf("SDL_BUTTON_RIGHT x, y %d %d \n", px, py);
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remote_action.type = ControlType::mouse;
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remote_action.m.flag = MouseFlag::right_down;
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remote_action.m.x = ev.button.x * ratio;
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remote_action.m.y = ev.button.y * ratio;
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}
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} else if (SDL_MOUSEBUTTONUP == ev.type) {
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if (SDL_BUTTON_LEFT == ev.button.button) {
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int px = ev.button.x;
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int py = ev.button.y;
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printf("SDL_MOUSEBUTTONUP x, y %d %d \n", px, py);
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remote_action.type = ControlType::mouse;
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remote_action.m.flag = MouseFlag::left_up;
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remote_action.m.x = ev.button.x * ratio;
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remote_action.m.y = ev.button.y * ratio;
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} else if (SDL_BUTTON_RIGHT == ev.button.button) {
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int px = ev.button.x;
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int py = ev.button.y;
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printf("SDL_MOUSEBUTTONUP x, y %d %d \n", px, py);
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remote_action.type = ControlType::mouse;
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remote_action.m.flag = MouseFlag::right_up;
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remote_action.m.x = ev.button.x * ratio;
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remote_action.m.y = ev.button.y * ratio;
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}
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} else if (SDL_MOUSEMOTION == ev.type) {
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int px = ev.motion.x;
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int py = ev.motion.y;
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printf("SDL_MOUSEMOTION x, y %d %d \n", px, py);
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remote_action.type = ControlType::mouse;
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remote_action.m.flag = MouseFlag::move;
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remote_action.m.x = ev.button.x * ratio;
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remote_action.m.y = ev.button.y * ratio;
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} else if (SDL_QUIT == ev.type) {
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SDL_Event event;
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event.type = SDL_QUIT;
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SDL_PushEvent(&event);
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printf("SDL_QUIT\n");
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return 0;
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}
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SendData(peer, DATA_TYPE::DATA, (const char *)&remote_action,
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sizeof(remote_action));
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// std::cout << remote_action.type << " " << remote_action.type << " "
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// << remote_action.px << " " << remote_action.py << std::endl;
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return 0;
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}
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void ReceiveVideoBuffer(const char *data, size_t size, const char *user_id,
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size_t user_id_size) {
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// std::cout << "Receive: [" << user_id << "] " << std::endl;
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memcpy(dst_buffer, data, size);
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SDL_Event event;
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event.type = REFRESH_EVENT;
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SDL_PushEvent(&event);
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received_frame = true;
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}
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void ReceiveAudioBuffer(const char *data, size_t size, const char *user_id,
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size_t user_id_size) {
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std::cout << "Receive audio, size " << size << ", user [" << user_id << "] "
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<< std::endl;
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}
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void ReceiveDataBuffer(const char *data, size_t size, const char *user_id,
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size_t user_id_size) {
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std::cout << "Receive data, size " << size << ", user [" << user_id << "] "
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<< std::endl;
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}
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std::string GetMac(char *mac_addr) {
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int len = 0;
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#ifdef _WIN32
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IP_ADAPTER_INFO adapterInfo[16];
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DWORD bufferSize = sizeof(adapterInfo);
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DWORD result = GetAdaptersInfo(adapterInfo, &bufferSize);
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if (result == ERROR_SUCCESS) {
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PIP_ADAPTER_INFO adapter = adapterInfo;
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while (adapter) {
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for (UINT i = 0; i < adapter->AddressLength; i++) {
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len += sprintf(mac_addr + len, "%.2X", adapter->Address[i]);
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}
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break;
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}
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}
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#elif __APPLE__
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std::string if_name = "en0";
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struct ifaddrs *addrs;
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struct ifaddrs *cursor;
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const struct sockaddr_dl *dlAddr;
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if (!getifaddrs(&addrs)) {
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cursor = addrs;
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while (cursor != 0) {
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const struct sockaddr_dl *socAddr =
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(const struct sockaddr_dl *)cursor->ifa_addr;
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if ((cursor->ifa_addr->sa_family == AF_LINK) &&
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(socAddr->sdl_type == IFT_ETHER) &&
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strcmp(if_name.c_str(), cursor->ifa_name) == 0) {
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dlAddr = (const struct sockaddr_dl *)cursor->ifa_addr;
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const unsigned char *base =
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(const unsigned char *)&dlAddr->sdl_data[dlAddr->sdl_nlen];
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for (int i = 0; i < dlAddr->sdl_alen; i++) {
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len += sprintf(mac_addr + len, "%.2X", base[i]);
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}
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}
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cursor = cursor->ifa_next;
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}
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freeifaddrs(addrs);
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}
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#elif __linux__
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int sock = socket(AF_INET, SOCK_DGRAM, 0);
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if (sock < 0) {
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return "";
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}
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struct ifreq ifr;
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struct ifconf ifc;
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char buf[1024];
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ifc.ifc_len = sizeof(buf);
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ifc.ifc_buf = buf;
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if (ioctl(sock, SIOCGIFCONF, &ifc) < 0) {
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close(sock);
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return "";
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}
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struct ifreq *it = ifc.ifc_req;
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const struct ifreq *const end = it + (ifc.ifc_len / sizeof(struct ifreq));
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for (; it != end; ++it) {
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std::strcpy(ifr.ifr_name, it->ifr_name);
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if (ioctl(sock, SIOCGIFFLAGS, &ifr) < 0) {
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continue;
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}
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if (ifr.ifr_flags & IFF_LOOPBACK) {
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continue;
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}
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if (ioctl(sock, SIOCGIFHWADDR, &ifr) < 0) {
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continue;
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}
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std::string mac_address;
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for (int i = 0; i < 6; ++i) {
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len += sprintf(mac_addr + len, "%.2X", ifr.ifr_hwaddr.sa_data[i] & 0xff);
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}
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break;
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}
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close(sock);
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#endif
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return mac_addr;
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}
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int main() {
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LOG_INFO("Remote desk");
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std::string default_cfg_path = "../../../../config/config.ini";
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std::ifstream f(default_cfg_path.c_str());
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Params params;
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params.cfg_path = f.good() ? "../../../../config/config.ini" : "config.ini";
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params.on_receive_video_buffer = ReceiveVideoBuffer;
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params.on_receive_audio_buffer = ReceiveAudioBuffer;
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params.on_receive_data_buffer = ReceiveDataBuffer;
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std::string transmission_id = "000001";
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char mac_addr[10];
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std::string user_id = "C-" + std::string(GetMac(mac_addr));
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peer = CreatePeer(¶ms);
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// JoinConnection(peer, transmission_id.c_str(), user_id.c_str());
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// Setup SDL
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) !=
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0) {
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printf("Error: %s\n", SDL_GetError());
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return -1;
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}
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// From 2.0.18: Enable native IME.
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#ifdef SDL_HINT_IME_SHOW_UI
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SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
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#endif
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// Create window with SDL_Renderer graphics context
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SDL_WindowFlags window_flags =
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(SDL_WindowFlags)(SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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window = SDL_CreateWindow("Dear ImGui SDL2+SDL_Renderer example",
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SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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1280, 720, window_flags);
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sdlRenderer = SDL_CreateRenderer(
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window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
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if (sdlRenderer == nullptr) {
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SDL_Log("Error creating SDL_Renderer!");
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return 0;
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}
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Uint32 pixformat = 0;
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pixformat = SDL_PIXELFORMAT_NV12;
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sdlTexture = SDL_CreateTexture(sdlRenderer, pixformat,
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SDL_TEXTUREACCESS_STREAMING, pixel_w, pixel_h);
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// SDL_RendererInfo info;
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// SDL_GetRendererInfo(sdlRenderer, &info);
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// SDL_Log("Current SDL_Renderer: %s", info.name);
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO &io = ImGui::GetIO();
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(void)io;
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io.ConfigFlags |=
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ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |=
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ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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// Setup Dear ImGui style
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ImGui::StyleColorsDark();
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// ImGui::StyleColorsLight();
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// Setup Platform/Renderer backends
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ImGui_ImplSDL2_InitForSDLRenderer(window, sdlRenderer);
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ImGui_ImplSDLRenderer2_Init(sdlRenderer);
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// Our state
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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// Main loop
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bool done = false;
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while (!done) {
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// Poll and handle events (inputs, window resize, etc.)
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// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to
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// tell if dear imgui wants to use your inputs.
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// - When io.WantCaptureMouse is true, do not dispatch mouse input data to
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// your main application, or clear/overwrite your copy of the mouse data.
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input
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// data to your main application, or clear/overwrite your copy of the
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// keyboard data. Generally you may always pass all inputs to dear imgui,
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// and hide them from your application based on those two flags.
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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ImGui_ImplSDL2_ProcessEvent(&event);
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if (event.type == SDL_QUIT) {
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done = true;
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} else if (event.type == SDL_WINDOWEVENT &&
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event.window.event == SDL_WINDOWEVENT_CLOSE &&
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event.window.windowID == SDL_GetWindowID(window)) {
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done = true;
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} else {
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ProcessMouseKeyEven(event);
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}
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}
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// Start the Dear ImGui frame
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ImGui_ImplSDLRenderer2_NewFrame();
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ImGui_ImplSDL2_NewFrame();
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ImGui::NewFrame();
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ImGui::BeginMainMenuBar();
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if (ImGui::BeginMenu("Main Menu", true)) {
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if (ImGui::MenuItem("Connect") && !joined) {
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JoinConnection(peer, transmission_id.c_str(), user_id.c_str());
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joined = true;
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Disconnect")) {
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LeaveConnection(peer);
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joined = false;
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}
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ImGui::EndMenu();
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}
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// ImGui::Separator();
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// if (ImGui::BeginMenu("Second Menu", true)) {
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// if (ImGui::MenuItem("Item 1", "item 1")) {
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// }
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// ImGui::Separator();
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// if (ImGui::MenuItem("Item 2", "item 2")) {
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// }
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// ImGui::EndMenu();
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// }
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// ImGui::Separator();
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// if (ImGui::BeginMenu("Third Menu", true)) {
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// if (ImGui::MenuItem("Item 3", "item 3")) {
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// }
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// ImGui::Separator();
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// if (ImGui::MenuItem("Item 4", "item 4")) {
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// }
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// ImGui::EndMenu();
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// }
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ImGui::EndMainMenuBar();
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// Rendering
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ImGui::Render();
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SDL_RenderSetScale(sdlRenderer, io.DisplayFramebufferScale.x,
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io.DisplayFramebufferScale.y);
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sdlRect.x = 0;
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sdlRect.y = 0;
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sdlRect.w = screen_w;
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sdlRect.h = screen_h;
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SDL_UpdateTexture(sdlTexture, NULL, dst_buffer, pixel_w);
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SDL_RenderClear(sdlRenderer);
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if (!joined || !received_frame) {
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SDL_SetRenderDrawColor(
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sdlRenderer, (Uint8)(clear_color.x * 0), (Uint8)(clear_color.y * 0),
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(Uint8)(clear_color.z * 0), (Uint8)(clear_color.w * 0));
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} else {
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SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, &sdlRect);
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}
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ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData());
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SDL_RenderPresent(sdlRenderer);
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frame_count++;
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end_time = SDL_GetTicks();
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elapsed_time = end_time - start_time;
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if (elapsed_time >= 1000) {
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fps = frame_count / (elapsed_time / 1000);
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frame_count = 0;
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window_title = "Remote Desk Client FPS [" + std::to_string(fps) + "]";
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// For MacOS, UI frameworks can only be called from the main thread
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SDL_SetWindowTitle(window, window_title.c_str());
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start_time = end_time;
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}
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}
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// Cleanup
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ImGui_ImplSDLRenderer2_Shutdown();
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ImGui_ImplSDL2_Shutdown();
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ImGui::DestroyContext();
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SDL_DestroyRenderer(sdlRenderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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} |