mirror of
https://github.com/kunkundi/crossdesk.git
synced 2025-10-27 04:35:34 +08:00
Set dpi scaling to solve display errot when using high dpi displayer
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@@ -4,15 +4,10 @@ int Render::MainWindow() {
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ImGui::SetNextWindowPos(ImVec2(0, 0), ImGuiCond_Always);
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ImGui::SetNextWindowPos(ImVec2(0, 0), ImGuiCond_Always);
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ImGui::SetNextWindowSize(ImVec2(main_window_width_, main_window_height_),
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ImGui::SetNextWindowSize(ImVec2(main_window_width_, main_window_height_),
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ImGuiCond_Always);
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ImGuiCond_Always);
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ImGui::Begin("Render", nullptr,
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar |
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ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar);
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MenuWindow();
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MenuWindow();
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LocalWindow();
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LocalWindow();
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RemoteWindow();
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RemoteWindow();
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ImGui::End();
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return 0;
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return 0;
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}
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}
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@@ -241,6 +241,15 @@ int Render::Run() {
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io.Fonts->Build();
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io.Fonts->Build();
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SDL_GL_GetDrawableSize(main_window_, &main_window_width_real_,
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&main_window_height_real_);
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dpi_scaling_w_ = (float)main_window_width_real_ / (float)main_window_width_;
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dpi_scaling_h_ = (float)main_window_width_real_ / (float)main_window_width_;
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LOG_INFO("Use dpi scaling [{}x{}]", dpi_scaling_w_, dpi_scaling_h_);
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SDL_RenderSetScale(main_renderer_, dpi_scaling_w_, dpi_scaling_h_);
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// Setup Dear ImGui style
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// Setup Dear ImGui style
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// ImGui::StyleColorsDark();
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// ImGui::StyleColorsDark();
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ImGui::StyleColorsLight();
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ImGui::StyleColorsLight();
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@@ -124,6 +124,11 @@ class Render {
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int menu_window_height_ = 30;
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int menu_window_height_ = 30;
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int local_window_width_ = 350;
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int local_window_width_ = 350;
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int main_window_width_real_ = 960;
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int main_window_height_real_ = 540;
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float dpi_scaling_w_ = 1.0f;
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float dpi_scaling_h_ = 1.0f;
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int texture_width_ = 1280;
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int texture_width_ = 1280;
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int texture_height_ = 720;
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int texture_height_ = 720;
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