diff --git a/src/single_window/main_window.cpp b/src/single_window/main_window.cpp index 1e412f1..ab39f93 100644 --- a/src/single_window/main_window.cpp +++ b/src/single_window/main_window.cpp @@ -4,15 +4,10 @@ int Render::MainWindow() { ImGui::SetNextWindowPos(ImVec2(0, 0), ImGuiCond_Always); ImGui::SetNextWindowSize(ImVec2(main_window_width_, main_window_height_), ImGuiCond_Always); - ImGui::Begin("Render", nullptr, - ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | - ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar); MenuWindow(); LocalWindow(); RemoteWindow(); - ImGui::End(); - return 0; } \ No newline at end of file diff --git a/src/single_window/render.cpp b/src/single_window/render.cpp index cae78f0..4a2165c 100644 --- a/src/single_window/render.cpp +++ b/src/single_window/render.cpp @@ -241,6 +241,15 @@ int Render::Run() { io.Fonts->Build(); + SDL_GL_GetDrawableSize(main_window_, &main_window_width_real_, + &main_window_height_real_); + dpi_scaling_w_ = (float)main_window_width_real_ / (float)main_window_width_; + dpi_scaling_h_ = (float)main_window_width_real_ / (float)main_window_width_; + + LOG_INFO("Use dpi scaling [{}x{}]", dpi_scaling_w_, dpi_scaling_h_); + + SDL_RenderSetScale(main_renderer_, dpi_scaling_w_, dpi_scaling_h_); + // Setup Dear ImGui style // ImGui::StyleColorsDark(); ImGui::StyleColorsLight(); diff --git a/src/single_window/render.h b/src/single_window/render.h index 919103b..83266af 100644 --- a/src/single_window/render.h +++ b/src/single_window/render.h @@ -124,6 +124,11 @@ class Render { int menu_window_height_ = 30; int local_window_width_ = 350; + int main_window_width_real_ = 960; + int main_window_height_real_ = 540; + float dpi_scaling_w_ = 1.0f; + float dpi_scaling_h_ = 1.0f; + int texture_width_ = 1280; int texture_height_ = 720;