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1.The mouse control button allowed to be clicked Only when connection established; 2.Fix display resolution error after exit fullscreen
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@@ -532,10 +532,11 @@ int MainWindow::Run() {
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ImGui::Separator();
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ImGui::Spacing();
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// Mouse control
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if (ImGui::Button(mouse_control_button_label_.c_str())) {
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if (mouse_control_button_label_ ==
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localization::control_mouse[localization_language_index_]) {
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localization::control_mouse[localization_language_index_] &&
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connection_established_) {
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mouse_control_button_pressed_ = true;
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control_mouse_ = true;
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mouse_control_button_label_ =
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@@ -548,7 +549,7 @@ int MainWindow::Run() {
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}
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ImGui::SameLine();
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// Fullscreen
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if (ImGui::Button(fullscreen_button_label_.c_str())) {
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if (fullscreen_button_label_ ==
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localization::fullscreen[localization_language_index_]) {
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@@ -561,6 +562,8 @@ int MainWindow::Run() {
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SDL_SetWindowFullscreen(main_window_, SDL_FALSE);
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SDL_SetWindowSize(main_window_, main_window_width_before_fullscreen_,
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main_window_height_before_fullscreen_);
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main_window_width_ = main_window_width_before_fullscreen_;
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main_window_height_ = main_window_height_before_fullscreen_;
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fullscreen_button_label_ =
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localization::fullscreen[localization_language_index_];
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}
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