[fix] use relative percentage-based mouse mapping instead of absolute positions

This commit is contained in:
dijunkun
2025-04-27 14:02:20 +08:00
parent 4b9e86c424
commit c33e4bbe0e
6 changed files with 14 additions and 27 deletions

View File

@@ -28,8 +28,8 @@ typedef enum {
} MouseFlag;
typedef enum { key_down = 0, key_up } KeyFlag;
typedef struct {
int x;
int y;
float x;
float y;
int s;
MouseFlag flag;
} Mouse;

View File

@@ -49,8 +49,8 @@ int MouseController::Init(int screen_width, int screen_height) {
int MouseController::Destroy() { return 0; }
int MouseController::SendMouseCommand(RemoteAction remote_action) {
int mouse_pos_x = remote_action.m.x;
int mouse_pos_y = remote_action.m.y;
int mouse_pos_x = remote_action.m.x * screen_width_;
int mouse_pos_y = remote_action.m.y * screen_height_;
if (remote_action.type == ControlType::mouse) {
struct input_event event;

View File

@@ -12,19 +12,14 @@ int MouseController::Init(int screen_width, int screen_height) {
screen_width_ = screen_width;
screen_height_ = screen_height;
pixel_width_ =
CGDisplayModeGetPixelWidth(CGDisplayCopyDisplayMode(CGMainDisplayID()));
pixel_height_ =
CGDisplayModeGetPixelHeight(CGDisplayCopyDisplayMode(CGMainDisplayID()));
return 0;
}
int MouseController::Destroy() { return 0; }
int MouseController::SendMouseCommand(RemoteAction remote_action) {
int mouse_pos_x = remote_action.m.x * screen_width_ / pixel_width_;
int mouse_pos_y = remote_action.m.y * screen_height_ / pixel_height_;
int mouse_pos_x = remote_action.m.x * screen_width_;
int mouse_pos_y = remote_action.m.y * screen_height_;
if (remote_action.type == ControlType::mouse) {
CGEventRef mouse_event = nullptr;

View File

@@ -22,9 +22,6 @@ class MouseController : public DeviceController {
private:
int screen_width_ = 0;
int screen_height_ = 0;
int pixel_width_ = 0;
int pixel_height_ = 0;
};
#endif

View File

@@ -20,8 +20,8 @@ int MouseController::SendMouseCommand(RemoteAction remote_action) {
if (remote_action.type == ControlType::mouse) {
ip.type = INPUT_MOUSE;
ip.mi.dx = (LONG)remote_action.m.x;
ip.mi.dy = (LONG)remote_action.m.y;
ip.mi.dx = (LONG)(remote_action.m.x * screen_width_);
ip.mi.dy = (LONG)(remote_action.m.y * screen_height_);
switch (remote_action.m.flag) {
case MouseFlag::left_down:

View File

@@ -62,13 +62,11 @@ int Render::ProcessMouseEvent(SDL_Event &event) {
last_mouse_event.button.x = event.button.x;
last_mouse_event.button.y = event.button.y;
ratio_x = (float)props->video_width_ / (float)render_width;
ratio_y = (float)props->video_height_ / (float)render_height;
remote_action.m.x =
(size_t)((event.button.x - props->stream_render_rect_.x) * ratio_x);
(float)(event.button.x - props->stream_render_rect_.x) / render_width;
remote_action.m.y =
(size_t)((event.button.y - props->stream_render_rect_.y) * ratio_y);
(float)(event.button.y - props->stream_render_rect_.y) /
render_height;
if (SDL_MOUSEBUTTONDOWN == event.type) {
remote_action.type = ControlType::mouse;
@@ -123,14 +121,11 @@ int Render::ProcessMouseEvent(SDL_Event &event) {
render_width = props->stream_render_rect_.w;
render_height = props->stream_render_rect_.h;
ratio_x = (float)props->video_width_ / (float)render_width;
ratio_y = (float)props->video_height_ / (float)render_height;
remote_action.m.x =
(size_t)((last_mouse_event.button.x - props->stream_render_rect_.x) *
ratio_x);
(float)(event.button.x - props->stream_render_rect_.x) / render_width;
remote_action.m.y =
(size_t)((last_mouse_event.button.y - props->stream_render_rect_.y) *
ratio_y);
(float)(event.button.y - props->stream_render_rect_.y) /
render_height;
SendDataFrame(props->peer_, (const char *)&remote_action,
sizeof(remote_action));