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https://github.com/kunkundi/crossdesk.git
synced 2025-10-26 20:25:34 +08:00
[fix] use relative percentage-based mouse mapping instead of absolute positions
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@@ -28,8 +28,8 @@ typedef enum {
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} MouseFlag;
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typedef enum { key_down = 0, key_up } KeyFlag;
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typedef struct {
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int x;
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int y;
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float x;
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float y;
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int s;
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MouseFlag flag;
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} Mouse;
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@@ -49,8 +49,8 @@ int MouseController::Init(int screen_width, int screen_height) {
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int MouseController::Destroy() { return 0; }
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int MouseController::SendMouseCommand(RemoteAction remote_action) {
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int mouse_pos_x = remote_action.m.x;
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int mouse_pos_y = remote_action.m.y;
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int mouse_pos_x = remote_action.m.x * screen_width_;
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int mouse_pos_y = remote_action.m.y * screen_height_;
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if (remote_action.type == ControlType::mouse) {
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struct input_event event;
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@@ -12,19 +12,14 @@ int MouseController::Init(int screen_width, int screen_height) {
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screen_width_ = screen_width;
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screen_height_ = screen_height;
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pixel_width_ =
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CGDisplayModeGetPixelWidth(CGDisplayCopyDisplayMode(CGMainDisplayID()));
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pixel_height_ =
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CGDisplayModeGetPixelHeight(CGDisplayCopyDisplayMode(CGMainDisplayID()));
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return 0;
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}
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int MouseController::Destroy() { return 0; }
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int MouseController::SendMouseCommand(RemoteAction remote_action) {
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int mouse_pos_x = remote_action.m.x * screen_width_ / pixel_width_;
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int mouse_pos_y = remote_action.m.y * screen_height_ / pixel_height_;
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int mouse_pos_x = remote_action.m.x * screen_width_;
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int mouse_pos_y = remote_action.m.y * screen_height_;
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if (remote_action.type == ControlType::mouse) {
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CGEventRef mouse_event = nullptr;
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@@ -22,9 +22,6 @@ class MouseController : public DeviceController {
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private:
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int screen_width_ = 0;
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int screen_height_ = 0;
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int pixel_width_ = 0;
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int pixel_height_ = 0;
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};
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#endif
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@@ -20,8 +20,8 @@ int MouseController::SendMouseCommand(RemoteAction remote_action) {
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if (remote_action.type == ControlType::mouse) {
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ip.type = INPUT_MOUSE;
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ip.mi.dx = (LONG)remote_action.m.x;
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ip.mi.dy = (LONG)remote_action.m.y;
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ip.mi.dx = (LONG)(remote_action.m.x * screen_width_);
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ip.mi.dy = (LONG)(remote_action.m.y * screen_height_);
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switch (remote_action.m.flag) {
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case MouseFlag::left_down:
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@@ -62,13 +62,11 @@ int Render::ProcessMouseEvent(SDL_Event &event) {
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last_mouse_event.button.x = event.button.x;
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last_mouse_event.button.y = event.button.y;
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ratio_x = (float)props->video_width_ / (float)render_width;
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ratio_y = (float)props->video_height_ / (float)render_height;
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remote_action.m.x =
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(size_t)((event.button.x - props->stream_render_rect_.x) * ratio_x);
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(float)(event.button.x - props->stream_render_rect_.x) / render_width;
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remote_action.m.y =
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(size_t)((event.button.y - props->stream_render_rect_.y) * ratio_y);
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(float)(event.button.y - props->stream_render_rect_.y) /
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render_height;
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if (SDL_MOUSEBUTTONDOWN == event.type) {
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remote_action.type = ControlType::mouse;
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@@ -123,14 +121,11 @@ int Render::ProcessMouseEvent(SDL_Event &event) {
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render_width = props->stream_render_rect_.w;
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render_height = props->stream_render_rect_.h;
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ratio_x = (float)props->video_width_ / (float)render_width;
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ratio_y = (float)props->video_height_ / (float)render_height;
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remote_action.m.x =
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(size_t)((last_mouse_event.button.x - props->stream_render_rect_.x) *
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ratio_x);
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(float)(event.button.x - props->stream_render_rect_.x) / render_width;
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remote_action.m.y =
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(size_t)((last_mouse_event.button.y - props->stream_render_rect_.y) *
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ratio_y);
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(float)(event.button.y - props->stream_render_rect_.y) /
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render_height;
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SendDataFrame(props->peer_, (const char *)&remote_action,
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sizeof(remote_action));
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