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https://github.com/kunkundi/crossdesk.git
synced 2025-10-27 04:35:34 +08:00
[fix] use relative percentage-based mouse mapping instead of absolute positions
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@@ -62,13 +62,11 @@ int Render::ProcessMouseEvent(SDL_Event &event) {
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last_mouse_event.button.x = event.button.x;
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last_mouse_event.button.y = event.button.y;
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ratio_x = (float)props->video_width_ / (float)render_width;
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ratio_y = (float)props->video_height_ / (float)render_height;
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remote_action.m.x =
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(size_t)((event.button.x - props->stream_render_rect_.x) * ratio_x);
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(float)(event.button.x - props->stream_render_rect_.x) / render_width;
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remote_action.m.y =
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(size_t)((event.button.y - props->stream_render_rect_.y) * ratio_y);
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(float)(event.button.y - props->stream_render_rect_.y) /
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render_height;
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if (SDL_MOUSEBUTTONDOWN == event.type) {
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remote_action.type = ControlType::mouse;
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@@ -123,14 +121,11 @@ int Render::ProcessMouseEvent(SDL_Event &event) {
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render_width = props->stream_render_rect_.w;
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render_height = props->stream_render_rect_.h;
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ratio_x = (float)props->video_width_ / (float)render_width;
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ratio_y = (float)props->video_height_ / (float)render_height;
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remote_action.m.x =
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(size_t)((last_mouse_event.button.x - props->stream_render_rect_.x) *
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ratio_x);
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(float)(event.button.x - props->stream_render_rect_.x) / render_width;
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remote_action.m.y =
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(size_t)((last_mouse_event.button.y - props->stream_render_rect_.y) *
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ratio_y);
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(float)(event.button.y - props->stream_render_rect_.y) /
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render_height;
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SendDataFrame(props->peer_, (const char *)&remote_action,
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sizeof(remote_action));
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