[refactor] update local peer panel rendering for high-DPI scaling support

This commit is contained in:
dijunkun
2025-12-03 17:12:35 +08:00
parent 49cbbc3363
commit be044c248b

View File

@@ -1,6 +1,6 @@
#include <random>
#include "layout.h"
#include "layout_relative.h"
#include "localization.h"
#include "rd_log.h"
#include "render.h"
@@ -8,20 +8,27 @@
namespace crossdesk {
int Render::LocalWindow() {
ImGui::SetNextWindowPos(ImVec2(-1.0f, title_bar_height_), ImGuiCond_Always);
ImGuiIO& io = ImGui::GetIO();
float local_window_width = io.DisplaySize.x * 0.5f;
float local_window_height =
io.DisplaySize.y * (1 - TITLE_BAR_HEIGHT - STATUS_BAR_HEIGHT);
float local_window_button_width = io.DisplaySize.x * 0.046f;
float local_window_button_height = io.DisplaySize.y * 0.075f;
ImGui::SetNextWindowPos(ImVec2(0.0f, io.DisplaySize.y * TITLE_BAR_HEIGHT),
ImGuiCond_Always);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f);
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
ImGui::BeginChild("LocalDesktopWindow",
ImVec2(local_window_width_, local_window_height_),
ImVec2(local_window_width, local_window_height),
ImGuiChildFlags_None,
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoBringToFrontOnFocus);
ImGui::PopStyleColor();
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + main_window_text_y_padding_);
ImGui::Indent(main_child_window_x_padding_);
ImGui::SetCursorPos(
ImVec2(io.DisplaySize.x * 0.045f, io.DisplaySize.y * 0.02f));
ImGui::TextColored(
ImVec4(0.0f, 0.0f, 0.0f, 0.5f), "%s",
@@ -30,19 +37,16 @@ int Render::LocalWindow() {
ImGui::Spacing();
{
ImGui::SetNextWindowPos(
ImVec2(main_child_window_x_padding_,
title_bar_height_ + main_child_window_y_padding_),
ImVec2(io.DisplaySize.x * 0.045f, io.DisplaySize.y * 0.15f),
ImGuiCond_Always);
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(239.0f / 255, 240.0f / 255,
242.0f / 255, 1.0f));
ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 10.0f);
ImGui::BeginChild(
"LocalDesktopWindow_1",
ImVec2(local_child_window_width_, local_child_window_height_),
"LocalDesktopPanel",
ImVec2(local_window_width * 0.8f, local_window_height * 0.43f),
ImGuiChildFlags_Border,
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoBringToFrontOnFocus);
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoBringToFrontOnFocus);
ImGui::PopStyleVar();
ImGui::PopStyleColor();
{
@@ -52,7 +56,7 @@ int Render::LocalWindow() {
ImGui::Spacing();
ImGui::SetNextItemWidth(IPUT_WINDOW_WIDTH);
ImGui::SetNextItemWidth(io.DisplaySize.x * 0.25f);
ImGui::SetWindowFontScale(1.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f);
@@ -76,8 +80,8 @@ int Render::LocalWindow() {
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0, 0, 0, 0));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0, 0, 0, 0));
ImGui::SetWindowFontScale(0.5f);
if (ImGui::Button(ICON_FA_COPY,
ImVec2(22 * dpi_scale_, 38 * dpi_scale_))) {
if (ImGui::Button(ICON_FA_COPY, ImVec2(local_window_button_width,
local_window_button_height))) {
local_id_copied_ = true;
ImGui::SetClipboardText(client_id_);
copy_start_time_ = ImGui::GetTime();
@@ -87,17 +91,10 @@ int Render::LocalWindow() {
double time_duration = ImGui::GetTime() - copy_start_time_;
if (local_id_copied_ && time_duration < 1.0f) {
const ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(
ImVec2((viewport->WorkSize.x - viewport->WorkPos.x -
notification_window_width_) /
2,
(viewport->WorkSize.y - viewport->WorkPos.y -
notification_window_height_) /
2));
ImVec2(io.DisplaySize.x * 0.33f, io.DisplaySize.y * 0.33f));
ImGui::SetNextWindowSize(
ImVec2(notification_window_width_, notification_window_height_));
ImVec2(io.DisplaySize.x * 0.33f, io.DisplaySize.y * 0.33f));
ImGui::PushStyleColor(
ImGuiCol_WindowBg,
ImVec4(1.0f, 1.0f, 1.0f, 1.0f - (float)time_duration));
@@ -116,7 +113,7 @@ int Render::LocalWindow() {
[localization_language_index_];
auto text_width = ImGui::CalcTextSize(text.c_str()).x;
ImGui::SetCursorPosX((window_width - text_width) * 0.5f);
ImGui::SetCursorPosY(window_height * 0.5f);
ImGui::SetCursorPosY(window_height * 0.4f);
ImGui::PushStyleColor(ImGuiCol_Text,
ImVec4(0, 0, 0, 1.0f - (float)time_duration));
ImGui::Text("%s", text.c_str());
@@ -135,7 +132,7 @@ int Render::LocalWindow() {
localization::password[localization_language_index_].c_str());
ImGui::SetWindowFontScale(1.0f);
ImGui::SetNextItemWidth(IPUT_WINDOW_WIDTH);
ImGui::SetNextItemWidth(io.DisplaySize.x * 0.25f);
ImGui::Spacing();
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f);
@@ -157,55 +154,34 @@ int Render::LocalWindow() {
ImGui::SetWindowFontScale(0.5f);
auto l_x = ImGui::GetCursorScreenPos().x;
auto l_y = ImGui::GetCursorScreenPos().y;
if (ImGui::Button(ICON_FA_EYE,
ImVec2(22 * dpi_scale_, 38 * dpi_scale_))) {
if (ImGui::Button(
show_password_ ? ICON_FA_EYE : ICON_FA_EYE_SLASH,
ImVec2(local_window_button_width, local_window_button_height))) {
show_password_ = !show_password_;
}
if (!show_password_) {
ImDrawList* draw_list = ImGui::GetWindowDrawList();
draw_list->AddLine(
ImVec2(l_x + 3.0f * dpi_scale_, l_y + 12.5f * dpi_scale_),
ImVec2(l_x + 20.3f * dpi_scale_, l_y + 26.5f * dpi_scale_),
IM_COL32(239, 240, 242, 255), 2.0f);
draw_list->AddLine(
ImVec2(l_x + 3.0f * dpi_scale_, l_y + 11.0f * dpi_scale_),
ImVec2(l_x + 20.3f * dpi_scale_, l_y + 25.0f * dpi_scale_),
IM_COL32(0, 0, 0, 255), 1.5f);
}
ImGui::SameLine();
if (ImGui::Button(ICON_FA_PEN,
ImVec2(22 * dpi_scale_, 38 * dpi_scale_))) {
if (ImGui::Button(ICON_FA_PEN, ImVec2(local_window_button_width,
local_window_button_height))) {
show_reset_password_window_ = true;
}
ImGui::SetWindowFontScale(1.0f);
ImGui::PopStyleColor(3);
if (show_reset_password_window_) {
const ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(
ImVec2((viewport->WorkSize.x - viewport->WorkPos.x -
connection_status_window_width_) /
2,
(viewport->WorkSize.y - viewport->WorkPos.y -
connection_status_window_height_) /
2));
ImGui::SetNextWindowSize(ImVec2(connection_status_window_width_,
connection_status_window_height_));
ImVec2(io.DisplaySize.x * 0.33f, io.DisplaySize.y * 0.33f));
ImGui::SetNextWindowSize(
ImVec2(io.DisplaySize.x * 0.33f, io.DisplaySize.y * 0.33f));
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f);
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(1.0, 1.0, 1.0, 1.0));
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 1.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 5.0f);
ImGui::Begin("ResetPasswordWindow", nullptr,
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoSavedSettings);
ImGui::PopStyleVar(2);
ImGui::PopStyleColor();
@@ -220,9 +196,9 @@ int Render::LocalWindow() {
ImGui::SetCursorPosY(window_height * 0.2f);
ImGui::Text("%s", text.c_str());
ImGui::SetCursorPosX((window_width - IPUT_WINDOW_WIDTH / 2) * 0.5f);
ImGui::SetCursorPosX(window_width * 0.33f);
ImGui::SetCursorPosY(window_height * 0.4f);
ImGui::SetNextItemWidth(IPUT_WINDOW_WIDTH / 2);
ImGui::SetNextItemWidth(window_width * 0.33f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f);