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[feat] add system language support across desktop and mobile
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@@ -0,0 +1,111 @@
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/*
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* @Author: DI JUNKUN
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* @Date: 2026-10-27
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* Copyright (c) 2026 by DI JUNKUN, All Rights Reserved.
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*/
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#ifndef _SYSTEM_LANGUAGE_H_
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#define _SYSTEM_LANGUAGE_H_
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#include <algorithm>
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#include <cstdlib>
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#include <string>
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#include <vector>
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#if defined(_WIN32)
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#include <Windows.h>
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#elif defined(__APPLE__)
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#include <CoreFoundation/CoreFoundation.h>
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#endif
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namespace crossdesk {
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namespace localization {
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inline constexpr int kSystemLanguage = 10;
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inline constexpr int kEnglishLanguage = 1;
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// Keep 0/1/2 compatible with existing Chinese/English/Russian config files.
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inline int MatchLanguage(std::string tag) {
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for (char& c : tag) {
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if (c == '_') c = '-';
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else if (c >= 'A' && c <= 'Z') c += 'a' - 'A';
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}
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tag = tag.substr(0, tag.find_first_of(".@"));
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const auto base = tag.substr(0, tag.find('-'));
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if (base == "zh") {
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const auto parts = "-" + tag + "-";
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if (parts.find("-hans-") != std::string::npos) return 0;
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return parts.find("-hant-") != std::string::npos ||
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parts.find("-tw-") != std::string::npos ||
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parts.find("-hk-") != std::string::npos ||
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parts.find("-mo-") != std::string::npos ? 3 : 0;
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}
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const char* codes[] = {"zh", "en", "ru", "zh", "ja", "ko", "de", "fr", "es", "pt"};
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for (int i = 1; i < kSystemLanguage; ++i)
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if (i != 3 && base == codes[i]) return i;
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if (base == "c" || base == "posix") return kEnglishLanguage;
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return -1;
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}
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inline int MatchPreferredLanguages(const std::vector<std::string>& tags) {
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for (const auto& tag : tags) {
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const int match = MatchLanguage(tag);
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if (match >= 0) return match;
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}
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return kEnglishLanguage;
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}
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inline int DetectSystemLanguage() {
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std::vector<std::string> tags;
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#if defined(_WIN32)
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ULONG count = 0, length = 0;
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GetUserPreferredUILanguages(MUI_LANGUAGE_NAME, &count, nullptr, &length);
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std::vector<wchar_t> names(length);
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if (length && GetUserPreferredUILanguages(MUI_LANGUAGE_NAME, &count, names.data(), &length)) {
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for (const wchar_t* name = names.data(); *name; name += wcslen(name) + 1) {
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std::string tag;
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for (const wchar_t* c = name; *c; ++c) tag += static_cast<char>(*c);
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tags.push_back(tag);
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}
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}
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#elif defined(__APPLE__)
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if (CFArrayRef names = CFLocaleCopyPreferredLanguages()) {
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for (CFIndex i = 0; i < CFArrayGetCount(names); ++i) {
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char tag[128] = {};
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auto name = static_cast<CFStringRef>(CFArrayGetValueAtIndex(names, i));
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if (CFStringGetCString(name, tag, sizeof(tag), kCFStringEncodingUTF8)) tags.emplace_back(tag);
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}
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CFRelease(names);
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}
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#else
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// The Harmony desktop host supplies LANGUAGE from the system i18n API.
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const char* locale = std::getenv("LC_ALL");
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if (!locale || !*locale) locale = std::getenv("LC_MESSAGES");
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if (!locale || !*locale) locale = std::getenv("LANG");
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if (locale && (std::string(locale) == "C" || std::string(locale) == "POSIX")) return kEnglishLanguage;
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if (const char* preferred = std::getenv("LANGUAGE")) {
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std::string list(preferred);
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size_t start = 0;
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do {
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const auto end = list.find(':', start);
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tags.push_back(list.substr(start, end - start));
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if (end == std::string::npos) break;
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start = end + 1;
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} while (start < list.size());
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}
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if (locale) tags.emplace_back(locale);
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#endif
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return MatchPreferredLanguages(tags);
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}
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inline int SystemLanguage() {
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// Language changes take effect on the next application launch; explicit
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// application preferences always win over this process-wide default.
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static const int language = DetectSystemLanguage();
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return language;
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}
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} // namespace localization
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} // namespace crossdesk
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#endif
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