[feat] add system language support across desktop and mobile

This commit is contained in:
dijunkun
2026-10-27 12:35:47 +08:00
parent b4acf0b597
commit b07f457e76
105 changed files with 21711 additions and 1627 deletions
@@ -1,116 +1,91 @@
/*
* @Author: DI JUNKUN
* @Date: 2024-05-29
* Copyright (c) 2024 by DI JUNKUN, All Rights Reserved.
*/
#ifndef _LOCALIZATION_H_
#define _LOCALIZATION_H_
/*
* @Author: DI JUNKUN
* @Date: 2024-05-29
* Copyright (c) 2026 by DI JUNKUN, All Rights Reserved.
*/
#ifndef _LOCALIZATION_H_
#define _LOCALIZATION_H_
#include <cstddef>
#include <string>
#include <unordered_map>
#include <vector>
#include "localization_data.h"
#include "system_language.h"
#if _WIN32
#include <Windows.h>
#endif
namespace crossdesk {
namespace localization {
namespace crossdesk {
namespace localization {
struct LanguageOption {
std::string code;
std::string display_name;
};
class LocalizedString {
public:
constexpr explicit LocalizedString(const char* key) : key_(key) {}
const std::string& operator[](int language_index) const;
private:
const char* key_;
};
inline const std::vector<LanguageOption>& GetSupportedLanguages() {
static const std::vector<LanguageOption> kSupportedLanguages = {
{"zh-CN", reinterpret_cast<const char*>(u8"中文")},
{"en-US", "English"},
{"ru-RU", reinterpret_cast<const char*>(u8"Русский")}};
return kSupportedLanguages;
}
public:
constexpr explicit LocalizedString(const char* key) : key_(key) {}
const std::string& operator[](int language_index) const;
private:
const char* key_;
};
inline const std::vector<LanguageOption>& GetSupportedLanguages() {
static const std::vector<LanguageOption> kSupportedLanguages = {
{"zh-CN", "简体中文"}, {"en-US", "English"}, {"ru-RU", "Русский"},
{"zh-Hant", "繁體中文"}, {"ja", "日本語"}, {"ko", "한국어"},
{"de", "Deutsch"}, {"fr", "Français"}, {"es", "Español"},
{"pt-BR", "Português (Brasil)"}};
return kSupportedLanguages;
}
namespace detail {
inline int ClampLanguageIndex(int language_index) {
if (language_index >= 0 &&
language_index < static_cast<int>(GetSupportedLanguages().size())) {
return language_index;
}
return 0;
if (language_index == kSystemLanguage) return SystemLanguage();
return language_index >= 0 && language_index < kSystemLanguage
? language_index : kEnglishLanguage;
}
using TranslationTable =
std::unordered_map<std::string,
std::unordered_map<std::string, std::string>>;
inline std::unordered_map<std::string, std::string> MakeLocalizedValues(
const TranslationRow& row) {
return {{"zh-CN", reinterpret_cast<const char*>(row.zh)},
{"en-US", reinterpret_cast<const char*>(row.en)},
{"ru-RU", reinterpret_cast<const char*>(row.ru)}};
}
inline TranslationTable BuildTranslationTable() {
TranslationTable table;
for (const auto& row : kTranslationRows) {
table[row.key] = MakeLocalizedValues(row);
}
using TranslationTable = std::unordered_map<std::string, std::vector<std::string>>;
inline const TranslationTable& LiteralTable() {
static const TranslationTable table = [] {
TranslationTable result;
for (const auto& row : kTranslationRows)
result.emplace(row.key, std::vector<std::string>(std::begin(row.text), std::end(row.text)));
return result;
}();
return table;
}
inline const TranslationTable& GetTranslationTable() {
static const TranslationTable table = BuildTranslationTable();
return table;
}
inline const std::string& GetTranslatedText(const std::string& key,
int language_index) {
static const std::string kEmptyText = "";
const auto& table = GetTranslationTable();
const auto key_it = table.find(key);
if (key_it == table.end()) {
return kEmptyText;
}
const auto& localized_values = key_it->second;
const std::string& language_code =
GetSupportedLanguages()[ClampLanguageIndex(language_index)].code;
const auto exact_it = localized_values.find(language_code);
if (exact_it != localized_values.end()) {
return exact_it->second;
}
const auto english_it = localized_values.find("en-US");
if (english_it != localized_values.end()) {
return english_it->second;
}
const auto chinese_it = localized_values.find("zh-CN");
if (chinese_it != localized_values.end()) {
return chinese_it->second;
}
return kEmptyText;
}
} // namespace detail
inline const std::string& GetLiteralText(const std::string& key, int language) {
static const std::string empty;
const auto it = LiteralTable().find(key);
if (it == LiteralTable().end()) return empty;
const auto& values = it->second;
return values[ClampLanguageIndex(language)];
}
inline const std::string& GetTranslatedText(const std::string& key, int language) {
static const std::unordered_map<std::string, std::string> names = [] {
std::unordered_map<std::string, std::string> result;
for (const auto& row : kNamedTranslations) result.emplace(row.name, row.literal);
return result;
}();
static const std::string empty;
const auto it = names.find(key);
return it == names.end() ? empty : GetLiteralText(it->second, language);
}
} // namespace detail
inline const std::string& Literal(const std::string& key, int language) {
return detail::GetLiteralText(key, language);
}
inline const std::string& LocalizedString::operator[](
int language_index) const {
return detail::GetTranslatedText(key_, language_index);
@@ -130,11 +105,11 @@ inline std::string FormatDisplayLabel(size_t display_index,
return label;
}
#define CROSSDESK_DECLARE_LOCALIZED_STRING(name, zh, en, ru) \
inline const LocalizedString name(#name);
CROSSDESK_LOCALIZATION_ALL(CROSSDESK_DECLARE_LOCALIZED_STRING)
#undef CROSSDESK_DECLARE_LOCALIZED_STRING
#define CROSSDESK_DECLARE_LOCALIZED_STRING(name) \
inline const LocalizedString name(#name);
CROSSDESK_LOCALIZATION_ALL(CROSSDESK_DECLARE_LOCALIZED_STRING)
#undef CROSSDESK_DECLARE_LOCALIZED_STRING
#if _WIN32
inline const wchar_t* GetWindowsLocalizedLabel(
int language_index, const char* key, const wchar_t* fallback,
@@ -187,8 +162,8 @@ inline const wchar_t* GetExitProgramLabel(int language_index) {
cache);
}
#endif
} // namespace localization
} // namespace crossdesk
#endif
} // namespace localization
} // namespace crossdesk
#endif
File diff suppressed because one or more lines are too long
@@ -0,0 +1,111 @@
/*
* @Author: DI JUNKUN
* @Date: 2026-10-27
* Copyright (c) 2026 by DI JUNKUN, All Rights Reserved.
*/
#ifndef _SYSTEM_LANGUAGE_H_
#define _SYSTEM_LANGUAGE_H_
#include <algorithm>
#include <cstdlib>
#include <string>
#include <vector>
#if defined(_WIN32)
#include <Windows.h>
#elif defined(__APPLE__)
#include <CoreFoundation/CoreFoundation.h>
#endif
namespace crossdesk {
namespace localization {
inline constexpr int kSystemLanguage = 10;
inline constexpr int kEnglishLanguage = 1;
// Keep 0/1/2 compatible with existing Chinese/English/Russian config files.
inline int MatchLanguage(std::string tag) {
for (char& c : tag) {
if (c == '_') c = '-';
else if (c >= 'A' && c <= 'Z') c += 'a' - 'A';
}
tag = tag.substr(0, tag.find_first_of(".@"));
const auto base = tag.substr(0, tag.find('-'));
if (base == "zh") {
const auto parts = "-" + tag + "-";
if (parts.find("-hans-") != std::string::npos) return 0;
return parts.find("-hant-") != std::string::npos ||
parts.find("-tw-") != std::string::npos ||
parts.find("-hk-") != std::string::npos ||
parts.find("-mo-") != std::string::npos ? 3 : 0;
}
const char* codes[] = {"zh", "en", "ru", "zh", "ja", "ko", "de", "fr", "es", "pt"};
for (int i = 1; i < kSystemLanguage; ++i)
if (i != 3 && base == codes[i]) return i;
if (base == "c" || base == "posix") return kEnglishLanguage;
return -1;
}
inline int MatchPreferredLanguages(const std::vector<std::string>& tags) {
for (const auto& tag : tags) {
const int match = MatchLanguage(tag);
if (match >= 0) return match;
}
return kEnglishLanguage;
}
inline int DetectSystemLanguage() {
std::vector<std::string> tags;
#if defined(_WIN32)
ULONG count = 0, length = 0;
GetUserPreferredUILanguages(MUI_LANGUAGE_NAME, &count, nullptr, &length);
std::vector<wchar_t> names(length);
if (length && GetUserPreferredUILanguages(MUI_LANGUAGE_NAME, &count, names.data(), &length)) {
for (const wchar_t* name = names.data(); *name; name += wcslen(name) + 1) {
std::string tag;
for (const wchar_t* c = name; *c; ++c) tag += static_cast<char>(*c);
tags.push_back(tag);
}
}
#elif defined(__APPLE__)
if (CFArrayRef names = CFLocaleCopyPreferredLanguages()) {
for (CFIndex i = 0; i < CFArrayGetCount(names); ++i) {
char tag[128] = {};
auto name = static_cast<CFStringRef>(CFArrayGetValueAtIndex(names, i));
if (CFStringGetCString(name, tag, sizeof(tag), kCFStringEncodingUTF8)) tags.emplace_back(tag);
}
CFRelease(names);
}
#else
// The Harmony desktop host supplies LANGUAGE from the system i18n API.
const char* locale = std::getenv("LC_ALL");
if (!locale || !*locale) locale = std::getenv("LC_MESSAGES");
if (!locale || !*locale) locale = std::getenv("LANG");
if (locale && (std::string(locale) == "C" || std::string(locale) == "POSIX")) return kEnglishLanguage;
if (const char* preferred = std::getenv("LANGUAGE")) {
std::string list(preferred);
size_t start = 0;
do {
const auto end = list.find(':', start);
tags.push_back(list.substr(start, end - start));
if (end == std::string::npos) break;
start = end + 1;
} while (start < list.size());
}
if (locale) tags.emplace_back(locale);
#endif
return MatchPreferredLanguages(tags);
}
inline int SystemLanguage() {
// Language changes take effect on the next application launch; explicit
// application preferences always win over this process-wide default.
static const int language = DetectSystemLanguage();
return language;
}
} // namespace localization
} // namespace crossdesk
#endif