[fix] fix Win/MacOSX keycodes convertion

This commit is contained in:
dijunkun
2024-11-25 17:15:22 +08:00
parent 5ab68988aa
commit abd22ab7f1
4 changed files with 404 additions and 76 deletions

View File

@@ -1,97 +1,157 @@
#include "keyboard_capturer.h"
#include <ApplicationServices/ApplicationServices.h>
#include <unordered_map>
#include "keyboard_converter.h"
#include "rd_log.h"
// vkCode 到 CGKeyCode 的映射表
std::unordered_map<int, CGKeyCode> vkCodeToCGKeyCode = {
// 字母键
{0x41, 0x00}, // A
{0x42, 0x0B}, // B
{0x43, 0x08}, // C
{0x44, 0x02}, // D
{0x45, 0x0E}, // E
{0x46, 0x03}, // F
{0x47, 0x05}, // G
{0x48, 0x04}, // H
{0x49, 0x22}, // I
{0x4A, 0x26}, // J
{0x4B, 0x28}, // K
{0x4C, 0x25}, // L
{0x4D, 0x2E}, // M
{0x4E, 0x2D}, // N
{0x4F, 0x1F}, // O
{0x50, 0x23}, // P
{0x51, 0x0C}, // Q
{0x52, 0x0F}, // R
{0x53, 0x01}, // S
{0x54, 0x11}, // T
{0x55, 0x20}, // U
{0x56, 0x09}, // V
{0x57, 0x0D}, // W
{0x58, 0x07}, // X
{0x59, 0x10}, // Y
{0x5A, 0x06}, // Z
static OnKeyAction g_on_key_action = nullptr;
static void *g_user_ptr = nullptr;
// 数字键
{0x30, 0x1D}, // 0
{0x31, 0x12}, // 1
{0x32, 0x13}, // 2
{0x33, 0x14}, // 3
{0x34, 0x15}, // 4
{0x35, 0x17}, // 5
{0x36, 0x16}, // 6
{0x37, 0x1A}, // 7
{0x38, 0x1C}, // 8
{0x39, 0x19}, // 9
CGEventRef eventCallback(CGEventTapProxy proxy, CGEventType type,
CGEventRef event, void *userInfo) {
KeyboardCapturer *keyboard_capturer = (KeyboardCapturer *)userInfo;
if (!keyboard_capturer) {
LOG_ERROR("keyboard_capturer is nullptr");
return event;
}
// 功能键
{0x20, 0x31}, // 空格
{0x0D, 0x24}, // 回车
{0x08, 0x33}, // 退格
{0x1B, 0x35}, // Esc
{0x2E, 0x75}, // Delete
int vk_code = 0;
// 箭头键
{0x25, 0x7B}, // 左
{0x27, 0x7C}, // 右
{0x26, 0x7E}, // 上
{0x28, 0x7D}, // 下
if (type == kCGEventKeyDown || type == kCGEventKeyUp) {
CGKeyCode key_code = static_cast<CGKeyCode>(
CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode));
std::cout << "Key Down Event: key code = " << key_code << std::endl;
if (CGKeyCodeToVkCode.find(key_code) != CGKeyCodeToVkCode.end()) {
g_on_key_action(CGKeyCodeToVkCode[key_code], type == kCGEventKeyDown,
g_user_ptr);
} else {
LOG_ERROR("key_code not found");
}
} else if (type == kCGEventFlagsChanged) {
CGEventFlags current_flags = CGEventGetFlags(event);
CGKeyCode key_code = static_cast<CGKeyCode>(
CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode));
// 检测 CapsLock 键
bool caps_lock_state = (current_flags & kCGEventFlagMaskAlphaShift) != 0;
if (caps_lock_state != keyboard_capturer->caps_lock_flag_) {
keyboard_capturer->caps_lock_flag_ = caps_lock_state;
if (keyboard_capturer->caps_lock_flag_) {
std::cout << "CapsLock Pressed" << std::endl;
g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr);
} else {
std::cout << "CapsLock Released" << std::endl;
g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr);
}
}
// 功能键 F1-F12
{0x70, 0x7A}, // F1
{0x71, 0x78}, // F2
{0x72, 0x63}, // F3
{0x73, 0x76}, // F4
{0x74, 0x60}, // F5
{0x75, 0x61}, // F6
{0x76, 0x62}, // F7
{0x77, 0x64}, // F8
{0x78, 0x65}, // F9
{0x79, 0x6D}, // F10
{0x7A, 0x67}, // F11
{0x7B, 0x6F}, // F12
};
// 检测 Shift 键
bool shift_state = (current_flags & kCGEventFlagMaskShift) != 0;
if (shift_state != keyboard_capturer->shift_flag_) {
keyboard_capturer->shift_flag_ = shift_state;
if (keyboard_capturer->shift_flag_) {
LOG_INFO("Shift Pressed: key_code = {:#04x} -> {:#04x}", key_code,
CGKeyCodeToVkCode[key_code]);
g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr);
} else {
LOG_INFO("Shift Released: key_code = {:#04x} -> {:#04x}", key_code,
CGKeyCodeToVkCode[key_code]);
g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr);
}
}
// 检测 Control 键
bool control_state = (current_flags & kCGEventFlagMaskControl) != 0;
if (control_state != keyboard_capturer->control_flag_) {
keyboard_capturer->control_flag_ = control_state;
if (keyboard_capturer->control_flag_) {
std::cout << "Control Pressed" << std::endl;
g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr);
} else {
std::cout << "Control Released" << std::endl;
g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr);
}
}
// 检测 Option 键
bool option_state = (current_flags & kCGEventFlagMaskAlternate) != 0;
if (option_state != keyboard_capturer->option_flag_) {
keyboard_capturer->option_flag_ = option_state;
if (keyboard_capturer->option_flag_) {
std::cout << "Option Pressed" << std::endl;
g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr);
} else {
std::cout << "Option Released" << std::endl;
g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr);
}
}
// 检测 Command 键
bool command_state = (current_flags & kCGEventFlagMaskCommand) != 0;
if (command_state != keyboard_capturer->command_flag_) {
keyboard_capturer->command_flag_ = command_state;
if (keyboard_capturer->command_flag_) {
std::cout << "Command Pressed" << std::endl;
g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr);
} else {
std::cout << "Command Released" << std::endl;
g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr);
}
}
}
return nullptr; // 返回 null 表示阻止事件
}
KeyboardCapturer::KeyboardCapturer() {}
KeyboardCapturer::~KeyboardCapturer() {}
int KeyboardCapturer::Hook(OnKeyAction on_key_action, void *user_ptr) {
g_on_key_action = on_key_action;
g_user_ptr = user_ptr;
CGEventMask eventMask = (1 << kCGEventKeyDown) | (1 << kCGEventKeyUp) |
(1 << kCGEventFlagsChanged);
eventTap = CGEventTapCreate(kCGSessionEventTap, // 事件 Tap 的作用范围
kCGHeadInsertEventTap, // 插入到事件队列的最前面
kCGEventTapOptionDefault, // 默认选项
eventMask, // 要拦截的事件类型
eventCallback, // 事件回调函数
this // 用户数据指针(可选)
);
if (!eventTap) {
std::cerr << "Failed to create event tap. Ensure Accessibility permissions "
"are granted."
<< std::endl;
return -1;
}
runLoopSource =
CFMachPortCreateRunLoopSource(kCFAllocatorDefault, eventTap, 0);
CFRunLoopAddSource(CFRunLoopGetCurrent(), runLoopSource,
kCFRunLoopCommonModes);
CGEventTapEnable(eventTap, true);
return 0;
}
int KeyboardCapturer::Unhook() { return 0; }
int KeyboardCapturer::Unhook() {
CFRelease(runLoopSource);
CFRelease(eventTap);
return 0;
}
int KeyboardCapturer::SendKeyboardCommand(int key_code, bool is_down) {
LOG_INFO("SendKeyboardCommand: key_code = {:#04x}", key_code);
if (vkCodeToCGKeyCode.find(key_code) != vkCodeToCGKeyCode.end()) {
CGKeyCode cg_key_code = vkCodeToCGKeyCode[key_code];
CGEventRef event = CGEventCreateKeyboardEvent(NULL, cg_key_code, is_down);
CGEventPost(kCGHIDEventTap, event);
CFRelease(event);
} else {
LOG_ERROR("key_code not found");
}
return 0;

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@@ -7,6 +7,8 @@
#ifndef _KEYBOARD_CAPTURER_H_
#define _KEYBOARD_CAPTURER_H_
#include <ApplicationServices/ApplicationServices.h>
#include "device_controller.h"
class KeyboardCapturer : public DeviceController {
@@ -20,6 +22,15 @@ class KeyboardCapturer : public DeviceController {
virtual int SendKeyboardCommand(int key_code, bool is_down);
private:
CFMachPortRef eventTap;
CFRunLoopSourceRef runLoopSource;
public:
bool caps_lock_flag_ = false;
bool shift_flag_ = false;
bool control_flag_ = false;
bool option_flag_ = false;
bool command_flag_ = false;
};
#endif

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@@ -0,0 +1,254 @@
/*
* @Author: DI JUNKUN
* @Date: 2024-11-25
* Copyright (c) 2024 by DI JUNKUN, All Rights Reserved.
*/
#ifndef _KEYBOARD_CONVERTER_H_
#define _KEYBOARD_CONVERTER_H_
#include <map>
// Windows vkCode 转 macOS CGKeyCode 映射表 (104 键)
std::map<int, int> vkCodeToCGKeyCode = {
// 字母键 (A-Z)
{0x41, 0x00}, // A
{0x42, 0x0B}, // B
{0x43, 0x08}, // C
{0x44, 0x02}, // D
{0x45, 0x0E}, // E
{0x46, 0x03}, // F
{0x47, 0x05}, // G
{0x48, 0x04}, // H
{0x49, 0x22}, // I
{0x4A, 0x26}, // J
{0x4B, 0x28}, // K
{0x4C, 0x25}, // L
{0x4D, 0x2E}, // M
{0x4E, 0x2D}, // N
{0x4F, 0x1F}, // O
{0x50, 0x23}, // P
{0x51, 0x0C}, // Q
{0x52, 0x0F}, // R
{0x53, 0x01}, // S
{0x54, 0x11}, // T
{0x55, 0x20}, // U
{0x56, 0x09}, // V
{0x57, 0x0D}, // W
{0x58, 0x07}, // X
{0x59, 0x10}, // Y
{0x5A, 0x06}, // Z
// 数字键 (0-9)
{0x30, 0x1D}, // 0
{0x31, 0x12}, // 1
{0x32, 0x13}, // 2
{0x33, 0x14}, // 3
{0x34, 0x15}, // 4
{0x35, 0x17}, // 5
{0x36, 0x16}, // 6
{0x37, 0x1A}, // 7
{0x38, 0x1C}, // 8
{0x39, 0x19}, // 9
// 功能键 (F1-F12)
{0x70, 0x7A}, // F1
{0x71, 0x78}, // F2
{0x72, 0x63}, // F3
{0x73, 0x76}, // F4
{0x74, 0x60}, // F5
{0x75, 0x61}, // F6
{0x76, 0x62}, // F7
{0x77, 0x64}, // F8
{0x78, 0x65}, // F9
{0x79, 0x6D}, // F10
{0x7A, 0x67}, // F11
{0x7B, 0x6F}, // F12
// 控制键
{0x1B, 0x35}, // Escape
{0x0D, 0x24}, // Enter
{0x20, 0x31}, // Space
{0x08, 0x33}, // Backspace
{0x09, 0x30}, // Tab
{0x2C, 0x74}, // Print Screen
{0x2D, 0x72}, // Insert
{0x2E, 0x75}, // Delete
{0x24, 0x73}, // Home
{0x23, 0x77}, // End
{0x21, 0x79}, // Page Up
{0x22, 0x7A}, // Page Down
// 箭头键
{0x25, 0x7B}, // Left Arrow
{0x27, 0x7C}, // Right Arrow
{0x26, 0x7E}, // Up Arrow
{0x28, 0x7D}, // Down Arrow
// 数字小键盘 (Numpad)
{0x60, 0x52}, // Numpad 0
{0x61, 0x53}, // Numpad 1
{0x62, 0x54}, // Numpad 2
{0x63, 0x55}, // Numpad 3
{0x64, 0x56}, // Numpad 4
{0x65, 0x57}, // Numpad 5
{0x66, 0x58}, // Numpad 6
{0x67, 0x59}, // Numpad 7
{0x68, 0x5B}, // Numpad 8
{0x69, 0x5C}, // Numpad 9
{0x6E, 0x41}, // Numpad .
{0x6F, 0x4B}, // Numpad /
{0x6A, 0x43}, // Numpad *
{0x6D, 0x4E}, // Numpad -
{0x6B, 0x45}, // Numpad +
// 符号键
{0xBA, 0x29}, // ; (Semicolon)
{0xDE, 0x27}, // ' (Quote)
{0xC0, 0x32}, // ` (Backtick)
{0xBC, 0x2B}, // , (Comma)
{0xBE, 0x2F}, // . (Period)
{0xBF, 0x2C}, // / (Slash)
{0xDC, 0x2A}, // \ (Backslash)
{0xDB, 0x21}, // [ (Left Bracket)
{0xDD, 0x1E}, // ] (Right Bracket)
{0xBD, 0x1B}, // - (Minus)
{0xBB, 0x18}, // = (Equals)
// 修饰键
{0x14, 0x39}, // Caps Lock
{0xA0, 0x38}, // Shift (Left)
{0xA2, 0x3B}, // Shift (Right)
{0xA3, 0x3B}, // Ctrl (Left)
{0xA3, 0x3E}, // Ctrl (Right)
{0xA4, 0x3A}, // Alt (Left)
{0xA5, 0x3D}, // Alt (Right)
{0x5B, 0x37}, // Left Command (Windows key)
{0x5C, 0x36}, // Right Command
};
// macOS CGKeyCode 转 Windows vkCode 映射表
std::map<int, int> CGKeyCodeToVkCode = {
// 字母键 (A-Z)
{0x00, 0x41}, // A
{0x0B, 0x42}, // B
{0x08, 0x43}, // C
{0x02, 0x44}, // D
{0x0E, 0x45}, // E
{0x03, 0x46}, // F
{0x05, 0x47}, // G
{0x04, 0x48}, // H
{0x22, 0x49}, // I
{0x26, 0x4A}, // J
{0x28, 0x4B}, // K
{0x25, 0x4C}, // L
{0x2E, 0x4D}, // M
{0x2D, 0x4E}, // N
{0x1F, 0x4F}, // O
{0x23, 0x50}, // P
{0x0C, 0x51}, // Q
{0x0F, 0x52}, // R
{0x01, 0x53}, // S
{0x11, 0x54}, // T
{0x20, 0x55}, // U
{0x09, 0x56}, // V
{0x0D, 0x57}, // W
{0x07, 0x58}, // X
{0x10, 0x59}, // Y
{0x06, 0x5A}, // Z
// 数字键 (0-9)
{0x1D, 0x30}, // 0
{0x12, 0x31}, // 1
{0x13, 0x32}, // 2
{0x14, 0x33}, // 3
{0x15, 0x34}, // 4
{0x17, 0x35}, // 5
{0x16, 0x36}, // 6
{0x1A, 0x37}, // 7
{0x1C, 0x38}, // 8
{0x19, 0x39}, // 9
// 功能键 (F1-F12)
{0x7A, 0x70}, // F1
{0x78, 0x71}, // F2
{0x63, 0x72}, // F3
{0x76, 0x73}, // F4
{0x60, 0x74}, // F5
{0x61, 0x75}, // F6
{0x62, 0x76}, // F7
{0x64, 0x77}, // F8
{0x65, 0x78}, // F9
{0x6D, 0x79}, // F10
{0x67, 0x7A}, // F11
{0x6F, 0x7B}, // F12
// 控制键
{0x35, 0x1B}, // Escape
{0x24, 0x0D}, // Enter
{0x31, 0x20}, // Space
{0x33, 0x08}, // Backspace
{0x30, 0x09}, // Tab
{0x74, 0x2C}, // Print Screen
{0x72, 0x2D}, // Insert
{0x75, 0x2E}, // Delete
{0x73, 0x24}, // Home
{0x77, 0x23}, // End
{0x79, 0x21}, // Page Up
{0x7A, 0x22}, // Page Down
// 箭头键
{0x7B, 0x25}, // Left Arrow
{0x7C, 0x27}, // Right Arrow
{0x7E, 0x26}, // Up Arrow
{0x7D, 0x28}, // Down Arrow
// 数字小键盘 (Numpad)
{0x52, 0x60}, // Numpad 0
{0x53, 0x61}, // Numpad 1
{0x54, 0x62}, // Numpad 2
{0x55, 0x63}, // Numpad 3
{0x56, 0x64}, // Numpad 4
{0x57, 0x65}, // Numpad 5
{0x58, 0x66}, // Numpad 6
{0x59, 0x67}, // Numpad 7
{0x5B, 0x68}, // Numpad 8
{0x5C, 0x69}, // Numpad 9
{0x41, 0x6E}, // Numpad .
{0x4B, 0x6F}, // Numpad /
{0x43, 0x6A}, // Numpad *
{0x4E, 0x6D}, // Numpad -
{0x45, 0x6B}, // Numpad +
// 符号键
{0x29, 0xBA}, // ; (Semicolon)
{0x27, 0xDE}, // ' (Quote)
{0x32, 0xC0}, // ` (Backtick)
{0x2B, 0xBC}, // , (Comma)
{0x2F, 0xBE}, // . (Period)
{0x2C, 0xBF}, // / (Slash)
{0x2A, 0xDC}, // \ (Backslash)
{0x21, 0xDB}, // [ (Left Bracket)
{0x1E, 0xDD}, // ] (Right Bracket)
{0x1B, 0xBD}, // - (Minus)
{0x18, 0xBB}, // = (Equals)
// 修饰键
{0x39, 0x14}, // Caps Lock
{0x38, 0xA0}, // Shift (Left)
{0x3C, 0xA1}, // Shift (Right)
{0x3B, 0xA2}, // Control (Left)
{0x3E, 0xA3}, // Control (Right)
{0x3A, 0xA4}, // Alt (Left)
{0x3D, 0xA5}, // Alt (Right)
{0x37, 0x5B}, // Left Command (Windows key)
{0x36, 0x5C}, // Right Command
};
#define MAC_CAPSLOCK 0x39
#define MAC_SHIFT 0x38
#define MAC_CONTROL 0x3B
#define MAC_OPTION 0x3A
#define MAC_COMMAND 0x37
#endif

View File

@@ -210,13 +210,14 @@ int Render::NetTrafficStats(ImVec2 mouse_button_pos) {
ImGui::TableNextColumn();
ImGui::Text(" ");
ImGui::TableNextColumn();
ImGui::Text(localization::in[localization_language_index_].c_str());
ImGui::Text("%s", localization::in[localization_language_index_].c_str());
ImGui::TableNextColumn();
ImGui::Text(localization::out[localization_language_index_].c_str());
ImGui::Text("%s", localization::out[localization_language_index_].c_str());
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text(localization::video[localization_language_index_].c_str());
ImGui::Text("%s",
localization::video[localization_language_index_].c_str());
ImGui::TableNextColumn();
BitrateDisplay(net_traffic_stats_.video_in);
ImGui::TableNextColumn();
@@ -224,7 +225,8 @@ int Render::NetTrafficStats(ImVec2 mouse_button_pos) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text(localization::audio[localization_language_index_].c_str());
ImGui::Text("%s",
localization::audio[localization_language_index_].c_str());
ImGui::TableNextColumn();
BitrateDisplay(net_traffic_stats_.audio_in);
ImGui::TableNextColumn();
@@ -232,7 +234,7 @@ int Render::NetTrafficStats(ImVec2 mouse_button_pos) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text(localization::data[localization_language_index_].c_str());
ImGui::Text("%s", localization::data[localization_language_index_].c_str());
ImGui::TableNextColumn();
BitrateDisplay(net_traffic_stats_.data_in);
ImGui::TableNextColumn();
@@ -240,7 +242,8 @@ int Render::NetTrafficStats(ImVec2 mouse_button_pos) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text(localization::total[localization_language_index_].c_str());
ImGui::Text("%s",
localization::total[localization_language_index_].c_str());
ImGui::TableNextColumn();
BitrateDisplay(net_traffic_stats_.total_in);
ImGui::TableNextColumn();