[fix] fix Win/MacOSX keycodes convertion

This commit is contained in:
dijunkun
2024-11-25 17:15:22 +08:00
parent 5ab68988aa
commit abd22ab7f1
4 changed files with 404 additions and 76 deletions

View File

@@ -1,97 +1,157 @@
#include "keyboard_capturer.h"
#include <ApplicationServices/ApplicationServices.h>
#include <unordered_map>
#include "keyboard_converter.h"
#include "rd_log.h"
// vkCode 到 CGKeyCode 的映射表
std::unordered_map<int, CGKeyCode> vkCodeToCGKeyCode = {
// 字母键
{0x41, 0x00}, // A
{0x42, 0x0B}, // B
{0x43, 0x08}, // C
{0x44, 0x02}, // D
{0x45, 0x0E}, // E
{0x46, 0x03}, // F
{0x47, 0x05}, // G
{0x48, 0x04}, // H
{0x49, 0x22}, // I
{0x4A, 0x26}, // J
{0x4B, 0x28}, // K
{0x4C, 0x25}, // L
{0x4D, 0x2E}, // M
{0x4E, 0x2D}, // N
{0x4F, 0x1F}, // O
{0x50, 0x23}, // P
{0x51, 0x0C}, // Q
{0x52, 0x0F}, // R
{0x53, 0x01}, // S
{0x54, 0x11}, // T
{0x55, 0x20}, // U
{0x56, 0x09}, // V
{0x57, 0x0D}, // W
{0x58, 0x07}, // X
{0x59, 0x10}, // Y
{0x5A, 0x06}, // Z
static OnKeyAction g_on_key_action = nullptr;
static void *g_user_ptr = nullptr;
// 数字键
{0x30, 0x1D}, // 0
{0x31, 0x12}, // 1
{0x32, 0x13}, // 2
{0x33, 0x14}, // 3
{0x34, 0x15}, // 4
{0x35, 0x17}, // 5
{0x36, 0x16}, // 6
{0x37, 0x1A}, // 7
{0x38, 0x1C}, // 8
{0x39, 0x19}, // 9
CGEventRef eventCallback(CGEventTapProxy proxy, CGEventType type,
CGEventRef event, void *userInfo) {
KeyboardCapturer *keyboard_capturer = (KeyboardCapturer *)userInfo;
if (!keyboard_capturer) {
LOG_ERROR("keyboard_capturer is nullptr");
return event;
}
// 功能键
{0x20, 0x31}, // 空格
{0x0D, 0x24}, // 回车
{0x08, 0x33}, // 退格
{0x1B, 0x35}, // Esc
{0x2E, 0x75}, // Delete
int vk_code = 0;
// 箭头键
{0x25, 0x7B}, // 左
{0x27, 0x7C}, // 右
{0x26, 0x7E}, // 上
{0x28, 0x7D}, // 下
if (type == kCGEventKeyDown || type == kCGEventKeyUp) {
CGKeyCode key_code = static_cast<CGKeyCode>(
CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode));
std::cout << "Key Down Event: key code = " << key_code << std::endl;
if (CGKeyCodeToVkCode.find(key_code) != CGKeyCodeToVkCode.end()) {
g_on_key_action(CGKeyCodeToVkCode[key_code], type == kCGEventKeyDown,
g_user_ptr);
} else {
LOG_ERROR("key_code not found");
}
} else if (type == kCGEventFlagsChanged) {
CGEventFlags current_flags = CGEventGetFlags(event);
CGKeyCode key_code = static_cast<CGKeyCode>(
CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode));
// 检测 CapsLock 键
bool caps_lock_state = (current_flags & kCGEventFlagMaskAlphaShift) != 0;
if (caps_lock_state != keyboard_capturer->caps_lock_flag_) {
keyboard_capturer->caps_lock_flag_ = caps_lock_state;
if (keyboard_capturer->caps_lock_flag_) {
std::cout << "CapsLock Pressed" << std::endl;
g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr);
} else {
std::cout << "CapsLock Released" << std::endl;
g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr);
}
}
// 功能键 F1-F12
{0x70, 0x7A}, // F1
{0x71, 0x78}, // F2
{0x72, 0x63}, // F3
{0x73, 0x76}, // F4
{0x74, 0x60}, // F5
{0x75, 0x61}, // F6
{0x76, 0x62}, // F7
{0x77, 0x64}, // F8
{0x78, 0x65}, // F9
{0x79, 0x6D}, // F10
{0x7A, 0x67}, // F11
{0x7B, 0x6F}, // F12
};
// 检测 Shift 键
bool shift_state = (current_flags & kCGEventFlagMaskShift) != 0;
if (shift_state != keyboard_capturer->shift_flag_) {
keyboard_capturer->shift_flag_ = shift_state;
if (keyboard_capturer->shift_flag_) {
LOG_INFO("Shift Pressed: key_code = {:#04x} -> {:#04x}", key_code,
CGKeyCodeToVkCode[key_code]);
g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr);
} else {
LOG_INFO("Shift Released: key_code = {:#04x} -> {:#04x}", key_code,
CGKeyCodeToVkCode[key_code]);
g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr);
}
}
// 检测 Control 键
bool control_state = (current_flags & kCGEventFlagMaskControl) != 0;
if (control_state != keyboard_capturer->control_flag_) {
keyboard_capturer->control_flag_ = control_state;
if (keyboard_capturer->control_flag_) {
std::cout << "Control Pressed" << std::endl;
g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr);
} else {
std::cout << "Control Released" << std::endl;
g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr);
}
}
// 检测 Option 键
bool option_state = (current_flags & kCGEventFlagMaskAlternate) != 0;
if (option_state != keyboard_capturer->option_flag_) {
keyboard_capturer->option_flag_ = option_state;
if (keyboard_capturer->option_flag_) {
std::cout << "Option Pressed" << std::endl;
g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr);
} else {
std::cout << "Option Released" << std::endl;
g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr);
}
}
// 检测 Command 键
bool command_state = (current_flags & kCGEventFlagMaskCommand) != 0;
if (command_state != keyboard_capturer->command_flag_) {
keyboard_capturer->command_flag_ = command_state;
if (keyboard_capturer->command_flag_) {
std::cout << "Command Pressed" << std::endl;
g_on_key_action(CGKeyCodeToVkCode[key_code], true, g_user_ptr);
} else {
std::cout << "Command Released" << std::endl;
g_on_key_action(CGKeyCodeToVkCode[key_code], false, g_user_ptr);
}
}
}
return nullptr; // 返回 null 表示阻止事件
}
KeyboardCapturer::KeyboardCapturer() {}
KeyboardCapturer::~KeyboardCapturer() {}
int KeyboardCapturer::Hook(OnKeyAction on_key_action, void *user_ptr) {
g_on_key_action = on_key_action;
g_user_ptr = user_ptr;
CGEventMask eventMask = (1 << kCGEventKeyDown) | (1 << kCGEventKeyUp) |
(1 << kCGEventFlagsChanged);
eventTap = CGEventTapCreate(kCGSessionEventTap, // 事件 Tap 的作用范围
kCGHeadInsertEventTap, // 插入到事件队列的最前面
kCGEventTapOptionDefault, // 默认选项
eventMask, // 要拦截的事件类型
eventCallback, // 事件回调函数
this // 用户数据指针(可选)
);
if (!eventTap) {
std::cerr << "Failed to create event tap. Ensure Accessibility permissions "
"are granted."
<< std::endl;
return -1;
}
runLoopSource =
CFMachPortCreateRunLoopSource(kCFAllocatorDefault, eventTap, 0);
CFRunLoopAddSource(CFRunLoopGetCurrent(), runLoopSource,
kCFRunLoopCommonModes);
CGEventTapEnable(eventTap, true);
return 0;
}
int KeyboardCapturer::Unhook() { return 0; }
int KeyboardCapturer::Unhook() {
CFRelease(runLoopSource);
CFRelease(eventTap);
return 0;
}
int KeyboardCapturer::SendKeyboardCommand(int key_code, bool is_down) {
LOG_INFO("SendKeyboardCommand: key_code = {:#04x}", key_code);
if (vkCodeToCGKeyCode.find(key_code) != vkCodeToCGKeyCode.end()) {
CGKeyCode cg_key_code = vkCodeToCGKeyCode[key_code];
CGEventRef event = CGEventCreateKeyboardEvent(NULL, cg_key_code, is_down);
CGEventPost(kCGHIDEventTap, event);
CFRelease(event);
} else {
LOG_ERROR("key_code not found");
}
return 0;