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https://github.com/kunkundi/crossdesk.git
synced 2026-03-29 21:15:31 +08:00
[feat] make MainWindow and ServerWindow use rounded corners
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@@ -8,6 +8,7 @@
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#include "localization.h"
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#include "rd_log.h"
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#include "render.h"
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#include "rounded_corner_button.h"
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namespace crossdesk {
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@@ -48,17 +49,19 @@ int Render::ServerWindow() {
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ImGui::SetNextWindowSize(ImVec2(server_window_width_, server_window_height_),
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ImGuiCond_Always);
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ImGui::SetNextWindowPos(ImVec2(0, 0), ImGuiCond_Always);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 6.0f);
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ImGui::Begin("##server_window", nullptr,
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ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize |
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse |
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ImGuiWindowFlags_NoScrollbar |
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ImGuiWindowFlags_NoScrollWithMouse);
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ImGui::PopStyleVar();
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server_window_title_bar_height_ = title_bar_height_;
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ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
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ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(1.0f, 1.0f, 1.0f, 0.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 6.0f);
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ImGui::SetNextWindowPos(ImVec2(0, 0), ImGuiCond_Always);
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ImGui::BeginChild(
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"ServerTitleBar",
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@@ -83,9 +86,13 @@ int Render::ServerWindow() {
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const char* icon =
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server_window_collapsed_ ? ICON_FA_ANGLE_DOWN : ICON_FA_ANGLE_UP;
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std::string toggle_label = std::string(icon) + "##server_toggle";
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if (ImGui::Button(toggle_label.c_str(),
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ImVec2(server_title_bar_button_width,
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server_title_bar_button_height))) {
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bool toggle_clicked = RoundedCornerButton(
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toggle_label.c_str(),
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ImVec2(server_title_bar_button_width, server_title_bar_button_height),
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8.5f, ImDrawFlags_RoundCornersTopLeft, true, IM_COL32(0, 0, 0, 0),
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IM_COL32(0, 0, 0, 25), IM_COL32(255, 255, 255, 255));
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if (toggle_clicked) {
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if (server_window_) {
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int w = 0;
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int h = 0;
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@@ -114,7 +121,7 @@ int Render::ServerWindow() {
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}
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ImGui::EndChild();
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ImGui::PopStyleVar();
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ImGui::PopStyleVar(2);
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ImGui::PopStyleColor();
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RemoteClientInfoWindow();
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