mirror of
https://github.com/kunkundi/crossdesk.git
synced 2026-03-22 07:37:29 +08:00
[feat] restrict the dragging range of the ControlWindow
This commit is contained in:
@@ -104,11 +104,10 @@ int Render::ProcessMouseEvent(const SDL_Event& event) {
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}
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if (props->control_bar_hovered_ || props->display_selectable_hovered_) {
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remote_action.m.flag = MouseFlag::move;
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break;
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}
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std::string msg = remote_action.to_json();
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if (props->peer_) {
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std::string msg = remote_action.to_json();
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SendDataFrame(props->peer_, msg.c_str(), msg.size(),
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props->data_label_.c_str());
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}
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@@ -154,8 +153,11 @@ int Render::ProcessMouseEvent(const SDL_Event& event) {
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(float)(last_mouse_event.button.y - props->stream_render_rect_.y) /
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render_height;
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std::string msg = remote_action.to_json();
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if (props->control_bar_hovered_) {
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continue;
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}
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if (props->peer_) {
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std::string msg = remote_action.to_json();
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SendDataFrame(props->peer_, msg.c_str(), msg.size(),
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props->data_label_.c_str());
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}
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@@ -448,9 +450,9 @@ void Render::OnReceiveDataBufferCb(const char* data, size_t size,
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const double bps =
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(static_cast<double>(delta_bytes) * 8.0) / delta_seconds;
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if (bps > 0.0) {
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const double capped = (std::min)(
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bps,
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static_cast<double>((std::numeric_limits<uint32_t>::max)()));
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const double capped =
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(std::min)(bps, static_cast<double>(
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(std::numeric_limits<uint32_t>::max)()));
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estimated_rate_bps = static_cast<uint32_t>(capped);
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}
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}
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@@ -141,7 +141,7 @@ int Render::ControlBar(std::shared_ptr<SubStreamWindowProperties>& props) {
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f);
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if (props->control_bar_expand_) {
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ImGui::SetCursorPosX(props->is_control_bar_in_left_
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? props->control_window_width_ * 1.03f
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? props->control_window_width_ * 0.03f
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: props->control_window_width_ * 0.17f);
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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@@ -359,13 +359,11 @@ int Render::ControlBar(std::shared_ptr<SubStreamWindowProperties>& props) {
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ImGui::SameLine();
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}
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float expand_button_pos_x =
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props->control_bar_expand_ ? (props->is_control_bar_in_left_
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? props->control_window_width_ * 1.917f
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: props->control_window_width_ * 0.03f)
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: (props->is_control_bar_in_left_
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? props->control_window_width_ * 1.02f
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: props->control_window_width_ * 0.23f);
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float expand_button_pos_x = props->control_bar_expand_
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? (props->is_control_bar_in_left_
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? props->control_window_width_ * 0.917f
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: props->control_window_width_ * 0.03f)
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: props->control_window_width_ * 0.11f;
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ImGui::SetCursorPosX(expand_button_pos_x);
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@@ -397,9 +395,7 @@ int Render::ControlBar(std::shared_ptr<SubStreamWindowProperties>& props) {
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}
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int Render::NetTrafficStats(std::shared_ptr<SubStreamWindowProperties>& props) {
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ImGui::SetCursorPos(ImVec2(props->is_control_bar_in_left_
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? props->control_window_width_ * 1.02f
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: props->control_window_width_ * 0.02f,
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ImGui::SetCursorPos(ImVec2(props->control_window_width_ * 0.048f,
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props->control_window_min_height_));
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ImGui::SetWindowFontScale(0.5f);
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if (ImGui::BeginTable("NetTrafficStats", 4, ImGuiTableFlags_BordersH,
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@@ -42,50 +42,74 @@ int Render::ControlWindow(std::shared_ptr<SubStreamWindowProperties>& props) {
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}
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}
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(1, 1, 1, 1));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(0, 0));
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0, 0, 0, 0));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 10.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 10.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
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ImGui::SetNextWindowSize(
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ImVec2(props->control_window_width_, props->control_window_height_),
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ImGuiCond_Always);
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float y_boundary = fullscreen_button_pressed_ ? 0.0f : title_bar_height_;
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float container_x = 0.0f;
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float container_y = y_boundary;
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float container_w = stream_window_width_;
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float container_h = stream_window_height_ - y_boundary;
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ImGui::SetNextWindowPos(ImVec2(0, title_bar_height_), ImGuiCond_Once);
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ImGui::SetNextWindowSize(ImVec2(container_w, container_h), ImGuiCond_Always);
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ImGui::SetNextWindowPos(ImVec2(container_x, container_y), ImGuiCond_Always);
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float pos_x = 0;
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float pos_y = 0;
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float y_boundary = fullscreen_button_pressed_ ? 0 : title_bar_height_;
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if (props->reset_control_bar_pos_) {
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float new_cursor_pos_x = 0;
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float new_cursor_pos_y = 0;
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std::string container_window_title =
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props->remote_id_ + "ControlContainerWindow";
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ImGui::Begin(container_window_title.c_str(), nullptr,
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ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize |
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ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoDocking |
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ImGuiWindowFlags_NoBackground);
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ImGui::PopStyleVar();
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ImVec2 container_pos = ImGui::GetWindowPos();
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if (ImGui::IsMouseDown(ImGuiMouseButton_Left) &&
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props->control_bar_hovered_) {
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float current_x_rel = props->control_window_pos_.x - container_pos.x;
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float current_y_rel = props->control_window_pos_.y - container_pos.y;
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ImVec2 delta = ImGui::GetIO().MouseDelta;
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pos_x = current_x_rel + delta.x;
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pos_y = current_y_rel + delta.y;
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if (pos_x < 0.0f) pos_x = 0.0f;
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if (pos_y < 0.0f) pos_y = 0.0f;
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if (pos_x + props->control_window_width_ > container_w)
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pos_x = container_w - props->control_window_width_;
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if (pos_y + props->control_window_height_ > container_h)
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pos_y = container_h - props->control_window_height_;
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} else if (props->reset_control_bar_pos_) {
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float new_cursor_pos_x = 0.0f;
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float new_cursor_pos_y = 0.0f;
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// set control window pos
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if (props->control_window_pos_.y + props->control_window_height_ >
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stream_window_height_) {
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pos_y = stream_window_height_ - props->control_window_height_;
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} else if (props->control_window_pos_.y < y_boundary) {
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pos_y = y_boundary;
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float current_y_rel = props->control_window_pos_.y - container_pos.y;
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if (current_y_rel + props->control_window_height_ > container_h) {
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pos_y = container_h - props->control_window_height_;
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} else if (current_y_rel < 0.0f) {
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pos_y = 0.0f;
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} else {
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pos_y = props->control_window_pos_.y;
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pos_y = current_y_rel;
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}
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if (props->is_control_bar_in_left_) {
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pos_x = 0;
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pos_x = 0.0f;
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} else {
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pos_x = stream_window_width_ - props->control_window_width_;
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pos_x = container_w - props->control_window_width_;
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}
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ImGui::SetNextWindowPos(ImVec2(pos_x, pos_y), ImGuiCond_Always);
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if (0 != props->mouse_diff_control_bar_pos_x_ &&
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0 != props->mouse_diff_control_bar_pos_y_) {
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// set cursor pos
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new_cursor_pos_x = pos_x + props->mouse_diff_control_bar_pos_x_;
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new_cursor_pos_y = pos_y + props->mouse_diff_control_bar_pos_y_;
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new_cursor_pos_x =
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container_pos.x + pos_x + props->mouse_diff_control_bar_pos_x_;
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new_cursor_pos_y =
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container_pos.y + pos_y + props->mouse_diff_control_bar_pos_y_;
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SDL_WarpMouseInWindow(stream_window_, (int)new_cursor_pos_x,
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(int)new_cursor_pos_y);
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@@ -94,12 +118,14 @@ int Render::ControlWindow(std::shared_ptr<SubStreamWindowProperties>& props) {
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} else if (!props->reset_control_bar_pos_ &&
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ImGui::IsMouseReleased(ImGuiMouseButton_Left) ||
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props->control_window_width_is_changing_) {
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if (props->control_window_pos_.x <= stream_window_width_ * 0.5f) {
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if (props->control_window_pos_.y + props->control_window_height_ >
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stream_window_height_) {
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pos_y = stream_window_height_ - props->control_window_height_;
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float current_x_rel = props->control_window_pos_.x - container_pos.x;
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float current_y_rel = props->control_window_pos_.y - container_pos.y;
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if (current_x_rel <= container_w * 0.5f) {
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pos_x = 0.0f;
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if (current_y_rel + props->control_window_height_ > container_h) {
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pos_y = container_h - props->control_window_height_;
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} else {
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pos_y = props->control_window_pos_.y;
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pos_y = current_y_rel;
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}
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if (props->control_bar_expand_) {
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@@ -118,47 +144,53 @@ int Render::ControlWindow(std::shared_ptr<SubStreamWindowProperties>& props) {
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}
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}
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props->is_control_bar_in_left_ = true;
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} else if (props->control_window_pos_.x > stream_window_width_ * 0.5f) {
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pos_x = 0;
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pos_y =
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(props->control_window_pos_.y >= y_boundary &&
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props->control_window_pos_.y <=
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stream_window_height_ - props->control_window_height_)
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? props->control_window_pos_.y
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: (props->control_window_pos_.y <
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(fullscreen_button_pressed_ ? 0 : title_bar_height_)
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? (fullscreen_button_pressed_ ? 0 : title_bar_height_)
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: (stream_window_height_ - props->control_window_height_));
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} else if (current_x_rel > container_w * 0.5f) {
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pos_x = container_w - props->control_window_width_;
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pos_y = (current_y_rel >= 0.0f &&
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current_y_rel <= container_h - props->control_window_height_)
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? current_y_rel
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: (current_y_rel < 0.0f
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? 0.0f
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: (container_h - props->control_window_height_));
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if (props->control_bar_expand_) {
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if (props->control_window_width_ >= props->control_window_max_width_) {
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props->control_window_width_ = props->control_window_max_width_;
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props->control_window_width_is_changing_ = false;
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pos_x = stream_window_width_ - props->control_window_max_width_;
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pos_x = container_w - props->control_window_max_width_;
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} else {
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props->control_window_width_is_changing_ = true;
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pos_x = stream_window_width_ - props->control_window_width_;
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pos_x = container_w - props->control_window_width_;
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}
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} else {
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if (props->control_window_width_ <= props->control_window_min_width_) {
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props->control_window_width_ = props->control_window_min_width_;
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props->control_window_width_is_changing_ = false;
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pos_x = stream_window_width_ - props->control_window_min_width_;
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pos_x = container_w - props->control_window_min_width_;
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} else {
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props->control_window_width_is_changing_ = true;
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pos_x = stream_window_width_ - props->control_window_width_;
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pos_x = container_w - props->control_window_width_;
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}
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}
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props->is_control_bar_in_left_ = false;
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}
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if (props->control_window_pos_.y + props->control_window_height_ >
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stream_window_height_) {
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pos_y = stream_window_height_ - props->control_window_height_;
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} else if (props->control_window_pos_.y < y_boundary) {
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pos_y = y_boundary;
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if (current_y_rel + props->control_window_height_ > container_h) {
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pos_y = container_h - props->control_window_height_;
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} else if (current_y_rel < 0.0f) {
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pos_y = 0.0f;
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}
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ImGui::SetNextWindowPos(ImVec2(pos_x, pos_y), ImGuiCond_Always);
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} else {
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float current_x_rel = props->control_window_pos_.x - container_pos.x;
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float current_y_rel = props->control_window_pos_.y - container_pos.y;
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pos_x = current_x_rel;
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pos_y = current_y_rel;
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if (pos_x < 0.0f) pos_x = 0.0f;
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if (pos_y < 0.0f) pos_y = 0.0f;
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if (pos_x + props->control_window_width_ > container_w)
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pos_x = container_w - props->control_window_width_;
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if (pos_y + props->control_window_height_ > container_h)
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pos_y = container_h - props->control_window_height_;
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}
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if (props->control_bar_expand_ && props->control_window_height_is_changing_) {
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@@ -180,10 +212,20 @@ int Render::ControlWindow(std::shared_ptr<SubStreamWindowProperties>& props) {
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}
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std::string control_window_title = props->remote_id_ + "ControlWindow";
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ImGui::Begin(control_window_title.c_str(), nullptr,
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ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize |
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ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoDocking);
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ImGui::PopStyleVar();
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ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
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static bool a, b, c, d, e;
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float child_cursor_x = pos_x;
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float child_cursor_y = pos_y;
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ImGui::SetCursorPos(ImVec2(child_cursor_x, child_cursor_y));
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std::string control_child_window_title =
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props->remote_id_ + "ControlChildWindow";
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ImGui::BeginChild(
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control_child_window_title.c_str(),
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ImVec2(props->control_window_width_, props->control_window_height_),
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ImGuiChildFlags_Border, ImGuiWindowFlags_NoDecoration);
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ImGui::PopStyleColor();
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props->control_window_pos_ = ImGui::GetWindowPos();
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SDL_GetMouseState(&props->mouse_pos_x_, &props->mouse_pos_y_);
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@@ -192,31 +234,26 @@ int Render::ControlWindow(std::shared_ptr<SubStreamWindowProperties>& props) {
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props->mouse_diff_control_bar_pos_y_ =
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props->mouse_pos_y_ - props->control_window_pos_.y;
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ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
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static bool a, b, c, d, e;
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ImGui::SetNextWindowPos(
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ImVec2(props->is_control_bar_in_left_
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? props->control_window_pos_.x - props->control_window_width_
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: props->control_window_pos_.x,
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props->control_window_pos_.y),
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ImGuiCond_Always);
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std::string control_child_window_title =
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props->remote_id_ + "ControlChildWindow";
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ImGui::BeginChild(control_child_window_title.c_str(),
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ImVec2(props->control_window_width_ * 2.0f,
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props->control_window_height_),
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ImGuiChildFlags_Border, ImGuiWindowFlags_NoDecoration);
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ImGui::PopStyleColor();
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if (props->control_window_pos_.y < container_pos.y ||
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props->control_window_pos_.y + props->control_window_height_ >
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(container_pos.y + container_h) ||
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props->control_window_pos_.x < container_pos.x ||
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props->control_window_pos_.x + props->control_window_width_ >
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(container_pos.x + container_w)) {
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ImGui::ClearActiveID();
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props->reset_control_bar_pos_ = true;
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props->mouse_diff_control_bar_pos_x_ = 0;
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props->mouse_diff_control_bar_pos_y_ = 0;
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}
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ControlBar(props);
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props->control_bar_hovered_ = ImGui::IsWindowHovered();
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ImGui::EndChild();
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ImGui::End();
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ImGui::PopStyleVar(4);
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ImGui::PopStyleVar(3);
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ImGui::PopStyleColor();
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return 0;
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}
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} // namespace crossdesk
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} // namespace crossdesk
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