[feat] make MainWindow and ServerWindow use rounded corners

This commit is contained in:
dijunkun
2026-02-26 18:06:07 +08:00
parent 4e6f82d00c
commit a94da8802f
15 changed files with 157 additions and 40 deletions
+18 -4
View File
@@ -2,6 +2,7 @@
#include "localization.h"
#include "rd_log.h"
#include "render.h"
#include "rounded_corner_button.h"
constexpr double kNewVersionIconBlinkIntervalSec = 2.0;
constexpr double kNewVersionIconBlinkOnTimeSec = 1.0;
@@ -23,7 +24,7 @@ int Render::TitleBar(bool main_window) {
if (io.DisplaySize.x > 0.0f && io.DisplaySize.y > 0.0f) {
title_bar_width = io.DisplaySize.x;
title_bar_height = io.DisplaySize.y * TITLE_BAR_HEIGHT;
title_bar_height_padding = io.DisplaySize.y * (TITLE_BAR_HEIGHT + 0.01f);
title_bar_height_padding = io.DisplaySize.y * TITLE_BAR_HEIGHT;
title_bar_button_width = io.DisplaySize.x * TITLE_BAR_BUTTON_WIDTH;
title_bar_button_height = io.DisplaySize.y * TITLE_BAR_BUTTON_HEIGHT;
@@ -45,7 +46,7 @@ int Render::TitleBar(bool main_window) {
title_bar_button_height = title_bar_button_height_;
}
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(1.0f, 1.0f, 1.0f, 0.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
ImGui::SetNextWindowPos(ImVec2(0, 0), ImGuiCond_Always);
ImGui::BeginChild(main_window ? "MainTitleBar" : "StreamTitleBar",
@@ -285,8 +286,20 @@ int Render::TitleBar(bool main_window) {
float xmark_pos_y = title_bar_button_height * 0.5f;
float xmark_size = title_bar_button_width * 0.33f;
std::string close_button = "##xmark"; // ICON_FA_XMARK;
if (ImGui::Button(close_button.c_str(),
ImVec2(title_bar_button_width, title_bar_button_height))) {
bool close_button_clicked = false;
if (main_window) {
close_button_clicked = RoundedCornerButton(
close_button.c_str(),
ImVec2(title_bar_button_width, title_bar_button_height), 8.5f,
ImDrawFlags_RoundCornersTopRight, true, IM_COL32(0, 0, 0, 0),
IM_COL32(250, 0, 0, 255), IM_COL32(255, 0, 0, 128));
} else {
close_button_clicked =
ImGui::Button(close_button.c_str(),
ImVec2(title_bar_button_width, title_bar_button_height));
}
if (close_button_clicked) {
#if _WIN32
if (enable_minimize_to_tray_) {
tray_->MinimizeToTray();
@@ -299,6 +312,7 @@ int Render::TitleBar(bool main_window) {
}
#endif
}
draw_list->AddLine(ImVec2(xmark_pos_x - xmark_size / 2 - 0.25f,
xmark_pos_y - xmark_size / 2 + 0.75f),
ImVec2(xmark_pos_x + xmark_size / 2 - 1.5f,