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[feat] make MainWindow and ServerWindow use rounded corners
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@@ -9,15 +9,17 @@ int Render::StatusBar() {
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float status_bar_width = io.DisplaySize.x;
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float status_bar_height = io.DisplaySize.y * STATUS_BAR_HEIGHT;
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ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
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static bool a, b, c, d, e;
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ImGui::SetNextWindowPos(ImVec2(0, io.DisplaySize.y * (1 - STATUS_BAR_HEIGHT)),
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ImGuiCond_Always);
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ImGui::BeginChild(
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"StatusBar", ImVec2(status_bar_width, status_bar_height),
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ImGuiChildFlags_Border,
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ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoBringToFrontOnFocus);
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ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(1.0f, 1.0f, 1.0f, 0.0f));
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ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(1.0f, 1.0f, 1.0f, 0.0f));
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ImGui::BeginChild("StatusBar", ImVec2(status_bar_width, status_bar_height),
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ImGuiChildFlags_Border,
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ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove |
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ImGuiWindowFlags_NoBringToFrontOnFocus);
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ImGui::PopStyleColor(2);
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ImVec2 dot_pos = ImVec2(status_bar_width * 0.025f,
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io.DisplaySize.y * (1 - STATUS_BAR_HEIGHT * 0.5f));
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@@ -40,7 +42,6 @@ int Render::StatusBar() {
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.c_str());
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ImGui::SetWindowFontScale(1.0f);
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ImGui::PopStyleColor();
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ImGui::EndChild();
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return 0;
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}
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