mirror of
https://github.com/kunkundi/crossdesk.git
synced 2026-03-26 03:07:30 +08:00
[feat] make MainWindow and ServerWindow use rounded corners
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@@ -298,7 +298,7 @@ SDL_HitTestResult Render::HitTestCallback(SDL_Window* window,
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float mouse_grab_padding = render->title_bar_button_width_ * 0.16f;
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if (area->y < render->title_bar_button_width_ &&
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area->y > mouse_grab_padding &&
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area->x < window_width - render->title_bar_button_width_ * 4.0f &&
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area->x < window_width - render->title_bar_button_width_ * 3.0f &&
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area->x > mouse_grab_padding) {
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return SDL_HITTEST_DRAGGABLE;
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}
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@@ -914,9 +914,10 @@ int Render::CreateMainWindow() {
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ImGui::SetCurrentContext(main_ctx_);
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if (!SDL_CreateWindowAndRenderer(
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"Remote Desk", (int)main_window_width_, (int)main_window_height_,
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"CrossDesk Main Window", (int)main_window_width_,
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(int)main_window_height_,
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SDL_WINDOW_HIGH_PIXEL_DENSITY | SDL_WINDOW_BORDERLESS |
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SDL_WINDOW_HIDDEN,
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SDL_WINDOW_HIDDEN | SDL_WINDOW_TRANSPARENT,
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&main_window_, &main_renderer_)) {
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LOG_ERROR("Error creating MainWindow and MainRenderer: {}", SDL_GetError());
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return -1;
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@@ -946,6 +947,8 @@ int Render::CreateMainWindow() {
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// for window region action
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SDL_SetWindowHitTest(main_window_, HitTestCallback, this);
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SDL_SetRenderDrawBlendMode(main_renderer_, SDL_BLENDMODE_BLEND);
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SetupFontAndStyle(&main_windows_system_chinese_font_);
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ImGuiStyle& style = ImGui::GetStyle();
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@@ -1002,9 +1005,10 @@ int Render::CreateStreamWindow() {
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ImGui::SetCurrentContext(stream_ctx_);
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if (!SDL_CreateWindowAndRenderer(
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"Stream window", (int)stream_window_width_,
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"CrossDesk Stream Window", (int)stream_window_width_,
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(int)stream_window_height_,
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SDL_WINDOW_HIGH_PIXEL_DENSITY | SDL_WINDOW_BORDERLESS,
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SDL_WINDOW_HIGH_PIXEL_DENSITY | SDL_WINDOW_BORDERLESS |
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SDL_WINDOW_TRANSPARENT,
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&stream_window_, &stream_renderer_)) {
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LOG_ERROR("Error creating stream_window_ and stream_renderer_: {}",
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SDL_GetError());
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@@ -1018,6 +1022,8 @@ int Render::CreateStreamWindow() {
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// for window region action
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SDL_SetWindowHitTest(stream_window_, HitTestCallback, this);
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SDL_SetRenderDrawBlendMode(stream_renderer_, SDL_BLENDMODE_BLEND);
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SetupFontAndStyle(&stream_windows_system_chinese_font_);
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ImGuiStyle& style = ImGui::GetStyle();
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@@ -1073,12 +1079,12 @@ int Render::CreateServerWindow() {
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return -1;
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}
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ImGui::SetCurrentContext(server_ctx_);
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if (!SDL_CreateWindowAndRenderer("Server window", (int)server_window_width_,
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(int)server_window_height_,
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SDL_WINDOW_HIGH_PIXEL_DENSITY |
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SDL_WINDOW_BORDERLESS |
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SDL_WINDOW_TRANSPARENT,
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&server_window_, &server_renderer_)) {
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if (!SDL_CreateWindowAndRenderer(
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"CrossDesk Server Window", (int)server_window_width_,
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(int)server_window_height_,
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SDL_WINDOW_HIGH_PIXEL_DENSITY | SDL_WINDOW_BORDERLESS |
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SDL_WINDOW_TRANSPARENT,
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&server_window_, &server_renderer_)) {
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LOG_ERROR("Error creating server_window_ and server_renderer_: {}",
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SDL_GetError());
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return -1;
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@@ -1290,6 +1296,8 @@ int Render::DrawMainWindow() {
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ImGuiIO& io = ImGui::GetIO();
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 6.0f);
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ImGui::SetNextWindowPos(ImVec2(0, 0), ImGuiCond_Always);
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ImGui::SetNextWindowSize(ImVec2(io.DisplaySize.x, io.DisplaySize.y),
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ImGuiCond_Always);
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@@ -1298,6 +1306,7 @@ int Render::DrawMainWindow() {
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ImGuiWindowFlags_NoBringToFrontOnFocus |
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ImGuiWindowFlags_NoDocking);
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ImGui::PopStyleColor();
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ImGui::PopStyleVar();
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TitleBar(true);
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@@ -1318,6 +1327,7 @@ int Render::DrawMainWindow() {
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ImGui::Render();
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SDL_SetRenderScale(main_renderer_, io.DisplayFramebufferScale.x,
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io.DisplayFramebufferScale.y);
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SDL_SetRenderDrawColor(main_renderer_, 0, 0, 0, 0);
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SDL_RenderClear(main_renderer_);
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ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), main_renderer_);
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SDL_RenderPresent(main_renderer_);
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@@ -1367,6 +1377,7 @@ int Render::DrawStreamWindow() {
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ImGui::Render();
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SDL_SetRenderScale(stream_renderer_, io.DisplayFramebufferScale.x,
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io.DisplayFramebufferScale.y);
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SDL_SetRenderDrawColor(stream_renderer_, 0, 0, 0, 255);
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SDL_RenderClear(stream_renderer_);
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// std::shared_lock lock(client_properties_mutex_);
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@@ -1406,7 +1417,7 @@ int Render::DrawServerWindow() {
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ImGui::Render();
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SDL_SetRenderScale(server_renderer_, io.DisplayFramebufferScale.x,
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io.DisplayFramebufferScale.y);
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SDL_SetRenderDrawColor(server_renderer_, 255, 255, 255, 255);
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SDL_SetRenderDrawColor(server_renderer_, 0, 0, 0, 0);
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SDL_RenderClear(server_renderer_);
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ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), server_renderer_);
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SDL_RenderPresent(server_renderer_);
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