[feat] make MainWindow and ServerWindow use rounded corners

This commit is contained in:
dijunkun
2026-02-26 18:06:07 +08:00
parent 4e6f82d00c
commit a94da8802f
15 changed files with 157 additions and 40 deletions

View File

@@ -0,0 +1,63 @@
#include "rounded_corner_button.h"
namespace crossdesk {
bool RoundedCornerButton(const char* label, const ImVec2& size, float rounding,
ImDrawFlags round_flags, bool enabled,
ImU32 normal_col, ImU32 hover_col, ImU32 active_col,
ImU32 border_col) {
ImGuiWindow* current_window = ImGui::GetCurrentWindow();
if (current_window->SkipItems) return false;
const ImGuiStyle& style = ImGui::GetStyle();
ImGuiID button_id = current_window->GetID(label);
ImVec2 cursor_pos = current_window->DC.CursorPos;
ImVec2 button_size = ImGui::CalcItemSize(size, 0.0f, 0.0f);
ImRect button_rect(cursor_pos, ImVec2(cursor_pos.x + button_size.x,
cursor_pos.y + button_size.y));
ImGui::ItemSize(button_rect);
if (!ImGui::ItemAdd(button_rect, button_id)) return false;
bool is_hovered = false, is_held = false;
bool is_pressed = false;
if (enabled) {
is_pressed =
ImGui::ButtonBehavior(button_rect, button_id, &is_hovered, &is_held);
}
if (normal_col == 0) normal_col = ImGui::GetColorU32(ImGuiCol_Button);
if (hover_col == 0) hover_col = ImGui::GetColorU32(ImGuiCol_ButtonHovered);
if (active_col == 0) active_col = ImGui::GetColorU32(ImGuiCol_ButtonActive);
if (border_col == 0) border_col = ImGui::GetColorU32(ImGuiCol_Border);
ImU32 fill_color = normal_col;
if (is_held && is_hovered)
fill_color = active_col;
else if (is_hovered)
fill_color = hover_col;
if (!enabled) fill_color = IM_COL32(120, 120, 120, 180);
ImDrawList* window_draw_list = ImGui::GetWindowDrawList();
window_draw_list->AddRectFilled(button_rect.Min, button_rect.Max, fill_color,
rounding, round_flags);
if (style.FrameBorderSize > 0.0f) {
window_draw_list->AddRect(button_rect.Min, button_rect.Max, border_col,
rounding, round_flags, style.FrameBorderSize);
}
ImU32 text_color =
ImGui::GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled);
const char* label_end = ImGui::FindRenderedTextEnd(label);
ImGui::PushStyleColor(ImGuiCol_Text,
ImGui::ColorConvertU32ToFloat4(text_color));
ImGui::RenderTextClipped(button_rect.Min, button_rect.Max, label, label_end,
nullptr, ImVec2(0.5f, 0.5f), &button_rect);
ImGui::PopStyleColor();
return is_pressed;
}
} // namespace crossdesk

View File

@@ -0,0 +1,20 @@
/*
* @Author: DI JUNKUN
* @Date: 2026-02-26
* Copyright (c) 2026 by DI JUNKUN, All Rights Reserved.
*/
#ifndef _ROUNDED_CORNER_BUTTON_H_
#define _ROUNDED_CORNER_BUTTON_H_
#include "imgui.h"
#include "imgui_internal.h"
namespace crossdesk {
bool RoundedCornerButton(const char* label, const ImVec2& size, float rounding,
ImDrawFlags round_flags, bool enabled = true,
ImU32 normal_col = 0, ImU32 hover_col = 0,
ImU32 active_col = 0, ImU32 border_col = 0);
} // namespace crossdesk
#endif