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https://github.com/kunkundi/crossdesk.git
synced 2026-03-26 03:07:30 +08:00
[feat] make MainWindow and ServerWindow use rounded corners
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63
src/common/rounded_corner_button.cpp
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63
src/common/rounded_corner_button.cpp
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#include "rounded_corner_button.h"
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namespace crossdesk {
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bool RoundedCornerButton(const char* label, const ImVec2& size, float rounding,
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ImDrawFlags round_flags, bool enabled,
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ImU32 normal_col, ImU32 hover_col, ImU32 active_col,
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ImU32 border_col) {
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ImGuiWindow* current_window = ImGui::GetCurrentWindow();
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if (current_window->SkipItems) return false;
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const ImGuiStyle& style = ImGui::GetStyle();
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ImGuiID button_id = current_window->GetID(label);
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ImVec2 cursor_pos = current_window->DC.CursorPos;
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ImVec2 button_size = ImGui::CalcItemSize(size, 0.0f, 0.0f);
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ImRect button_rect(cursor_pos, ImVec2(cursor_pos.x + button_size.x,
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cursor_pos.y + button_size.y));
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ImGui::ItemSize(button_rect);
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if (!ImGui::ItemAdd(button_rect, button_id)) return false;
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bool is_hovered = false, is_held = false;
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bool is_pressed = false;
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if (enabled) {
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is_pressed =
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ImGui::ButtonBehavior(button_rect, button_id, &is_hovered, &is_held);
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}
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if (normal_col == 0) normal_col = ImGui::GetColorU32(ImGuiCol_Button);
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if (hover_col == 0) hover_col = ImGui::GetColorU32(ImGuiCol_ButtonHovered);
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if (active_col == 0) active_col = ImGui::GetColorU32(ImGuiCol_ButtonActive);
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if (border_col == 0) border_col = ImGui::GetColorU32(ImGuiCol_Border);
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ImU32 fill_color = normal_col;
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if (is_held && is_hovered)
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fill_color = active_col;
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else if (is_hovered)
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fill_color = hover_col;
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if (!enabled) fill_color = IM_COL32(120, 120, 120, 180);
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ImDrawList* window_draw_list = ImGui::GetWindowDrawList();
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window_draw_list->AddRectFilled(button_rect.Min, button_rect.Max, fill_color,
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rounding, round_flags);
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if (style.FrameBorderSize > 0.0f) {
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window_draw_list->AddRect(button_rect.Min, button_rect.Max, border_col,
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rounding, round_flags, style.FrameBorderSize);
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}
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ImU32 text_color =
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ImGui::GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled);
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const char* label_end = ImGui::FindRenderedTextEnd(label);
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ImGui::PushStyleColor(ImGuiCol_Text,
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ImGui::ColorConvertU32ToFloat4(text_color));
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ImGui::RenderTextClipped(button_rect.Min, button_rect.Max, label, label_end,
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nullptr, ImVec2(0.5f, 0.5f), &button_rect);
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ImGui::PopStyleColor();
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return is_pressed;
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}
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} // namespace crossdesk
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20
src/common/rounded_corner_button.h
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20
src/common/rounded_corner_button.h
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/*
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* @Author: DI JUNKUN
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* @Date: 2026-02-26
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* Copyright (c) 2026 by DI JUNKUN, All Rights Reserved.
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*/
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#ifndef _ROUNDED_CORNER_BUTTON_H_
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#define _ROUNDED_CORNER_BUTTON_H_
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#include "imgui.h"
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#include "imgui_internal.h"
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namespace crossdesk {
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bool RoundedCornerButton(const char* label, const ImVec2& size, float rounding,
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ImDrawFlags round_flags, bool enabled = true,
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ImU32 normal_col = 0, ImU32 hover_col = 0,
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ImU32 active_col = 0, ImU32 border_col = 0);
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} // namespace crossdesk
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#endif
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