mirror of
https://github.com/kunkundi/crossdesk.git
synced 2026-07-25 00:38:41 +08:00
[fix] fix stuck connecting state when remote device is offline, refs #57
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@@ -249,6 +249,11 @@ int Render::ConnectTo(const std::string& remote_id, const char* password,
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// std::shared_lock read_lock(client_properties_mutex_);
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auto props = client_properties_[remote_id];
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if (!props->connection_established_) {
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props->connection_status_.store(ConnectionStatus::Connecting);
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props->connection_attempt_active_.store(true);
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props->connection_attempt_started_at_ = std::chrono::steady_clock::now();
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show_connection_status_window_ = true;
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props->remember_password_ = remember_password;
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if (strcmp(password, "") != 0 &&
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strcmp(password, props->remote_password_) != 0) {
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@@ -46,6 +46,13 @@ namespace crossdesk {
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namespace {
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constexpr uint64_t kCaptureResumeKeyFrameGapMs = 500;
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constexpr auto kPresenceProbeTimeout = std::chrono::seconds(5);
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constexpr auto kConnectionAttemptTimeout = std::chrono::seconds(20);
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bool IsConnectionAttemptPending(ConnectionStatus status) {
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return status == ConnectionStatus::Connecting ||
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status == ConnectionStatus::Gathering;
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}
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const ImWchar* GetMultilingualGlyphRanges() {
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static std::vector<ImWchar> glyph_ranges;
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@@ -2078,6 +2085,7 @@ void Render::MainLoop() {
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HandleRecentConnections();
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HandleConnectionStatusChange();
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HandlePendingPresenceProbe();
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HandleConnectionTimeouts();
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HandleStreamWindow();
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HandleServerWindow();
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HandleWindowsServiceIntegration();
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@@ -2398,6 +2406,72 @@ void Render::HandlePendingPresenceProbe() {
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show_offline_warning_window_ = true;
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}
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void Render::HandleConnectionTimeouts() {
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const auto now = std::chrono::steady_clock::now();
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bool presence_probe_timed_out = false;
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std::string presence_remote_id;
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{
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std::lock_guard<std::mutex> lock(pending_presence_probe_mutex_);
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if (pending_presence_probe_ && !pending_presence_result_ready_ &&
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now - pending_presence_probe_started_at_ >= kPresenceProbeTimeout) {
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presence_probe_timed_out = true;
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presence_remote_id = pending_presence_remote_id_;
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pending_presence_probe_ = false;
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pending_presence_result_ready_ = false;
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pending_presence_online_ = false;
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pending_presence_remote_id_.clear();
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pending_presence_password_.clear();
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pending_presence_remember_password_ = false;
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}
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}
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if (presence_probe_timed_out) {
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offline_warning_text_ =
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localization::device_offline[localization_language_index_];
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show_offline_warning_window_ = true;
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LOG_WARN("Presence probe timed out for [{}]", presence_remote_id);
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}
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bool rejoin_state_changed = false;
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for (auto& [_, props] : client_properties_) {
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if (!props || !props->connection_attempt_active_.load()) {
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continue;
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}
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const ConnectionStatus status = props->connection_status_.load();
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if (!IsConnectionAttemptPending(status)) {
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props->connection_attempt_active_.store(false);
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continue;
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}
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if (now - props->connection_attempt_started_at_ <
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kConnectionAttemptTimeout) {
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continue;
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}
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LOG_WARN("Connection to [{}] timed out, status={}", props->remote_id_,
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static_cast<int>(status));
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props->connection_attempt_active_.store(false);
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props->connection_established_ = false;
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props->rejoin_ = false;
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props->connection_status_.store(ConnectionStatus::Failed);
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focused_remote_id_ = props->remote_id_;
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show_connection_status_window_ = true;
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rejoin_state_changed = true;
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}
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if (rejoin_state_changed) {
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need_to_rejoin_ = false;
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for (const auto& [_, props] : client_properties_) {
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if (props && props->rejoin_) {
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need_to_rejoin_ = true;
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break;
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}
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}
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}
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}
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int Render::RequestSingleDevicePresence(const std::string& remote_id,
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const char* password,
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bool remember_password) {
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@@ -2410,6 +2484,7 @@ int Render::RequestSingleDevicePresence(const std::string& remote_id,
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pending_presence_probe_ = true;
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pending_presence_result_ready_ = false;
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pending_presence_online_ = false;
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pending_presence_probe_started_at_ = std::chrono::steady_clock::now();
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pending_presence_remote_id_ = remote_id;
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pending_presence_password_ = password ? password : "";
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pending_presence_remember_password_ = remember_password;
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@@ -110,6 +110,8 @@ class Render {
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SignalStatus signal_status_ = SignalStatus::SignalClosed;
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bool connection_established_ = false;
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bool rejoin_ = false;
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std::atomic<bool> connection_attempt_active_ = false;
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std::chrono::steady_clock::time_point connection_attempt_started_at_;
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bool net_traffic_stats_button_pressed_ = false;
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bool enable_mouse_control_ = true;
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bool mouse_controller_is_started_ = false;
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@@ -220,6 +222,7 @@ class Render {
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void HandleRecentConnections();
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void HandleConnectionStatusChange();
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void HandlePendingPresenceProbe();
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void HandleConnectionTimeouts();
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void HandleStreamWindow();
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void HandleServerWindow();
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void Cleanup();
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@@ -833,6 +836,7 @@ class Render {
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bool pending_presence_probe_ = false;
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bool pending_presence_result_ready_ = false;
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bool pending_presence_online_ = false;
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std::chrono::steady_clock::time_point pending_presence_probe_started_at_;
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std::string pending_presence_remote_id_ = "";
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std::string pending_presence_password_ = "";
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bool pending_presence_remember_password_ = false;
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@@ -1507,6 +1507,10 @@ void Render::OnConnectionStatusCb(ConnectionStatus status, const char* user_id,
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render->is_client_mode_ = true;
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render->show_connection_status_window_ = true;
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props->connection_status_.store(status);
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if (status != ConnectionStatus::Connecting &&
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status != ConnectionStatus::Gathering) {
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props->connection_attempt_active_.store(false);
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}
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switch (status) {
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case ConnectionStatus::Connected: {
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@@ -1608,7 +1612,8 @@ void Render::OnConnectionStatusCb(ConnectionStatus status, const char* user_id,
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}
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break;
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}
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case ConnectionStatus::NoSuchTransmissionId: {
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case ConnectionStatus::NoSuchTransmissionId:
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case ConnectionStatus::RemoteUnavailable: {
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if (render->connect_button_pressed_) {
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props->connection_established_ = false;
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render->connect_button_label_ =
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@@ -180,6 +180,19 @@ bool Render::ConnectionStatusWindow(
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DestroyPeer(&props->peer_);
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ret_flag = true;
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}
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} else if (ConnectionStatus::RemoteUnavailable == status) {
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text = localization::device_offline[localization_language_index_];
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ImGui::SetCursorPosX(connection_status_window_width * 0.43f);
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ImGui::SetCursorPosY(connection_status_window_height * 0.67f);
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// ok
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if (ImGui::Button(localization::ok[localization_language_index_].c_str()) ||
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ImGui::IsKeyPressed(ImGuiKey_Enter) ||
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ImGui::IsKeyPressed(ImGuiKey_Escape)) {
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show_connection_status_window_ = false;
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re_enter_remote_id_ = true;
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DestroyPeer(&props->peer_);
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ret_flag = true;
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}
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}
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auto text_width = ImGui::CalcTextSize(text.c_str()).x;
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@@ -193,4 +206,4 @@ bool Render::ConnectionStatusWindow(
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return ret_flag;
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}
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} // namespace crossdesk
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} // namespace crossdesk
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