mirror of
https://github.com/kunkundi/crossdesk.git
synced 2026-07-09 07:40:17 +08:00
[fix] fix stuck connecting state when remote device is offline, refs #57
This commit is contained in:
@@ -249,6 +249,11 @@ int Render::ConnectTo(const std::string& remote_id, const char* password,
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// std::shared_lock read_lock(client_properties_mutex_);
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auto props = client_properties_[remote_id];
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if (!props->connection_established_) {
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props->connection_status_.store(ConnectionStatus::Connecting);
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props->connection_attempt_active_.store(true);
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props->connection_attempt_started_at_ = std::chrono::steady_clock::now();
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show_connection_status_window_ = true;
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props->remember_password_ = remember_password;
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if (strcmp(password, "") != 0 &&
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strcmp(password, props->remote_password_) != 0) {
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@@ -46,6 +46,13 @@ namespace crossdesk {
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namespace {
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constexpr uint64_t kCaptureResumeKeyFrameGapMs = 500;
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constexpr auto kPresenceProbeTimeout = std::chrono::seconds(5);
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constexpr auto kConnectionAttemptTimeout = std::chrono::seconds(20);
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bool IsConnectionAttemptPending(ConnectionStatus status) {
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return status == ConnectionStatus::Connecting ||
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status == ConnectionStatus::Gathering;
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}
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const ImWchar* GetMultilingualGlyphRanges() {
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static std::vector<ImWchar> glyph_ranges;
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@@ -2078,6 +2085,7 @@ void Render::MainLoop() {
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HandleRecentConnections();
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HandleConnectionStatusChange();
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HandlePendingPresenceProbe();
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HandleConnectionTimeouts();
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HandleStreamWindow();
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HandleServerWindow();
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HandleWindowsServiceIntegration();
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@@ -2398,6 +2406,72 @@ void Render::HandlePendingPresenceProbe() {
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show_offline_warning_window_ = true;
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}
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void Render::HandleConnectionTimeouts() {
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const auto now = std::chrono::steady_clock::now();
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bool presence_probe_timed_out = false;
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std::string presence_remote_id;
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{
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std::lock_guard<std::mutex> lock(pending_presence_probe_mutex_);
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if (pending_presence_probe_ && !pending_presence_result_ready_ &&
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now - pending_presence_probe_started_at_ >= kPresenceProbeTimeout) {
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presence_probe_timed_out = true;
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presence_remote_id = pending_presence_remote_id_;
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pending_presence_probe_ = false;
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pending_presence_result_ready_ = false;
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pending_presence_online_ = false;
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pending_presence_remote_id_.clear();
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pending_presence_password_.clear();
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pending_presence_remember_password_ = false;
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}
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}
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if (presence_probe_timed_out) {
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offline_warning_text_ =
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localization::device_offline[localization_language_index_];
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show_offline_warning_window_ = true;
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LOG_WARN("Presence probe timed out for [{}]", presence_remote_id);
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}
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bool rejoin_state_changed = false;
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for (auto& [_, props] : client_properties_) {
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if (!props || !props->connection_attempt_active_.load()) {
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continue;
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}
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const ConnectionStatus status = props->connection_status_.load();
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if (!IsConnectionAttemptPending(status)) {
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props->connection_attempt_active_.store(false);
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continue;
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}
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if (now - props->connection_attempt_started_at_ <
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kConnectionAttemptTimeout) {
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continue;
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}
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LOG_WARN("Connection to [{}] timed out, status={}", props->remote_id_,
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static_cast<int>(status));
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props->connection_attempt_active_.store(false);
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props->connection_established_ = false;
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props->rejoin_ = false;
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props->connection_status_.store(ConnectionStatus::Failed);
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focused_remote_id_ = props->remote_id_;
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show_connection_status_window_ = true;
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rejoin_state_changed = true;
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}
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if (rejoin_state_changed) {
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need_to_rejoin_ = false;
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for (const auto& [_, props] : client_properties_) {
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if (props && props->rejoin_) {
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need_to_rejoin_ = true;
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break;
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}
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}
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}
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}
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int Render::RequestSingleDevicePresence(const std::string& remote_id,
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const char* password,
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bool remember_password) {
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@@ -2410,6 +2484,7 @@ int Render::RequestSingleDevicePresence(const std::string& remote_id,
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pending_presence_probe_ = true;
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pending_presence_result_ready_ = false;
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pending_presence_online_ = false;
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pending_presence_probe_started_at_ = std::chrono::steady_clock::now();
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pending_presence_remote_id_ = remote_id;
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pending_presence_password_ = password ? password : "";
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pending_presence_remember_password_ = remember_password;
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@@ -110,6 +110,8 @@ class Render {
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SignalStatus signal_status_ = SignalStatus::SignalClosed;
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bool connection_established_ = false;
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bool rejoin_ = false;
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std::atomic<bool> connection_attempt_active_ = false;
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std::chrono::steady_clock::time_point connection_attempt_started_at_;
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bool net_traffic_stats_button_pressed_ = false;
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bool enable_mouse_control_ = true;
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bool mouse_controller_is_started_ = false;
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@@ -220,6 +222,7 @@ class Render {
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void HandleRecentConnections();
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void HandleConnectionStatusChange();
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void HandlePendingPresenceProbe();
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void HandleConnectionTimeouts();
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void HandleStreamWindow();
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void HandleServerWindow();
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void Cleanup();
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@@ -833,6 +836,7 @@ class Render {
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bool pending_presence_probe_ = false;
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bool pending_presence_result_ready_ = false;
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bool pending_presence_online_ = false;
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std::chrono::steady_clock::time_point pending_presence_probe_started_at_;
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std::string pending_presence_remote_id_ = "";
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std::string pending_presence_password_ = "";
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bool pending_presence_remember_password_ = false;
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@@ -1507,6 +1507,10 @@ void Render::OnConnectionStatusCb(ConnectionStatus status, const char* user_id,
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render->is_client_mode_ = true;
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render->show_connection_status_window_ = true;
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props->connection_status_.store(status);
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if (status != ConnectionStatus::Connecting &&
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status != ConnectionStatus::Gathering) {
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props->connection_attempt_active_.store(false);
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}
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switch (status) {
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case ConnectionStatus::Connected: {
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@@ -1608,7 +1612,8 @@ void Render::OnConnectionStatusCb(ConnectionStatus status, const char* user_id,
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}
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break;
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}
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case ConnectionStatus::NoSuchTransmissionId: {
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case ConnectionStatus::NoSuchTransmissionId:
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case ConnectionStatus::RemoteUnavailable: {
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if (render->connect_button_pressed_) {
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props->connection_established_ = false;
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render->connect_button_label_ =
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@@ -180,6 +180,19 @@ bool Render::ConnectionStatusWindow(
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DestroyPeer(&props->peer_);
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ret_flag = true;
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}
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} else if (ConnectionStatus::RemoteUnavailable == status) {
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text = localization::device_offline[localization_language_index_];
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ImGui::SetCursorPosX(connection_status_window_width * 0.43f);
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ImGui::SetCursorPosY(connection_status_window_height * 0.67f);
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// ok
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if (ImGui::Button(localization::ok[localization_language_index_].c_str()) ||
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ImGui::IsKeyPressed(ImGuiKey_Enter) ||
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ImGui::IsKeyPressed(ImGuiKey_Escape)) {
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show_connection_status_window_ = false;
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re_enter_remote_id_ = true;
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DestroyPeer(&props->peer_);
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ret_flag = true;
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}
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}
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auto text_width = ImGui::CalcTextSize(text.c_str()).x;
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@@ -193,4 +206,4 @@ bool Render::ConnectionStatusWindow(
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return ret_flag;
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}
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} // namespace crossdesk
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} // namespace crossdesk
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+1
-1
Submodule submodules/minirtc updated: 0d9a9d6a32...9e5ce698df
@@ -0,0 +1,100 @@
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#include <filesystem>
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include <string>
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namespace {
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std::filesystem::path FindRepoRoot() {
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std::filesystem::path current = std::filesystem::current_path();
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while (!current.empty()) {
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if (std::filesystem::exists(current / "xmake.lua") &&
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std::filesystem::exists(current / "submodules/minirtc/src/api/minirtc.h")) {
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return current;
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}
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current = current.parent_path();
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}
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return {};
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}
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std::string ReadFile(const std::filesystem::path& path) {
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std::ifstream file(path, std::ios::binary);
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if (!file) {
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return {};
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}
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std::ostringstream stream;
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stream << file.rdbuf();
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return stream.str();
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}
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bool ExpectContains(const char* name, const std::string& value,
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const std::string& expected) {
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if (value.find(expected) != std::string::npos) {
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return true;
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}
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std::cerr << name << " missing expected text: " << expected << "\n";
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return false;
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}
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bool ExpectNotContains(const char* name, const std::string& value,
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const std::string& unexpected) {
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if (value.find(unexpected) == std::string::npos) {
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return true;
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}
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std::cerr << name << " contains unexpected text: " << unexpected << "\n";
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return false;
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}
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} // namespace
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int main() {
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const std::filesystem::path repo_root = FindRepoRoot();
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if (repo_root.empty()) {
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std::cerr << "failed to locate repository root\n";
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return 1;
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}
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const std::string minirtc_api =
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ReadFile(repo_root / "submodules/minirtc/src/api/minirtc.h");
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const std::string peer_connection =
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ReadFile(repo_root / "submodules/minirtc/src/pc/peer_connection.cpp");
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const std::string connection_status_window =
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ReadFile(repo_root / "src/gui/windows/connection_status_window.cpp");
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const std::string render_h = ReadFile(repo_root / "src/gui/render.h");
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const std::string render_cpp = ReadFile(repo_root / "src/gui/render.cpp");
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const std::string remote_peer_panel =
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ReadFile(repo_root / "src/gui/panels/remote_peer_panel.cpp");
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bool ok = true;
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ok &= ExpectContains("minirtc.h", minirtc_api, "RemoteUnavailable");
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ok &= ExpectNotContains("minirtc.h", minirtc_api, "DeviceOffline");
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ok &= ExpectContains("peer_connection.cpp", peer_connection,
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"\"Remote unavailable\"");
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ok &= ExpectContains("peer_connection.cpp", peer_connection,
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"ConnectionStatus::RemoteUnavailable");
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ok &= ExpectNotContains("peer_connection.cpp", peer_connection,
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"\"Device offline\"");
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ok &= ExpectNotContains("peer_connection.cpp", peer_connection,
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"ConnectionStatus::DeviceOffline");
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ok &= ExpectContains("connection_status_window.cpp",
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connection_status_window,
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"localization::device_offline");
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ok &= ExpectContains("render.h", render_h,
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"pending_presence_probe_started_at_");
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ok &= ExpectContains("render.h", render_h,
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"connection_attempt_started_at_");
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ok &= ExpectContains("render.cpp", render_cpp,
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"HandleConnectionTimeouts");
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ok &= ExpectContains("render.cpp", render_cpp,
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"kPresenceProbeTimeout");
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ok &= ExpectContains("render.cpp", render_cpp,
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"kConnectionAttemptTimeout");
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ok &= ExpectContains("remote_peer_panel.cpp", remote_peer_panel,
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"connection_attempt_started_at_");
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return ok ? 0 : 1;
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}
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@@ -50,6 +50,11 @@ function setup_targets()
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add_includedirs("src/device_controller", "src/common")
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add_files("tests/keyboard_state_protocol_test.cpp")
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target("connection_status_protocol_test")
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set_kind("binary")
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set_default(false)
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add_files("tests/connection_status_protocol_test.cpp")
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target("windows_manifest_resource_test")
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set_kind("binary")
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set_default(false)
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