[fix] preserve DeskHub previews and control during fullscreen changes

This commit is contained in:
dijunkun
2026-10-14 04:17:23 +08:00
parent 2ac197c2de
commit 4855b2d3b6
6 changed files with 46 additions and 51 deletions
@@ -1413,15 +1413,16 @@ void GuiApplication::BindMainCallbacks(bool gallery_window) {
main->on_gallery_pointer([this](slint::PointerEventButton button,
slint::PointerEventKind kind, float x,
float y) {
if (!ui_->gallery_control_id.empty())
if (!ui_->gallery_control_id.empty() && !ui_->gallery_transition.Active())
SendPointerInput(static_cast<int>(button), static_cast<int>(kind), x, y);
});
main->on_gallery_scroll([this](float dx, float dy, float x, float y) {
if (!ui_->gallery_control_id.empty()) SendScrollInput(dx, dy, x, y);
if (!ui_->gallery_control_id.empty() && !ui_->gallery_transition.Active())
SendScrollInput(dx, dy, x, y);
});
main->on_gallery_key([this](slint::SharedString text, bool pressed,
bool ctrl, bool alt, bool shift, bool meta) {
if (!ui_->gallery_control_id.empty())
if (!ui_->gallery_control_id.empty() && !ui_->gallery_transition.Active())
SendKeyInput(std::string(text), pressed, ctrl, alt, shift, meta);
});
main->on_open_gallery([this] { ShowGalleryWindow(); });
@@ -4381,9 +4382,7 @@ void GuiApplication::SyncAudioPlayback() {
}
}
void GuiApplication::ReleaseControl() {
const auto gallery_target = ui_->gallery_control_id;
devices_.StopKeyboardCapturer();
void GuiApplication::ReleasePressedInput() {
keyboard_.ForceReleasePressedKeys();
if (auto props = FindRemoteSession(controlled_remote_id_);
props && props->peer_) {
@@ -4400,11 +4399,17 @@ void GuiApplication::ReleaseControl() {
props->mouse_label_.c_str());
}
}
ui_->pressed_mouse_buttons.clear();
}
void GuiApplication::ReleaseControl() {
const auto gallery_target = ui_->gallery_control_id;
devices_.StopKeyboardCapturer();
ReleasePressedInput();
if (!ui_->gallery_control_id.empty()) {
ui_->gallery_control_id.clear();
ui_->wall->set_gallery_controlling(false);
}
ui_->pressed_mouse_buttons.clear();
SyncAudioPlayback();
std::shared_lock lock(remote_sessions_mutex_);
for (const auto& [id, props] : remote_sessions_) {
@@ -4476,7 +4481,6 @@ void GuiApplication::HideGalleryWindow() {
SyncWindowGeometry(true);
ui_->gallery_transition.Cancel();
ui_->wall->set_gallery_transitioning(false);
ui_->wall->set_gallery_content_visible(true);
ui_->window_saved = {};
SaveGalleryWindowState();
#if defined(__APPLE__)
@@ -4503,9 +4507,10 @@ void GuiApplication::ToggleGalleryFullscreen() {
const bool target = !(ui_->gallery_window.Restoring()
? ui_->gallery_window.wall_fullscreen : fullscreen);
ui_->gallery_transition.Begin(target, std::chrono::steady_clock::now());
ReleaseControl();
// Fullscreen only changes presentation. End held gestures before blocking
// input, but retain the controlled session and its keyboard focus.
if (!ui_->gallery_control_id.empty()) ReleasePressedInput();
ui_->wall->set_gallery_transitioning(true);
ui_->wall->set_gallery_content_visible(false);
ui_->gallery_synced = {};
}
@@ -5096,7 +5101,8 @@ void GuiApplication::SyncGallery() {
if (ui_->observed_gallery_size &&
(current_size.width != ui_->observed_gallery_size->width ||
current_size.height != ui_->observed_gallery_size->height)) {
if (!ui_->gallery_control_id.empty()) ReleaseControl();
if (!ui_->gallery_control_id.empty() && !ui_->gallery_transition.Active())
ReleaseControl();
// Native resize can redraw before the usual 200ms preview refresh.
ui_->gallery_synced = {};
}
@@ -5112,7 +5118,8 @@ void GuiApplication::SyncGallery() {
const bool fullscreen = window.is_fullscreen();
#endif
if (wall_mode && !placement.Restoring()) {
if (fullscreen != ui_->wall->get_gallery_fullscreen()) ReleaseControl();
if (fullscreen != ui_->wall->get_gallery_fullscreen() && !transition.Active())
ReleaseControl();
ui_->wall->set_gallery_fullscreen(fullscreen);
}
if (!ui_->gallery_control_id.empty()) {
@@ -5125,13 +5132,13 @@ void GuiApplication::SyncGallery() {
const auto action = transition.Advance(now, current_size.width, current_size.height,
window.scale_factor(), fullscreen, placement.Restoring());
if (action == gallery::FullscreenTransition::Action::Apply) {
// Update custom chrome before native resizing; keep content hidden until
// both the compositor geometry and the gallery model have settled.
// Keep previews visible while native resizing and the gallery model catch
// up. Only input and geometry persistence wait for the window to settle.
ui_->wall->set_gallery_fullscreen(transition.Target());
#if defined(__APPLE__)
if (!SetGalleryWindowFullscreen(transition.Target())) {
ui_->wall->set_gallery_fullscreen(fullscreen);
transition.Reveal(now);
transition.Cancel();
} else
#else
window.set_fullscreen(transition.Target());
@@ -5142,7 +5149,6 @@ void GuiApplication::SyncGallery() {
ui_->gallery_synced = {};
}
ui_->wall->set_gallery_transitioning(transition.Active());
ui_->wall->set_gallery_content_visible(transition.ContentVisible());
if (!transition.Active() && now - ui_->gallery_synced <
(visible ? 16ms : 200ms))
return;
@@ -75,6 +75,7 @@ private:
void DeviceGroupAction(const std::string& action, const std::string& value,
bool gallery_window);
bool SaveDeviceGroups(const std::string& new_group, bool gallery_window);
void ReleasePressedInput();
void ReleaseControl();
void SyncAudioPlayback();
void SaveGalleryWindowState();
@@ -12,17 +12,18 @@
namespace crossdesk::gallery {
// Guard input while native geometry settles, without hiding the live content.
// Driven by the existing UI tick; never pumps events or creates nested timers.
class FullscreenTransition {
public:
using Clock = std::chrono::steady_clock;
enum class Action { Idle, Apply, Reveal, Finished };
enum class Action { Idle, Apply, Finished };
bool Begin(bool fullscreen, Clock::time_point now) {
if (Active())
return false;
target_ = fullscreen;
phase_ = Phase::FadingOut;
phase_ = Phase::Pending;
phase_at_ = now;
width_ = height_ = 0;
scale_ = 0;
@@ -33,13 +34,13 @@ public:
Action Advance(Clock::time_point now, uint32_t width, uint32_t height,
float scale, bool fullscreen, bool restoring) {
using namespace std::chrono_literals;
if (phase_ == Phase::FadingOut) {
if (phase_ == Phase::Pending) {
if (restoring && now - phase_at_ >= 1500ms) {
Reveal(now);
return Action::Reveal;
Cancel();
return Action::Finished;
}
// Slint fades out for 60ms; allow another frame before native resizing.
if (now - phase_at_ < 80ms || restoring)
// Apply on the next UI tick as soon as window restoration is complete.
if (restoring)
return Action::Idle;
phase_ = Phase::Settling;
phase_at_ = stable_at_ = now;
@@ -65,30 +66,19 @@ public:
(geometry_changed_ || now - phase_at_ >= 300ms) &&
now - stable_at_ >= 32ms) ||
now - phase_at_ >= 1500ms) {
Reveal(now);
return Action::Reveal;
Cancel();
return Action::Finished;
}
}
if (phase_ == Phase::FadingIn && now - phase_at_ >= 80ms) {
Cancel();
return Action::Finished;
}
return Action::Idle;
}
void Reveal(Clock::time_point now) {
phase_ = Phase::FadingIn;
phase_at_ = now;
}
void Cancel() { phase_ = Phase::Idle; }
bool Active() const { return phase_ != Phase::Idle; }
bool Target() const { return target_; }
bool ContentVisible() const {
return phase_ == Phase::Idle || phase_ == Phase::FadingIn;
}
private:
enum class Phase { Idle, FadingOut, Settling, FadingIn };
enum class Phase { Idle, Pending, Settling };
Phase phase_ = Phase::Idle;
bool target_ = false;
bool geometry_changed_ = false;
+8 -5
View File
@@ -43,6 +43,7 @@ export struct GalleryActionDevice {
export component GalleryView inherits Rectangle {
in property <bool> controlling: false;
in property <bool> input-suspended: false;
in property <bool> simplified: false;
in property <bool> fullscreen: false;
callback toggle-simplified;
@@ -578,7 +579,7 @@ export component GalleryView inherits Rectangle {
focus-on-click: true;
focus-lost => { if root.controlling { root.action("release", ""); } }
key-pressed(event) => {
if root.controlling {
if root.controlling && !root.input-suspended {
if event.text == Key.Escape && event.modifiers.shift && (event.modifiers.control || event.modifiers.meta) {
root.action("release", "");
} else { root.key-input(event.text, true, event.modifiers.control, event.modifiers.alt, event.modifiers.shift, event.modifiers.meta); }
@@ -586,16 +587,18 @@ export component GalleryView inherits Rectangle {
accept
}
key-released(event) => {
if root.controlling { root.key-input(event.text, false, event.modifiers.control, event.modifiers.alt, event.modifiers.shift, event.modifiers.meta); }
if root.controlling && !root.input-suspended { root.key-input(event.text, false, event.modifiers.control, event.modifiers.alt, event.modifiers.shift, event.modifiers.meta); }
accept
}
TouchArea {
pointer-event(event) => {
if event.kind == PointerEventKind.down { video-focus.focus(); }
if root.controlling { root.pointer-input(event.button, event.kind, self.mouse-x, self.mouse-y); }
if !root.input-suspended {
if event.kind == PointerEventKind.down { video-focus.focus(); }
if root.controlling { root.pointer-input(event.button, event.kind, self.mouse-x, self.mouse-y); }
}
}
scroll-event(event) => {
if root.controlling { root.scroll-input(event.delta-x, event.delta-y, self.mouse-x, self.mouse-y); }
if root.controlling && !root.input-suspended { root.scroll-input(event.delta-x, event.delta-y, self.mouse-x, self.mouse-y); }
accept
}
}
+3 -8
View File
@@ -299,10 +299,10 @@ export component MainWindow inherits Window {
}
in property <bool> gallery-fullscreen: false;
in property <bool> gallery-transitioning: false;
in property <bool> gallery-content-visible: true;
changed gallery-transitioning => {
if root.gallery-transitioning {
focus-sink.focus();
// Preserve the preview's keyboard focus when only changing size.
if !root.gallery-controlling { focus-sink.focus(); }
root.menu-open = false;
root.recent-tooltip-visible = false;
}
@@ -754,12 +754,6 @@ export component MainWindow inherits Window {
width: root.width;
height: root.height - self.y;
clip: true;
opacity: root.gallery-content-visible || !root.gallery-mode ? 1 : 0;
animate opacity {
duration: 60ms;
easing: ease-in-out;
enabled: root.gallery-mode;
}
Rectangle {
width: parent.width;
@@ -1325,6 +1319,7 @@ export component MainWindow inherits Window {
tile-width <=> root.gallery-tile-width;
network-open => { root.gallery-network-open = true; }
controlling: root.gallery-controlling;
input-suspended: root.gallery-transitioning;
pointer-input(button, kind, x, y) => { root.gallery-pointer(button, kind, x, y); }
scroll-input(dx, dy, x, y) => { root.gallery-scroll(dx, dy, x, y); }
key-input(text, pressed, ctrl, alt, shift, meta) => { root.gallery-key(text, pressed, ctrl, alt, shift, meta); }
+1 -1
View File
@@ -4,7 +4,7 @@
桌面墙内容区不再重复显示“桌面墙”标题,顶部仅保留一行工具栏,距窗口内容区顶部 12 逻辑像素;分组、设备数量、“添加”、“选择/完成”、纯文字“精简模式”按钮和全屏图标共用这一行,不显示菜单及消息、更新角标。“添加”、“选择”和“精简模式”默认统一使用浅灰背景、灰色边框及相同的悬停、按下样式;进入选择或精简模式后,对应按钮以蓝色高亮表示当前状态。按钮按当前语言的文字宽度加统一左右内边距自适应,普通文字按钮宽度至少为 48 逻辑像素;内边距默认为 12 逻辑像素,窗口内容区宽度小于 720 时统一收紧为 8,保证最窄窗口下的多语言操作和已选数量可见。下拉按钮额外预留箭头及间距;“选择/完成”和“精简模式/退出精简”按两种状态中较宽的文字预留空间,切换时保持宽度稳定。“选择/完成”固定在视图控制按钮左侧,设备列表紧接工具栏下方,释放原有标题行占用的空间。桌面墙可以单独调整尺寸及全屏,不改变连接窗口的尺寸和位置。全局设置从主窗口菜单进入;设备操作和桌面墙连接的密码弹窗显示在桌面墙窗口内。
全屏按钮的提示绘制在设备网格和放大视图上方,靠右对齐并保持在窗口内。全屏按钮通过短暂淡出、等待窗口尺寸稳定、淡入完成切换,常规总时长约 0.2 秒;过渡期间屏蔽设备操作与重复全屏点击。窗口尺寸变化会立即更新网格,避免在新窗口中先显示旧的行列布局。过渡复用现有 UI 更新循环,不启动嵌套事件循环;失败或超时会恢复内容与交互。
全屏按钮的提示绘制在设备网格和放大视图上方,靠右对齐并保持在窗口内。全屏切换期间持续显示设备列表和已有预览画面,不再淡出内容区或等待淡入;窗口恢复完成后,在下一次 UI 更新中立即发起全屏切换,窗口尺寸变化会及时更新网格。尺寸稳定前暂时屏蔽设备操作与重复全屏点击,并暂停保存过渡尺寸。进入和退出全屏保留当前接管设备及键盘焦点,仅在切换前释放已按下的键鼠,切换期间不发送新的远程输入;尺寸稳定后直接继续操控,无需再次点击接管。真正切换到其他窗口、关闭桌面墙或设备断开时仍会释放操控。切换复用现有 UI 更新循环,不启动嵌套事件循环;失败或超时会解除交互屏蔽。
可见的普通窗口若低于连接页最小尺寸,桌面墙恢复上次有效大小,连接页恢复固定大小;最小化、隐藏和全屏窗口不会触发这一恢复。窗口恢复以实际尺寸确认完成,期间不记录过渡尺寸;macOS 的最大化恢复使用无动画原生窗口调整,避免系统缩放动画嵌套事件循环。