mirror of
https://github.com/kunkundi/crossdesk.git
synced 2026-10-16 08:43:17 +08:00
[feat] optimize Windows native video rendering
This commit is contained in:
@@ -141,9 +141,13 @@ int GuiRuntime::CreateConnectionPeer() {
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sizeof(params_.log_path) - 1);
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params_.log_path[sizeof(params_.log_path) - 1] = '\0';
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params_.hardware_acceleration = config_center_->IsHardwareVideoCodec();
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// The Slint desktop renderer currently consumes packed CPU frames. Native
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// renderers can opt into platform-native frame output independently.
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#if defined(_WIN32)
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// Windows renderers retain pooled CPU NV12 frames or CUDA device frames and
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// fall back to a packed CPU copy when native upload is unavailable.
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params_.native_video_output = true;
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#else
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params_.native_video_output = false;
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#endif
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params_.av1_encoding = config_center_->GetVideoEncodeFormat() ==
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ConfigCenter::VIDEO_ENCODE_FORMAT::AV1
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? true
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@@ -14,6 +14,18 @@ namespace {
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constexpr auto kBackgroundSnapshotInterval = std::chrono::seconds(1);
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const XNativeVideoFrame* GetNativeVideoFrame(const XVideoFrame* frame) {
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if (!frame || !frame->native_frame) {
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return nullptr;
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}
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const auto* native = frame->native_frame;
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return native->struct_size >=
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static_cast<uint32_t>(sizeof(XNativeVideoFrame)) &&
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native->owner && native->copy_to_nv12
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? native
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: nullptr;
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}
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} // namespace
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void PeerEventHandler::OnReceiveVideoBuffer(
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@@ -38,9 +50,17 @@ void PeerEventHandler::OnReceiveVideoBuffer(
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bool background_snapshot_only = false;
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auto* native_renderer = runtime->video_renderer_.get();
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if (native_renderer && native_renderer->IsActive()) {
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const auto submit_result = native_renderer->SubmitNv12(
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remote_id, reinterpret_cast<const uint8_t*>(video_frame->data),
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video_frame->size, video_frame->width, video_frame->height);
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VideoRenderer::SubmitResult submit_result =
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VideoRenderer::SubmitResult::failed;
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if (GetNativeVideoFrame(video_frame)) {
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submit_result = native_renderer->SubmitNativeFrame(
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remote_id, *video_frame->native_frame);
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} else
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{
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submit_result = native_renderer->SubmitNv12(
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remote_id, reinterpret_cast<const uint8_t*>(video_frame->data),
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video_frame->size, video_frame->width, video_frame->height);
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}
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if (submit_result == VideoRenderer::SubmitResult::submitted) {
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std::lock_guard<std::mutex> lock(props->video_frame_mutex_);
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const bool size_changed = (props->video_width_ != video_frame->width) ||
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@@ -88,17 +108,39 @@ void PeerEventHandler::OnReceiveVideoBuffer(
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return;
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}
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size_t frame_size = video_frame->size;
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const XNativeVideoFrame* native_frame =
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GetNativeVideoFrame(video_frame);
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if (native_frame) {
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frame_size = static_cast<size_t>(native_frame->width) *
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native_frame->height * 3U / 2U;
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}
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if (frame_size == 0) {
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return;
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}
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// Allocate a third buffer only while the UI still owns the old snapshot.
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if (!props->back_frame_ || props->back_frame_.use_count() != 1) {
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props->back_frame_ =
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std::make_shared<std::vector<unsigned char>>(video_frame->size);
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std::make_shared<std::vector<unsigned char>>(frame_size);
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}
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if (props->back_frame_->size() != video_frame->size) {
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props->back_frame_->resize(video_frame->size);
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if (props->back_frame_->size() != frame_size) {
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props->back_frame_->resize(frame_size);
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}
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std::memcpy(props->back_frame_->data(), video_frame->data,
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video_frame->size);
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if (native_frame) {
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if (native_frame->copy_to_nv12(
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native_frame->owner, props->back_frame_->data(),
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props->back_frame_->size()) != 0) {
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return;
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}
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} else
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{
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if (!video_frame->data || video_frame->size < frame_size) {
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return;
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}
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std::memcpy(props->back_frame_->data(), video_frame->data, frame_size);
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}
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const bool size_changed = (props->video_width_ != video_frame->width) ||
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(props->video_height_ != video_frame->height);
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@@ -108,7 +150,7 @@ void PeerEventHandler::OnReceiveVideoBuffer(
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props->video_width_ = video_frame->width;
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props->video_height_ = video_frame->height;
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props->video_size_ = video_frame->size;
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props->video_size_ = frame_size;
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props->front_frame_.swap(props->back_frame_);
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props->thumbnail_frame_ = props->front_frame_;
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@@ -26,11 +26,97 @@
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#include <utility>
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#include "rd_log.h"
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#if defined(_WIN32) && USE_CUDA
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#include "nvcodec_api.h"
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#endif
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namespace crossdesk {
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namespace {
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constexpr size_t kFrameSlotCount = 3;
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#if defined(_WIN32) && USE_CUDA
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constexpr size_t kCudaUploadSlotCount = 3;
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#endif
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class NativeVideoFrameRef {
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public:
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NativeVideoFrameRef() = default;
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explicit NativeVideoFrameRef(const XNativeVideoFrame *frame) {
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if (frame && frame->owner && frame->retain && frame->release) {
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frame_ = *frame;
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frame_.struct_size = sizeof(frame_);
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frame_.retain(frame_.owner);
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valid_ = true;
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}
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}
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NativeVideoFrameRef(const NativeVideoFrameRef &other)
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: NativeVideoFrameRef(other.Get()) {}
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NativeVideoFrameRef(NativeVideoFrameRef &&other) noexcept
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: frame_(other.frame_), valid_(std::exchange(other.valid_, false)) {
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other.frame_ = {};
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}
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NativeVideoFrameRef &operator=(NativeVideoFrameRef other) noexcept {
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Swap(other);
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return *this;
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}
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~NativeVideoFrameRef() { Reset(); }
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void Reset() {
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if (valid_ && frame_.owner && frame_.release) {
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frame_.release(frame_.owner);
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}
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frame_ = {};
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valid_ = false;
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}
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void Swap(NativeVideoFrameRef &other) noexcept {
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std::swap(frame_, other.frame_);
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std::swap(valid_, other.valid_);
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}
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const XNativeVideoFrame *Get() const { return valid_ ? &frame_ : nullptr; }
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explicit operator bool() const { return valid_; }
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private:
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XNativeVideoFrame frame_{};
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bool valid_ = false;
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};
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const XNativeVideoFrame *GetOpenGlNativeFrame(
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const XNativeVideoFrame &frame) {
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const XNativeVideoFrame *native = &frame;
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if (native->struct_size < static_cast<uint32_t>(sizeof(XNativeVideoFrame)) ||
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!native->owner || !native->retain || !native->release ||
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!native->copy_to_nv12 || native->width == 0 || native->height == 0 ||
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(native->width & 1U) != 0 || (native->height & 1U) != 0 ||
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native->width > static_cast<uint32_t>(std::numeric_limits<int>::max()) ||
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native->height > static_cast<uint32_t>(std::numeric_limits<int>::max())) {
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return nullptr;
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}
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if (native->type == XNativeVideoFrameCpuNv12) {
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return native->payload.cpu_nv12.y_plane &&
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native->payload.cpu_nv12.uv_plane &&
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native->payload.cpu_nv12.y_stride >= native->width &&
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native->payload.cpu_nv12.uv_stride >= native->width
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? native
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: nullptr;
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}
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if (native->type == XNativeVideoFrameCudaNv12) {
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return native->payload.cuda_nv12.y_device_pointer != 0 &&
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native->payload.cuda_nv12.uv_device_pointer != 0 &&
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native->payload.cuda_nv12.y_stride >= native->width &&
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native->payload.cuda_nv12.uv_stride >= native->width &&
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native->payload.cuda_nv12.context
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? native
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: nullptr;
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}
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return nullptr;
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}
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enum class SlotUse {
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available,
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@@ -40,6 +126,7 @@ enum class SlotUse {
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struct FrameSlot {
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std::vector<unsigned char> bytes;
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NativeVideoFrameRef native_frame;
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int width = 0;
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int height = 0;
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std::string remote_id;
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@@ -107,6 +194,11 @@ struct OpenGlFunctions {
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PFNGLUNIFORM4FPROC uniform_4f = nullptr;
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PFNGLUSEPROGRAMPROC use_program = nullptr;
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PFNGLVERTEXATTRIBPOINTERPROC vertex_attrib_pointer = nullptr;
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#if defined(_WIN32) && USE_CUDA
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PFNGLFENCESYNCPROC fence_sync = nullptr;
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PFNGLCLIENTWAITSYNCPROC client_wait_sync = nullptr;
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PFNGLDELETESYNCPROC delete_sync = nullptr;
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#endif
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bool Load() {
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return LoadOpenGlFunction(&active_texture, "glActiveTexture") &&
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@@ -142,6 +234,14 @@ struct OpenGlFunctions {
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LoadOpenGlFunction(&use_program, "glUseProgram") &&
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LoadOpenGlFunction(&vertex_attrib_pointer, "glVertexAttribPointer");
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}
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#if defined(_WIN32) && USE_CUDA
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bool LoadSyncFunctions() {
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return LoadOpenGlFunction(&fence_sync, "glFenceSync") &&
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LoadOpenGlFunction(&client_wait_sync, "glClientWaitSync") &&
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LoadOpenGlFunction(&delete_sync, "glDeleteSync");
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}
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#endif
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};
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GLuint CompileShader(const OpenGlFunctions &gl, GLenum type,
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@@ -249,6 +349,316 @@ struct OpenGlVideoRenderer::Impl {
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std::string uploaded_stream;
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uint64_t uploaded_sequence = 0;
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#if defined(_WIN32) && USE_CUDA
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enum class CudaUploadResult {
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ready,
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busy,
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unavailable,
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};
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struct CudaUploadSlot {
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GLuint buffer = 0;
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GLuint y_texture = 0;
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GLuint uv_texture = 0;
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size_t capacity = 0;
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int texture_width = 0;
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int texture_height = 0;
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CUgraphicsResource resource = nullptr;
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GLsync fence = nullptr;
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};
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std::array<CudaUploadSlot, kCudaUploadSlotCount> cuda_upload_slots;
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size_t next_cuda_upload_slot = 0;
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size_t displayed_cuda_upload_slot = kCudaUploadSlotCount;
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CUcontext cuda_context = nullptr;
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CUstream cuda_upload_stream = nullptr;
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NativeVideoFrameRef cuda_context_owner;
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bool cuda_sync_functions_available = false;
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bool cuda_interop_disabled = false;
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std::atomic<bool> cuda_cpu_fallback{false};
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bool cuda_native_logged = false;
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bool cuda_fallback_logged = false;
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uint64_t cuda_busy_drop_count = 0;
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void DisableCudaInterop() {
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cuda_interop_disabled = true;
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cuda_cpu_fallback.store(true, std::memory_order_release);
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}
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bool IsCudaSlotAvailable(CudaUploadSlot &slot) {
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if (!slot.fence) {
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return true;
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}
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const GLenum wait_result =
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gl.client_wait_sync(slot.fence, 0, 0);
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if (wait_result == GL_WAIT_FAILED) {
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DisableCudaInterop();
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return false;
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}
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if (wait_result != GL_ALREADY_SIGNALED &&
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wait_result != GL_CONDITION_SATISFIED) {
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return false;
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}
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gl.delete_sync(slot.fence);
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slot.fence = nullptr;
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return true;
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}
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void ReleaseCudaInterop() {
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bool has_gl_resources = false;
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for (const auto &slot : cuda_upload_slots) {
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has_gl_resources = has_gl_resources || slot.buffer != 0 || slot.fence;
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}
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if (has_gl_resources) {
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glFinish();
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}
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for (auto &slot : cuda_upload_slots) {
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if (slot.fence && gl.delete_sync) {
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gl.delete_sync(slot.fence);
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slot.fence = nullptr;
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}
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}
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if (cuda_context && minirtc::cuCtxPushCurrent_ld &&
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minirtc::cuCtxPushCurrent_ld(cuda_context) == CUDA_SUCCESS) {
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if (cuda_upload_stream && minirtc::cuStreamSynchronize_ld) {
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minirtc::cuStreamSynchronize_ld(cuda_upload_stream);
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}
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for (auto &slot : cuda_upload_slots) {
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if (slot.resource && minirtc::cuGraphicsUnregisterResource_ld) {
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minirtc::cuGraphicsUnregisterResource_ld(slot.resource);
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slot.resource = nullptr;
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}
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}
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if (cuda_upload_stream && minirtc::cuStreamDestroy_ld) {
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minirtc::cuStreamDestroy_ld(cuda_upload_stream);
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}
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CUcontext popped_context = nullptr;
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minirtc::cuCtxPopCurrent_ld(&popped_context);
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}
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cuda_upload_stream = nullptr;
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cuda_context = nullptr;
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cuda_context_owner.Reset();
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for (auto &slot : cuda_upload_slots) {
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if (slot.buffer != 0 && gl.delete_buffers) {
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gl.delete_buffers(1, &slot.buffer);
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}
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if (slot.y_texture != 0) {
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glDeleteTextures(1, &slot.y_texture);
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}
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if (slot.uv_texture != 0) {
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glDeleteTextures(1, &slot.uv_texture);
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}
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slot = {};
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}
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next_cuda_upload_slot = 0;
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displayed_cuda_upload_slot = kCudaUploadSlotCount;
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}
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bool PrepareCudaContext(const NativeVideoFrameRef &native_frame) {
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const XNativeVideoFrame *frame = native_frame.Get();
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if (!frame || !frame->payload.cuda_nv12.context ||
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cuda_interop_disabled ||
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!cuda_sync_functions_available ||
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minirtc::LoadCudaGraphicsInterop() != 0) {
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DisableCudaInterop();
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return false;
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}
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auto frame_context =
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static_cast<CUcontext>(frame->payload.cuda_nv12.context);
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if (cuda_context && cuda_context != frame_context) {
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ReleaseCudaInterop();
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}
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if (!cuda_context) {
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cuda_context_owner = native_frame;
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cuda_context = frame_context;
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if (minirtc::cuCtxPushCurrent_ld(cuda_context) != CUDA_SUCCESS) {
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ReleaseCudaInterop();
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DisableCudaInterop();
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return false;
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}
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const CUresult create_result = minirtc::cuStreamCreate_ld(
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&cuda_upload_stream, CU_STREAM_NON_BLOCKING);
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CUcontext popped_context = nullptr;
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const CUresult pop_result =
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minirtc::cuCtxPopCurrent_ld(&popped_context);
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if (create_result != CUDA_SUCCESS || pop_result != CUDA_SUCCESS) {
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ReleaseCudaInterop();
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DisableCudaInterop();
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return false;
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}
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}
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return true;
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}
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bool PrepareCudaSlot(CudaUploadSlot &slot, size_t required_size) {
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if (slot.buffer == 0) {
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gl.gen_buffers(1, &slot.buffer);
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}
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if (slot.buffer == 0) {
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return false;
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}
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if (slot.capacity < required_size) {
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if (slot.resource) {
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if (minirtc::cuGraphicsUnregisterResource_ld(slot.resource) !=
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CUDA_SUCCESS) {
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return false;
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}
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slot.resource = nullptr;
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}
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GLint previous_unpack_buffer = 0;
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glGetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &previous_unpack_buffer);
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gl.bind_buffer(GL_PIXEL_UNPACK_BUFFER, slot.buffer);
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gl.buffer_data(GL_PIXEL_UNPACK_BUFFER,
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static_cast<GLsizeiptr>(required_size), nullptr,
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GL_STREAM_DRAW);
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gl.bind_buffer(GL_PIXEL_UNPACK_BUFFER,
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static_cast<GLuint>(previous_unpack_buffer));
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if (glGetError() != GL_NO_ERROR) {
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return false;
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}
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slot.capacity = required_size;
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}
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if (!slot.resource) {
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if (minirtc::cuGraphicsGLRegisterBuffer_ld(
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&slot.resource, slot.buffer,
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CU_GRAPHICS_REGISTER_FLAGS_WRITE_DISCARD) != CUDA_SUCCESS) {
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slot.resource = nullptr;
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return false;
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}
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}
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return true;
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}
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bool PrepareCudaTextures(CudaUploadSlot &slot) {
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const bool needs_configuration =
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slot.y_texture == 0 || slot.uv_texture == 0;
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if (slot.y_texture == 0) {
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glGenTextures(1, &slot.y_texture);
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}
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if (slot.uv_texture == 0) {
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glGenTextures(1, &slot.uv_texture);
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}
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if (slot.y_texture == 0 || slot.uv_texture == 0) {
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return false;
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}
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if (!needs_configuration) {
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return true;
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}
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for (const auto [unit, texture] :
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{std::pair{GL_TEXTURE0, slot.y_texture},
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std::pair{GL_TEXTURE1, slot.uv_texture}}) {
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gl.active_texture(unit);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
}
|
||||
return glGetError() == GL_NO_ERROR;
|
||||
}
|
||||
|
||||
CudaUploadResult CopyCudaFrameToUploadBuffer(
|
||||
const NativeVideoFrameRef &native_frame, size_t *upload_slot_index) {
|
||||
const XNativeVideoFrame *frame = native_frame.Get();
|
||||
if (!upload_slot_index || !PrepareCudaContext(native_frame)) {
|
||||
return CudaUploadResult::unavailable;
|
||||
}
|
||||
|
||||
size_t selected_index = kCudaUploadSlotCount;
|
||||
for (size_t offset = 0; offset < cuda_upload_slots.size(); ++offset) {
|
||||
const size_t index =
|
||||
(next_cuda_upload_slot + offset) % cuda_upload_slots.size();
|
||||
if (IsCudaSlotAvailable(cuda_upload_slots[index])) {
|
||||
selected_index = index;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (selected_index == kCudaUploadSlotCount) {
|
||||
++cuda_busy_drop_count;
|
||||
if (cuda_busy_drop_count == 1 || cuda_busy_drop_count % 300 == 0) {
|
||||
LOG_WARN("CUDA/OpenGL upload ring busy; dropped {} display frames",
|
||||
cuda_busy_drop_count);
|
||||
}
|
||||
return CudaUploadResult::busy;
|
||||
}
|
||||
|
||||
if (minirtc::cuCtxPushCurrent_ld(cuda_context) != CUDA_SUCCESS) {
|
||||
DisableCudaInterop();
|
||||
return CudaUploadResult::unavailable;
|
||||
}
|
||||
|
||||
CudaUploadSlot &slot = cuda_upload_slots[selected_index];
|
||||
const size_t packed_size =
|
||||
static_cast<size_t>(frame->width) * frame->height * 3U / 2U;
|
||||
CUresult result = PrepareCudaSlot(slot, packed_size)
|
||||
? CUDA_SUCCESS
|
||||
: CUDA_ERROR_INVALID_VALUE;
|
||||
CUgraphicsResource resource = slot.resource;
|
||||
bool mapped = false;
|
||||
CUdeviceptr destination = 0;
|
||||
size_t mapped_size = 0;
|
||||
if (result == CUDA_SUCCESS) {
|
||||
result = minirtc::cuGraphicsMapResources_ld(
|
||||
1, &resource, cuda_upload_stream);
|
||||
mapped = result == CUDA_SUCCESS;
|
||||
}
|
||||
if (result == CUDA_SUCCESS) {
|
||||
result = minirtc::cuGraphicsResourceGetMappedPointer_ld(
|
||||
&destination, &mapped_size, slot.resource);
|
||||
}
|
||||
if (result == CUDA_SUCCESS && mapped_size < packed_size) {
|
||||
result = CUDA_ERROR_INVALID_VALUE;
|
||||
}
|
||||
if (result == CUDA_SUCCESS) {
|
||||
CUDA_MEMCPY2D copy{};
|
||||
copy.srcMemoryType = CU_MEMORYTYPE_DEVICE;
|
||||
copy.srcDevice =
|
||||
static_cast<CUdeviceptr>(
|
||||
frame->payload.cuda_nv12.y_device_pointer);
|
||||
copy.srcPitch = frame->payload.cuda_nv12.y_stride;
|
||||
copy.dstMemoryType = CU_MEMORYTYPE_DEVICE;
|
||||
copy.dstDevice = destination;
|
||||
copy.dstPitch = frame->width;
|
||||
copy.WidthInBytes = frame->width;
|
||||
copy.Height = frame->height;
|
||||
result = minirtc::cuMemcpy2DAsync_ld(©, cuda_upload_stream);
|
||||
if (result == CUDA_SUCCESS) {
|
||||
copy.srcDevice =
|
||||
static_cast<CUdeviceptr>(
|
||||
frame->payload.cuda_nv12.uv_device_pointer);
|
||||
copy.srcPitch = frame->payload.cuda_nv12.uv_stride;
|
||||
copy.dstDevice = destination +
|
||||
static_cast<CUdeviceptr>(frame->width) * frame->height;
|
||||
copy.Height = frame->height / 2U;
|
||||
result = minirtc::cuMemcpy2DAsync_ld(©, cuda_upload_stream);
|
||||
}
|
||||
}
|
||||
if (mapped) {
|
||||
const CUresult unmap_result = minirtc::cuGraphicsUnmapResources_ld(
|
||||
1, &resource, cuda_upload_stream);
|
||||
if (result == CUDA_SUCCESS) {
|
||||
result = unmap_result;
|
||||
}
|
||||
}
|
||||
CUcontext popped_context = nullptr;
|
||||
const CUresult pop_result =
|
||||
minirtc::cuCtxPopCurrent_ld(&popped_context);
|
||||
if (result != CUDA_SUCCESS || pop_result != CUDA_SUCCESS) {
|
||||
DisableCudaInterop();
|
||||
return CudaUploadResult::unavailable;
|
||||
}
|
||||
|
||||
*upload_slot_index = selected_index;
|
||||
next_cuda_upload_slot = (selected_index + 1) % cuda_upload_slots.size();
|
||||
return CudaUploadResult::ready;
|
||||
}
|
||||
#endif
|
||||
|
||||
void ResetGlHandles() {
|
||||
program = 0;
|
||||
vertex_buffer = 0;
|
||||
@@ -266,6 +676,9 @@ struct OpenGlVideoRenderer::Impl {
|
||||
texture_height = 0;
|
||||
uploaded_stream.clear();
|
||||
uploaded_sequence = 0;
|
||||
#if defined(_WIN32) && USE_CUDA
|
||||
displayed_cuda_upload_slot = kCudaUploadSlotCount;
|
||||
#endif
|
||||
}
|
||||
};
|
||||
|
||||
@@ -284,6 +697,15 @@ bool OpenGlVideoRenderer::Setup() {
|
||||
LOG_WARN("OpenGL NV12 underlay unavailable: required functions missing");
|
||||
return false;
|
||||
}
|
||||
#if defined(_WIN32) && USE_CUDA
|
||||
impl_->cuda_sync_functions_available = impl_->gl.LoadSyncFunctions();
|
||||
impl_->cuda_interop_disabled = !impl_->cuda_sync_functions_available;
|
||||
impl_->cuda_cpu_fallback.store(!impl_->cuda_sync_functions_available,
|
||||
std::memory_order_release);
|
||||
impl_->cuda_native_logged = false;
|
||||
impl_->cuda_fallback_logged = false;
|
||||
impl_->cuda_busy_drop_count = 0;
|
||||
#endif
|
||||
|
||||
static constexpr char kGlesVertexShader[] = R"glsl(
|
||||
#version 100
|
||||
@@ -524,6 +946,9 @@ void main() {
|
||||
|
||||
void OpenGlVideoRenderer::Teardown() {
|
||||
impl_->ready.store(false, std::memory_order_release);
|
||||
#if defined(_WIN32) && USE_CUDA
|
||||
impl_->ReleaseCudaInterop();
|
||||
#endif
|
||||
if (impl_->y_texture != 0)
|
||||
glDeleteTextures(1, &impl_->y_texture);
|
||||
if (impl_->uv_texture != 0)
|
||||
@@ -534,6 +959,14 @@ void OpenGlVideoRenderer::Teardown() {
|
||||
if (impl_->program != 0 && impl_->gl.delete_program) {
|
||||
impl_->gl.delete_program(impl_->program);
|
||||
}
|
||||
{
|
||||
std::lock_guard lock(impl_->frames->mutex);
|
||||
for (auto &slot : impl_->frames->slots) {
|
||||
slot.native_frame.Reset();
|
||||
slot.valid = false;
|
||||
slot.use = SlotUse::available;
|
||||
}
|
||||
}
|
||||
impl_->ResetGlHandles();
|
||||
}
|
||||
|
||||
@@ -553,6 +986,8 @@ bool OpenGlVideoRenderer::SetSelectedStream(std::string remote_id) {
|
||||
if (slot.use == SlotUse::pending &&
|
||||
slot.remote_id != impl_->frames->selected_stream) {
|
||||
slot.use = SlotUse::available;
|
||||
slot.valid = false;
|
||||
slot.native_frame.Reset();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
@@ -565,6 +1000,7 @@ void OpenGlVideoRenderer::DiscardStream(std::string_view remote_id) {
|
||||
slot.valid = false;
|
||||
slot.use = SlotUse::available;
|
||||
slot.remote_id.clear();
|
||||
slot.native_frame.Reset();
|
||||
}
|
||||
}
|
||||
if (impl_->frames->selected_stream == remote_id) {
|
||||
@@ -648,6 +1084,7 @@ OpenGlVideoRenderer::SubmitNv12Internal(std::string_view remote_id,
|
||||
|
||||
target->bytes.resize(required_size);
|
||||
std::memcpy(target->bytes.data(), data, required_size);
|
||||
target->native_frame.Reset();
|
||||
target->width = width;
|
||||
target->height = height;
|
||||
target->remote_id.assign(remote_id);
|
||||
@@ -657,6 +1094,94 @@ OpenGlVideoRenderer::SubmitNv12Internal(std::string_view remote_id,
|
||||
return SubmitResult::submitted;
|
||||
}
|
||||
|
||||
OpenGlVideoRenderer::SubmitResult
|
||||
OpenGlVideoRenderer::SubmitNativeFrame(std::string_view remote_id,
|
||||
const XNativeVideoFrame &frame) {
|
||||
if (!IsReady()) {
|
||||
return SubmitResult::failed;
|
||||
}
|
||||
const XNativeVideoFrame *native = GetOpenGlNativeFrame(frame);
|
||||
if (!native) {
|
||||
return SubmitResult::failed;
|
||||
}
|
||||
|
||||
auto &frames = *impl_->frames;
|
||||
std::lock_guard lock(frames.mutex);
|
||||
if (!IsReady()) {
|
||||
return SubmitResult::failed;
|
||||
}
|
||||
if (frames.selected_stream != remote_id) {
|
||||
return SubmitResult::not_selected;
|
||||
}
|
||||
|
||||
// Latest-frame-only queue: replacing an unconsumed decoded frame bounds
|
||||
// latency without dropping compressed delta frames before decode.
|
||||
FrameSlot *target = nullptr;
|
||||
for (auto &slot : frames.slots) {
|
||||
if (slot.use == SlotUse::pending) {
|
||||
target = &slot;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!target) {
|
||||
uint64_t oldest_sequence = std::numeric_limits<uint64_t>::max();
|
||||
for (auto &slot : frames.slots) {
|
||||
if (slot.use != SlotUse::available) {
|
||||
continue;
|
||||
}
|
||||
if (!slot.valid) {
|
||||
target = &slot;
|
||||
break;
|
||||
}
|
||||
if (slot.sequence < oldest_sequence) {
|
||||
oldest_sequence = slot.sequence;
|
||||
target = &slot;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!target) {
|
||||
return SubmitResult::dropped;
|
||||
}
|
||||
|
||||
#if defined(_WIN32) && USE_CUDA
|
||||
if (native->type == XNativeVideoFrameCudaNv12 &&
|
||||
impl_->cuda_cpu_fallback.load(std::memory_order_acquire)) {
|
||||
const size_t required_size =
|
||||
static_cast<size_t>(native->width) * native->height * 3U / 2U;
|
||||
target->bytes.resize(required_size);
|
||||
if (native->copy_to_nv12(native->owner, target->bytes.data(),
|
||||
target->bytes.size()) != 0) {
|
||||
target->bytes.clear();
|
||||
target->valid = false;
|
||||
target->use = SlotUse::available;
|
||||
return SubmitResult::failed;
|
||||
}
|
||||
target->native_frame.Reset();
|
||||
target->width = static_cast<int>(native->width);
|
||||
target->height = static_cast<int>(native->height);
|
||||
target->remote_id.assign(remote_id);
|
||||
target->sequence = frames.next_sequence++;
|
||||
target->use = SlotUse::pending;
|
||||
target->valid = true;
|
||||
return SubmitResult::submitted;
|
||||
}
|
||||
#endif
|
||||
|
||||
NativeVideoFrameRef retained(native);
|
||||
if (!retained) {
|
||||
return SubmitResult::failed;
|
||||
}
|
||||
target->bytes.clear();
|
||||
target->native_frame = std::move(retained);
|
||||
target->width = static_cast<int>(native->width);
|
||||
target->height = static_cast<int>(native->height);
|
||||
target->remote_id.assign(remote_id);
|
||||
target->sequence = frames.next_sequence++;
|
||||
target->use = SlotUse::pending;
|
||||
target->valid = true;
|
||||
return SubmitResult::submitted;
|
||||
}
|
||||
|
||||
OpenGlVideoRenderer::RenderOutcome
|
||||
OpenGlVideoRenderer::RenderLatest(std::string_view remote_id,
|
||||
int target_width, int target_height,
|
||||
@@ -670,7 +1195,9 @@ OpenGlVideoRenderer::RenderLatest(std::string_view remote_id,
|
||||
uint64_t sequence = 0;
|
||||
int source_width = 0;
|
||||
int source_height = 0;
|
||||
const unsigned char *frame_data = nullptr;
|
||||
const unsigned char *y_data = nullptr;
|
||||
const unsigned char *uv_data = nullptr;
|
||||
NativeVideoFrameRef active_native_frame;
|
||||
{
|
||||
std::lock_guard lock(impl_->frames->mutex);
|
||||
for (size_t index = 0; index < impl_->frames->slots.size(); ++index) {
|
||||
@@ -687,12 +1214,19 @@ OpenGlVideoRenderer::RenderLatest(std::string_view remote_id,
|
||||
selected.use = SlotUse::uploading;
|
||||
source_width = selected.width;
|
||||
source_height = selected.height;
|
||||
frame_data = selected.bytes.data();
|
||||
active_native_frame = selected.native_frame;
|
||||
if (!selected.bytes.empty()) {
|
||||
const size_t y_size = static_cast<size_t>(source_width) * source_height;
|
||||
y_data = selected.bytes.data();
|
||||
uv_data = selected.bytes.data() + y_size;
|
||||
}
|
||||
for (size_t index = 0; index < impl_->frames->slots.size(); ++index) {
|
||||
auto &slot = impl_->frames->slots[index];
|
||||
if (index != slot_index && slot.use == SlotUse::pending &&
|
||||
slot.remote_id == remote_id) {
|
||||
slot.use = SlotUse::available;
|
||||
slot.valid = false;
|
||||
slot.native_frame.Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -701,6 +1235,9 @@ OpenGlVideoRenderer::RenderLatest(std::string_view remote_id,
|
||||
GLint previous_program = 0;
|
||||
GLint previous_active_texture = GL_TEXTURE0;
|
||||
GLint previous_array_buffer = 0;
|
||||
#if defined(_WIN32) && USE_CUDA
|
||||
GLint previous_unpack_buffer = 0;
|
||||
#endif
|
||||
GLint previous_unpack_alignment = 4;
|
||||
GLint previous_viewport[4] = {};
|
||||
GLint previous_scissor_box[4] = {};
|
||||
@@ -709,6 +1246,9 @@ OpenGlVideoRenderer::RenderLatest(std::string_view remote_id,
|
||||
glGetIntegerv(GL_CURRENT_PROGRAM, &previous_program);
|
||||
glGetIntegerv(GL_ACTIVE_TEXTURE, &previous_active_texture);
|
||||
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &previous_array_buffer);
|
||||
#if defined(_WIN32) && USE_CUDA
|
||||
glGetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &previous_unpack_buffer);
|
||||
#endif
|
||||
glGetIntegerv(GL_UNPACK_ALIGNMENT, &previous_unpack_alignment);
|
||||
glGetIntegerv(GL_VIEWPORT, previous_viewport);
|
||||
glGetIntegerv(GL_SCISSOR_BOX, previous_scissor_box);
|
||||
@@ -750,38 +1290,140 @@ OpenGlVideoRenderer::RenderLatest(std::string_view remote_id,
|
||||
while (glGetError() != GL_NO_ERROR) {
|
||||
}
|
||||
const size_t y_size = static_cast<size_t>(source_width) * source_height;
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
impl_->gl.active_texture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, impl_->y_texture);
|
||||
impl_->gl.active_texture(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, impl_->uv_texture);
|
||||
if (impl_->texture_width != source_width ||
|
||||
impl_->texture_height != source_height) {
|
||||
impl_->gl.active_texture(GL_TEXTURE0);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, source_width, source_height,
|
||||
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, frame_data);
|
||||
impl_->gl.active_texture(GL_TEXTURE1);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, source_width / 2,
|
||||
source_height / 2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
|
||||
frame_data + y_size);
|
||||
} else {
|
||||
impl_->gl.active_texture(GL_TEXTURE0);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, source_width, source_height,
|
||||
GL_LUMINANCE, GL_UNSIGNED_BYTE, frame_data);
|
||||
impl_->gl.active_texture(GL_TEXTURE1);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, source_width / 2,
|
||||
source_height / 2, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
|
||||
frame_data + y_size);
|
||||
const size_t required_size = y_size + y_size / 2U;
|
||||
bool should_upload = true;
|
||||
bool use_pixel_unpack_buffer = false;
|
||||
size_t cuda_upload_slot = 0;
|
||||
std::vector<unsigned char> cpu_fallback;
|
||||
if (const XNativeVideoFrame *native = active_native_frame.Get()) {
|
||||
if (native->type == XNativeVideoFrameCpuNv12 &&
|
||||
native->payload.cpu_nv12.y_stride == native->width &&
|
||||
native->payload.cpu_nv12.uv_stride == native->width) {
|
||||
y_data = native->payload.cpu_nv12.y_plane;
|
||||
uv_data = native->payload.cpu_nv12.uv_plane;
|
||||
} else if (native->type == XNativeVideoFrameCudaNv12) {
|
||||
#if defined(_WIN32) && USE_CUDA
|
||||
const auto cuda_result = impl_->CopyCudaFrameToUploadBuffer(
|
||||
active_native_frame, &cuda_upload_slot);
|
||||
use_pixel_unpack_buffer =
|
||||
cuda_result == OpenGlVideoRenderer::Impl::CudaUploadResult::ready;
|
||||
should_upload =
|
||||
cuda_result != OpenGlVideoRenderer::Impl::CudaUploadResult::busy;
|
||||
if (use_pixel_unpack_buffer && !impl_->cuda_native_logged) {
|
||||
LOG_INFO("Windows native NV12 using asynchronous CUDA/OpenGL ring");
|
||||
impl_->cuda_native_logged = true;
|
||||
}
|
||||
if (should_upload && !use_pixel_unpack_buffer &&
|
||||
!impl_->cuda_fallback_logged) {
|
||||
LOG_WARN("CUDA/OpenGL native upload unavailable; using CPU fallback");
|
||||
impl_->cuda_fallback_logged = true;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (should_upload && !use_pixel_unpack_buffer && (!y_data || !uv_data)) {
|
||||
cpu_fallback.resize(required_size);
|
||||
if (native->copy_to_nv12(native->owner, cpu_fallback.data(),
|
||||
cpu_fallback.size()) == 0) {
|
||||
y_data = cpu_fallback.data();
|
||||
uv_data = cpu_fallback.data() + y_size;
|
||||
} else {
|
||||
upload_succeeded = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
const GLenum upload_error = glGetError();
|
||||
upload_succeeded = upload_error == GL_NO_ERROR;
|
||||
if (upload_succeeded) {
|
||||
impl_->texture_width = source_width;
|
||||
impl_->texture_height = source_height;
|
||||
impl_->uploaded_stream.assign(remote_id);
|
||||
impl_->uploaded_sequence = sequence;
|
||||
} else {
|
||||
LOG_WARN("OpenGL NV12 texture upload failed, error={}", upload_error);
|
||||
if (should_upload && !use_pixel_unpack_buffer && (!y_data || !uv_data)) {
|
||||
upload_succeeded = false;
|
||||
}
|
||||
|
||||
GLuint upload_y_texture = impl_->y_texture;
|
||||
GLuint upload_uv_texture = impl_->uv_texture;
|
||||
#if defined(_WIN32) && USE_CUDA
|
||||
if (should_upload && upload_succeeded && use_pixel_unpack_buffer) {
|
||||
auto &cuda_slot = impl_->cuda_upload_slots[cuda_upload_slot];
|
||||
upload_succeeded = impl_->PrepareCudaTextures(cuda_slot);
|
||||
upload_y_texture = cuda_slot.y_texture;
|
||||
upload_uv_texture = cuda_slot.uv_texture;
|
||||
if (!upload_succeeded) {
|
||||
impl_->DisableCudaInterop();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (should_upload && upload_succeeded) {
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
impl_->gl.active_texture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, upload_y_texture);
|
||||
impl_->gl.active_texture(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, upload_uv_texture);
|
||||
if (use_pixel_unpack_buffer) {
|
||||
#if defined(_WIN32) && USE_CUDA
|
||||
impl_->gl.bind_buffer(
|
||||
GL_PIXEL_UNPACK_BUFFER,
|
||||
impl_->cuda_upload_slots[cuda_upload_slot].buffer);
|
||||
#endif
|
||||
}
|
||||
const void *y_pixels = use_pixel_unpack_buffer
|
||||
? nullptr
|
||||
: static_cast<const void *>(y_data);
|
||||
const void *uv_pixels =
|
||||
use_pixel_unpack_buffer
|
||||
? reinterpret_cast<const void *>(static_cast<uintptr_t>(y_size))
|
||||
: static_cast<const void *>(uv_data);
|
||||
int uploaded_texture_width = impl_->texture_width;
|
||||
int uploaded_texture_height = impl_->texture_height;
|
||||
#if defined(_WIN32) && USE_CUDA
|
||||
if (use_pixel_unpack_buffer) {
|
||||
uploaded_texture_width =
|
||||
impl_->cuda_upload_slots[cuda_upload_slot].texture_width;
|
||||
uploaded_texture_height =
|
||||
impl_->cuda_upload_slots[cuda_upload_slot].texture_height;
|
||||
}
|
||||
#endif
|
||||
if (uploaded_texture_width != source_width ||
|
||||
uploaded_texture_height != source_height) {
|
||||
impl_->gl.active_texture(GL_TEXTURE0);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, source_width,
|
||||
source_height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE,
|
||||
y_pixels);
|
||||
impl_->gl.active_texture(GL_TEXTURE1);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, source_width / 2,
|
||||
source_height / 2, 0, GL_LUMINANCE_ALPHA,
|
||||
GL_UNSIGNED_BYTE, uv_pixels);
|
||||
} else {
|
||||
impl_->gl.active_texture(GL_TEXTURE0);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, source_width, source_height,
|
||||
GL_LUMINANCE, GL_UNSIGNED_BYTE, y_pixels);
|
||||
impl_->gl.active_texture(GL_TEXTURE1);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, source_width / 2,
|
||||
source_height / 2, GL_LUMINANCE_ALPHA,
|
||||
GL_UNSIGNED_BYTE, uv_pixels);
|
||||
}
|
||||
if (use_pixel_unpack_buffer) {
|
||||
#if defined(_WIN32) && USE_CUDA
|
||||
impl_->gl.bind_buffer(GL_PIXEL_UNPACK_BUFFER,
|
||||
static_cast<GLuint>(previous_unpack_buffer));
|
||||
#endif
|
||||
}
|
||||
const GLenum upload_error = glGetError();
|
||||
upload_succeeded = upload_error == GL_NO_ERROR;
|
||||
if (upload_succeeded) {
|
||||
impl_->texture_width = source_width;
|
||||
impl_->texture_height = source_height;
|
||||
impl_->uploaded_stream.assign(remote_id);
|
||||
impl_->uploaded_sequence = sequence;
|
||||
#if defined(_WIN32) && USE_CUDA
|
||||
if (use_pixel_unpack_buffer) {
|
||||
auto &cuda_slot = impl_->cuda_upload_slots[cuda_upload_slot];
|
||||
cuda_slot.texture_width = source_width;
|
||||
cuda_slot.texture_height = source_height;
|
||||
impl_->displayed_cuda_upload_slot = cuda_upload_slot;
|
||||
} else {
|
||||
impl_->displayed_cuda_upload_slot = kCudaUploadSlotCount;
|
||||
}
|
||||
#endif
|
||||
} else {
|
||||
LOG_WARN("OpenGL NV12 texture upload failed, error={}", upload_error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -826,12 +1468,22 @@ OpenGlVideoRenderer::RenderLatest(std::string_view remote_id,
|
||||
|
||||
while (glGetError() != GL_NO_ERROR) {
|
||||
}
|
||||
GLuint displayed_y_texture = impl_->y_texture;
|
||||
GLuint displayed_uv_texture = impl_->uv_texture;
|
||||
#if defined(_WIN32) && USE_CUDA
|
||||
if (impl_->displayed_cuda_upload_slot < impl_->cuda_upload_slots.size()) {
|
||||
const auto &cuda_slot =
|
||||
impl_->cuda_upload_slots[impl_->displayed_cuda_upload_slot];
|
||||
displayed_y_texture = cuda_slot.y_texture;
|
||||
displayed_uv_texture = cuda_slot.uv_texture;
|
||||
}
|
||||
#endif
|
||||
impl_->gl.use_program(impl_->program);
|
||||
impl_->gl.active_texture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, impl_->y_texture);
|
||||
glBindTexture(GL_TEXTURE_2D, displayed_y_texture);
|
||||
impl_->gl.uniform_1i(impl_->y_texture_location, 0);
|
||||
impl_->gl.active_texture(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, impl_->uv_texture);
|
||||
glBindTexture(GL_TEXTURE_2D, displayed_uv_texture);
|
||||
impl_->gl.uniform_1i(impl_->uv_texture_location, 1);
|
||||
impl_->gl.uniform_2f(impl_->target_size_location,
|
||||
static_cast<GLfloat>(target_width),
|
||||
@@ -858,6 +1510,21 @@ OpenGlVideoRenderer::RenderLatest(std::string_view remote_id,
|
||||
impl_->gl.enable_vertex_attrib_array(
|
||||
static_cast<GLuint>(impl_->texcoord_location));
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
#if defined(_WIN32) && USE_CUDA
|
||||
if (impl_->displayed_cuda_upload_slot < impl_->cuda_upload_slots.size()) {
|
||||
auto &cuda_slot =
|
||||
impl_->cuda_upload_slots[impl_->displayed_cuda_upload_slot];
|
||||
if (cuda_slot.fence) {
|
||||
impl_->gl.delete_sync(cuda_slot.fence);
|
||||
}
|
||||
cuda_slot.fence =
|
||||
impl_->gl.fence_sync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
if (!cuda_slot.fence) {
|
||||
glFinish();
|
||||
impl_->DisableCudaInterop();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
const GLenum draw_error = glGetError();
|
||||
RenderOutcome outcome{
|
||||
!upload_succeeded || draw_error != GL_NO_ERROR
|
||||
@@ -872,6 +1539,10 @@ OpenGlVideoRenderer::RenderLatest(std::string_view remote_id,
|
||||
texcoord_state);
|
||||
impl_->gl.bind_buffer(GL_ARRAY_BUFFER,
|
||||
static_cast<GLuint>(previous_array_buffer));
|
||||
#if defined(_WIN32) && USE_CUDA
|
||||
impl_->gl.bind_buffer(GL_PIXEL_UNPACK_BUFFER,
|
||||
static_cast<GLuint>(previous_unpack_buffer));
|
||||
#endif
|
||||
impl_->gl.active_texture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(previous_texture_0));
|
||||
impl_->gl.active_texture(GL_TEXTURE1);
|
||||
@@ -908,21 +1579,38 @@ bool OpenGlVideoRenderer::CopyLatestNv12(
|
||||
if (!output || !width || !height) {
|
||||
return false;
|
||||
}
|
||||
std::lock_guard lock(impl_->frames->mutex);
|
||||
const FrameSlot *newest = nullptr;
|
||||
for (const auto &slot : impl_->frames->slots) {
|
||||
if (slot.valid && slot.remote_id == remote_id &&
|
||||
(!newest || slot.sequence > newest->sequence)) {
|
||||
newest = &slot;
|
||||
std::vector<unsigned char> cpu_frame;
|
||||
NativeVideoFrameRef native_frame;
|
||||
{
|
||||
std::lock_guard lock(impl_->frames->mutex);
|
||||
const FrameSlot *newest = nullptr;
|
||||
for (const auto &slot : impl_->frames->slots) {
|
||||
if (slot.valid && slot.remote_id == remote_id &&
|
||||
(!newest || slot.sequence > newest->sequence)) {
|
||||
newest = &slot;
|
||||
}
|
||||
}
|
||||
if (!newest) {
|
||||
return false;
|
||||
}
|
||||
*width = newest->width;
|
||||
*height = newest->height;
|
||||
cpu_frame = newest->bytes;
|
||||
native_frame = newest->native_frame;
|
||||
}
|
||||
if (!newest || newest->bytes.empty()) {
|
||||
return false;
|
||||
|
||||
if (!cpu_frame.empty()) {
|
||||
*output = std::move(cpu_frame);
|
||||
return true;
|
||||
}
|
||||
*output = newest->bytes;
|
||||
*width = newest->width;
|
||||
*height = newest->height;
|
||||
return true;
|
||||
if (const XNativeVideoFrame *native = native_frame.Get()) {
|
||||
const size_t required_size =
|
||||
static_cast<size_t>(native->width) * native->height * 3U / 2U;
|
||||
output->resize(required_size);
|
||||
return native->copy_to_nv12(native->owner, output->data(),
|
||||
output->size()) == 0;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace crossdesk
|
||||
|
||||
@@ -13,10 +13,10 @@
|
||||
namespace crossdesk {
|
||||
|
||||
// NV12 underlay for Slint's FemtoVG OpenGL renderer on Windows and Linux.
|
||||
// MiniRTC submits tightly packed CPU NV12 frames from its decode callback
|
||||
// thread. The Slint UI thread uploads the newest frame as Y and UV textures and
|
||||
// performs color conversion and scaling in a fragment shader before Slint
|
||||
// draws its overlay.
|
||||
// MiniRTC submits cross-platform native NV12 descriptors or tightly packed CPU
|
||||
// fallback frames from its decode callback thread. CUDA frames rotate through
|
||||
// fenced OpenGL upload resources; CPU descriptors expose their planes without
|
||||
// an intermediate queue copy. The UI thread always consumes the newest frame.
|
||||
class OpenGlVideoRenderer final : public VideoRenderer {
|
||||
public:
|
||||
OpenGlVideoRenderer();
|
||||
@@ -42,6 +42,8 @@ public:
|
||||
size_t size, int width, int height) override;
|
||||
SubmitResult SubmitCachedNv12(std::string_view remote_id, const uint8_t *data,
|
||||
size_t size, int width, int height) override;
|
||||
SubmitResult SubmitNativeFrame(std::string_view remote_id,
|
||||
const XNativeVideoFrame &frame) override;
|
||||
|
||||
// Draws below Slint while its OpenGL context is current. All dimensions are
|
||||
// physical pixels in the window client area. corner_radius_pixels clips the
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
#include "minirtc.h"
|
||||
|
||||
namespace crossdesk {
|
||||
|
||||
// Platform-independent contract for the native stream video renderer.
|
||||
@@ -56,6 +58,12 @@ public:
|
||||
virtual SubmitResult SubmitCachedNv12(std::string_view remote_id,
|
||||
const uint8_t* data, size_t size,
|
||||
int width, int height) = 0;
|
||||
// Retains a platform-native decoded frame when the backend supports its
|
||||
// storage and handle types. Unsupported backends keep the default fallback.
|
||||
virtual SubmitResult SubmitNativeFrame(std::string_view,
|
||||
const XNativeVideoFrame&) {
|
||||
return SubmitResult::failed;
|
||||
}
|
||||
|
||||
virtual bool CopyLatestNv12(std::string_view remote_id,
|
||||
std::vector<unsigned char>* output, int* width,
|
||||
|
||||
@@ -1124,12 +1124,17 @@ Params MakeParams(const RTCState &state, const std::string &user_id,
|
||||
static_cast<size_t>(_selectedDisplay.load()));
|
||||
if (source != expected) return;
|
||||
}
|
||||
const XNativeVideoFrame *native_frame = frame->native_frame;
|
||||
const bool has_native_pixel_buffer =
|
||||
frame->native_handle &&
|
||||
frame->native_handle_type == XVideoFrameNativeHandleCVPixelBuffer;
|
||||
native_frame &&
|
||||
native_frame->struct_size >=
|
||||
static_cast<uint32_t>(sizeof(XNativeVideoFrame)) &&
|
||||
native_frame->type == XNativeVideoFrameCVPixelBuffer &&
|
||||
native_frame->payload.cv_pixel_buffer;
|
||||
if (has_native_pixel_buffer) {
|
||||
CVPixelBufferRef pixel_buffer =
|
||||
static_cast<CVPixelBufferRef>(frame->native_handle);
|
||||
static_cast<CVPixelBufferRef>(
|
||||
native_frame->payload.cv_pixel_buffer);
|
||||
[self enqueueVideoPixelBuffer:pixel_buffer
|
||||
width:frame->width
|
||||
height:frame->height];
|
||||
|
||||
Vendored
+1
-1
Submodule deps/submodules/minirtc updated: a1d221da96...7c16988b76
Reference in New Issue
Block a user