mirror of
https://github.com/kunkundi/crossdesk.git
synced 2026-10-18 01:46:47 +08:00
[fix] align remote mouse coordinates with the displayed video area
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@@ -34,6 +34,7 @@
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#include "platform.h"
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#include "platform/video_renderer.h"
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#include "rendering/slint_video_presenter.h"
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#include "rendering/video_geometry.h"
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#include "runtime/privacy_control_state.h"
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#if _WIN32
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#include <windows.h>
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@@ -2799,9 +2800,6 @@ void GuiApplication::ConfigureStreamVideoRenderer() {
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SlintVideoPresenter::SurfaceState state;
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state.selected_stream = focused_remote_id_;
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state.fullscreen = fullscreen_button_pressed_;
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if (ui_) {
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state.tab_count = ui_->tab_ids.size();
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}
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return state;
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},
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[this] { video_frame_dirty_.store(true, std::memory_order_release); });
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@@ -3250,43 +3248,21 @@ void GuiApplication::SendPointerInput(int button, int kind, float x, float y) {
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return;
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}
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const auto size = (*ui_->stream)->window().size();
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const float scale = (*ui_->stream)->window().scale_factor();
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const float available_width = size.width / scale;
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const float titlebar_height =
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!fullscreen_button_pressed_ && (*ui_->stream)->get_custom_titlebar()
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? kWaylandTitlebarLogicalHeight
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: 0.0f;
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const float available_height =
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size.height / scale - titlebar_height -
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(fullscreen_button_pressed_ ? 0.0f
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: (ui_->tab_ids.size() > 1 ? 30.0f : 0.0f));
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float render_width = available_width;
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float render_height = available_height;
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float offset_x = 0;
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float offset_y = 0;
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if (props->video_width_ > 0 && props->video_height_ > 0 &&
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available_width > 0 && available_height > 0) {
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const float video_aspect =
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static_cast<float>(props->video_width_) / props->video_height_;
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const float area_aspect = available_width / available_height;
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if (video_aspect > area_aspect) {
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render_height = available_width / video_aspect;
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offset_y = (available_height - render_height) * 0.5f;
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} else {
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render_width = available_height * video_aspect;
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offset_x = (available_width - render_width) * 0.5f;
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}
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std::optional<VideoPoint> point;
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{
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std::lock_guard lock(props->video_frame_mutex_);
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point = MapVideoPoint(x, y, (*ui_->stream)->get_video_area_width(),
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(*ui_->stream)->get_video_area_height(),
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props->video_width_, props->video_height_);
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}
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if (x < offset_x || x > offset_x + render_width || y < offset_y ||
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y > offset_y + render_height) {
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if (!point) {
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return;
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}
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RemoteAction action{};
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action.type = ControlType::mouse;
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action.m.x = std::clamp((x - offset_x) / render_width, 0.0f, 1.0f);
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action.m.y = std::clamp((y - offset_y) / render_height, 0.0f, 1.0f);
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action.m.x = point->x;
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action.m.y = point->y;
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// Slint enum order: Cancel=0, Down=1, Up=2, Move=3 and
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// Other=0, Left=1, Right=2, Middle=3.
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if (kind == 3) {
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@@ -3329,24 +3305,20 @@ void GuiApplication::SendScrollInput(float delta_x, float delta_y, float x,
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if (!props || !props->peer_ || !props->control_mouse_ || !ui_->stream) {
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return;
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}
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const auto size = (*ui_->stream)->window().size();
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const float scale = (*ui_->stream)->window().scale_factor();
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const float width = size.width / scale;
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const float titlebar_height =
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!fullscreen_button_pressed_ && (*ui_->stream)->get_custom_titlebar()
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? kWaylandTitlebarLogicalHeight
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: 0.0f;
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const float height =
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size.height / scale - titlebar_height -
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(fullscreen_button_pressed_ ? 0.0f
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: (ui_->tab_ids.size() > 1 ? 30.0f : 0.0f));
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if (width <= 0 || height <= 0) {
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std::optional<VideoPoint> point;
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{
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std::lock_guard lock(props->video_frame_mutex_);
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point = MapVideoPoint(x, y, (*ui_->stream)->get_video_area_width(),
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(*ui_->stream)->get_video_area_height(),
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props->video_width_, props->video_height_);
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}
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if (!point) {
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return;
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}
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RemoteAction action{};
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action.type = ControlType::mouse;
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action.m.x = std::clamp(x / width, 0.0f, 1.0f);
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action.m.y = std::clamp(y / height, 0.0f, 1.0f);
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action.m.x = point->x;
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action.m.y = point->y;
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if (std::abs(delta_y) >= std::abs(delta_x)) {
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action.m.flag = MouseFlag::wheel_vertical;
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action.m.s = delta_y > 0 ? 1 : delta_y < 0 ? -1 : 0;
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@@ -154,10 +154,8 @@ struct SlintVideoPresenter::Impl {
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const auto window_size = (*stream)->window().size();
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const float scale_factor =
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std::max(1.0f, (*stream)->window().scale_factor());
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const int top_inset =
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!surface.fullscreen && surface.tab_count > 1
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? static_cast<int>(std::lround(30.0f * scale_factor))
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: 0;
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const int top_inset = static_cast<int>(std::lround(
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(*stream)->get_video_area_top() * scale_factor));
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const bool rounded_window = (*stream)->get_custom_titlebar() &&
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!surface.fullscreen &&
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!(*stream)->window().is_maximized();
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@@ -335,8 +333,7 @@ SlintVideoPresenter::PresentResult SlintVideoPresenter::Present(
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dynamic_cast<MacMetalVideoRenderer*>(&impl_->renderer);
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if (metal_renderer && metal_renderer->IsActive()) {
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const SurfaceState surface = impl_->CurrentState();
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const double top_inset =
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!surface.fullscreen && surface.tab_count > 1 ? 30.0 : 0.0;
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const double top_inset = (*impl_->stream)->get_video_area_top();
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const auto outcome = metal_renderer->RenderLatest(
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frame.remote_id, top_inset, !surface.fullscreen);
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if (outcome.result == VideoRenderer::RenderResult::rendered) {
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@@ -28,7 +28,6 @@ public:
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struct SurfaceState {
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std::string selected_stream;
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bool fullscreen = false;
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size_t tab_count = 0;
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};
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struct Frame {
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@@ -78,4 +77,4 @@ private:
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} // namespace crossdesk
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#endif
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#endif
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@@ -0,0 +1,51 @@
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/*
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* @Author: DI JUNKUN
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* @Date: 2026-09-22
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* Copyright (c) 2026 by DI JUNKUN, All Rights Reserved.
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*/
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#ifndef _VIDEO_GEOMETRY_H_
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#define _VIDEO_GEOMETRY_H_
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#include <algorithm>
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#include <cmath>
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#include <optional>
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namespace crossdesk {
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struct VideoPoint {
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float x;
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float y;
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};
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// Area dimensions and pointer positions must use the same coordinate space.
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// Slint supplies both in logical pixels; remote input is resolution
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// independent.
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inline std::optional<VideoPoint> MapVideoPoint(float x, float y,
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float area_width,
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float area_height,
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int video_width,
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int video_height) {
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if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(area_width) ||
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!std::isfinite(area_height) || area_width <= 0 || area_height <= 0 ||
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video_width <= 0 || video_height <= 0) {
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return std::nullopt;
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}
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const double scale =
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std::min(static_cast<double>(area_width) / video_width,
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static_cast<double>(area_height) / video_height);
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const double width = video_width * scale;
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const double height = video_height * scale;
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const double left = (area_width - width) * 0.5;
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const double top = (area_height - height) * 0.5;
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if (x < left || x > left + width || y < top || y > top + height) {
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return std::nullopt;
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}
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return VideoPoint{static_cast<float>((x - left) / width),
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static_cast<float>((y - top) / height)};
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}
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} // namespace crossdesk
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#endif
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@@ -142,6 +142,11 @@ export component StreamWindow inherits Window {
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in property <bool> custom-titlebar: false;
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in property <bool> native-video-enabled: false;
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// Export the actual input surface in logical pixels. Native rendering and
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// input mapping must follow the same layout, including title and tab bars.
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out property <length> video-area-top: content-layer.y + video.y;
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out property <length> video-area-width: video.width;
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out property <length> video-area-height: video.height;
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in property <bool> window-active: true;
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in property <bool> window-maximized: false;
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in property <[StreamTab]> tabs;
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