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https://github.com/dotnet/MQTTnet.git
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* Remove WebSocket4Net extension library * Remove UWP support * Drop support for all old frameworks * Update CI * Update CI * Update CI * Update CI * Remove obsolete code * Set default protocol version to 5.0.0 * Remove obsolete tests * Remove old dependencies * Reset release notes * Move server to dedicated project * Fix unit tests * Update and cleanup nuget packages * Fix unit tests Refactor code * No longer throw exception when receiving non success CONNACK * Enable nuget signing * Enable nuget signing * Enable nuget signing * Enable nuget signing * Enable nuget signing * Enable nuget signing * Enable nuget signing * Enable nuget signing * Enable code signing * Enable code signing * Enable code signing * Fix client endpoint handling * Improve CI * Fix CI * Fix CI * Fix CI * Fix CI * Import changes from version 4 * Cleanup target frameworks and remove obsolete code * Drop support for dotnet7.0 * Remove managed client * Version5 auditmode (#2016) Added NuGet audit mode and some other settings to get informed about security issues. * Address warnings from analyzers * Support for ReadOnlySequence as payload (#2046) * use ReadOnlySequence as payload * fix build * fix build * skip sign in forks * remove unnecessary owner * tests and extensions * remove test * simplify WritePacketBuffer, remove unused helper * Adjust namespaces * Fix build errors * Import latest fixes from main branch * Adjust namespaces --------- Co-authored-by: SeppPenner <HansM2013@gmx.de> Co-authored-by: Martin Regen <mregen@microsoft.com>
82 lines
3.0 KiB
C#
82 lines
3.0 KiB
C#
// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using MQTTnet.Implementations;
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using MQTTnet.Server;
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namespace MQTTnet.Tests.Server
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{
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[TestClass]
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public sealed class Connection_Tests : BaseTestClass
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{
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[TestMethod]
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public async Task Close_Idle_Connection_On_Connect()
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{
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using (var testEnvironment = CreateTestEnvironment())
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{
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await testEnvironment.StartServer(new MqttServerOptionsBuilder().WithDefaultCommunicationTimeout(TimeSpan.FromSeconds(1)));
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var client = new CrossPlatformSocket(AddressFamily.InterNetwork, ProtocolType.Tcp);
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await client.ConnectAsync(new DnsEndPoint("localhost", testEnvironment.ServerPort), CancellationToken.None);
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// Don't send anything. The server should close the connection.
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await Task.Delay(TimeSpan.FromSeconds(3));
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try
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{
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var receivedBytes = await client.ReceiveAsync(new ArraySegment<byte>(new byte[10]), SocketFlags.Partial);
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if (receivedBytes == 0)
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{
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return;
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}
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Assert.Fail("Receive should throw an exception.");
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}
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catch (SocketException)
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{
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}
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}
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}
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[TestMethod]
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public async Task Send_Garbage()
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{
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using (var testEnvironment = CreateTestEnvironment())
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{
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await testEnvironment.StartServer(new MqttServerOptionsBuilder().WithDefaultCommunicationTimeout(TimeSpan.FromSeconds(1)));
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// Send an invalid packet and ensure that the server will close the connection and stay in a waiting state
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// forever. This is security related.
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var client = new CrossPlatformSocket(AddressFamily.InterNetwork, ProtocolType.Tcp);
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await client.ConnectAsync(new DnsEndPoint("localhost", testEnvironment.ServerPort), CancellationToken.None);
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var buffer = Encoding.UTF8.GetBytes("Garbage");
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await client.SendAsync(new ArraySegment<byte>(buffer), SocketFlags.None);
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await Task.Delay(TimeSpan.FromSeconds(3));
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try
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{
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var receivedBytes = await client.ReceiveAsync(new ArraySegment<byte>(new byte[10]), SocketFlags.Partial);
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if (receivedBytes == 0)
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{
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return;
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}
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Assert.Fail("Receive should throw an exception.");
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}
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catch (SocketException)
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{
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}
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}
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}
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}
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} |