mirror of
https://github.com/dotnet/MQTTnet.git
synced 2026-10-15 00:15:15 +08:00
* Add support for changing the protocol type on socket level * Do not set NoDelay when not supported by protocol * Update release notes * Fix release notes
81 lines
3.0 KiB
C#
81 lines
3.0 KiB
C#
// Licensed to the .NET Foundation under one or more agreements.
|
|
// The .NET Foundation licenses this file to you under the MIT license.
|
|
// See the LICENSE file in the project root for more information.
|
|
|
|
using System;
|
|
using System.Net.Sockets;
|
|
using System.Text;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
|
using MQTTnet.Implementations;
|
|
using MQTTnet.Server;
|
|
|
|
namespace MQTTnet.Tests.Server
|
|
{
|
|
[TestClass]
|
|
public sealed class Connection_Tests : BaseTestClass
|
|
{
|
|
[TestMethod]
|
|
public async Task Close_Idle_Connection_On_Connect()
|
|
{
|
|
using (var testEnvironment = CreateTestEnvironment())
|
|
{
|
|
await testEnvironment.StartServer(new MqttServerOptionsBuilder().WithDefaultCommunicationTimeout(TimeSpan.FromSeconds(1)));
|
|
|
|
var client = new CrossPlatformSocket(AddressFamily.InterNetwork, ProtocolType.Tcp);
|
|
await client.ConnectAsync("localhost", testEnvironment.ServerPort, CancellationToken.None);
|
|
|
|
// Don't send anything. The server should close the connection.
|
|
await Task.Delay(TimeSpan.FromSeconds(3));
|
|
|
|
try
|
|
{
|
|
var receivedBytes = await client.ReceiveAsync(new ArraySegment<byte>(new byte[10]), SocketFlags.Partial);
|
|
if (receivedBytes == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Assert.Fail("Receive should throw an exception.");
|
|
}
|
|
catch (SocketException)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
|
|
[TestMethod]
|
|
public async Task Send_Garbage()
|
|
{
|
|
using (var testEnvironment = CreateTestEnvironment())
|
|
{
|
|
await testEnvironment.StartServer(new MqttServerOptionsBuilder().WithDefaultCommunicationTimeout(TimeSpan.FromSeconds(1)));
|
|
|
|
// Send an invalid packet and ensure that the server will close the connection and stay in a waiting state
|
|
// forever. This is security related.
|
|
var client = new CrossPlatformSocket(AddressFamily.InterNetwork, ProtocolType.Tcp);
|
|
await client.ConnectAsync("localhost", testEnvironment.ServerPort, CancellationToken.None);
|
|
|
|
var buffer = Encoding.UTF8.GetBytes("Garbage");
|
|
await client.SendAsync(new ArraySegment<byte>(buffer), SocketFlags.None);
|
|
|
|
await Task.Delay(TimeSpan.FromSeconds(3));
|
|
|
|
try
|
|
{
|
|
var receivedBytes = await client.ReceiveAsync(new ArraySegment<byte>(new byte[10]), SocketFlags.Partial);
|
|
if (receivedBytes == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Assert.Fail("Receive should throw an exception.");
|
|
}
|
|
catch (SocketException)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |