Feature/mqttv5 subscriptions server (#1246)

* Add support for RetainHandling.

* Add support for No Local.

* Add support for _SubscriptionIdentifier_.

* Add more Unit Tests.

* Update docs.
This commit is contained in:
Christian
2021-09-23 20:30:43 +02:00
committed by GitHub
parent feb53e78c6
commit c756a4092f
83 changed files with 2032 additions and 1237 deletions
@@ -0,0 +1,77 @@
using System;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using MQTTnet.Implementations;
using MQTTnet.Server;
namespace MQTTnet.Tests.Server
{
[TestClass]
public sealed class Connection_Tests : BaseTestClass
{
[TestMethod]
public async Task Close_Idle_Connection_On_Connect()
{
using (var testEnvironment = CreateTestEnvironment())
{
await testEnvironment.StartServer(new MqttServerOptionsBuilder().WithDefaultCommunicationTimeout(TimeSpan.FromSeconds(1)));
var client = new CrossPlatformSocket(AddressFamily.InterNetwork);
await client.ConnectAsync("localhost", testEnvironment.ServerPort, CancellationToken.None);
// Don't send anything. The server should close the connection.
await Task.Delay(TimeSpan.FromSeconds(3));
try
{
var receivedBytes = await client.ReceiveAsync(new ArraySegment<byte>(new byte[10]), SocketFlags.Partial);
if (receivedBytes == 0)
{
return;
}
Assert.Fail("Receive should throw an exception.");
}
catch (SocketException)
{
}
}
}
[TestMethod]
public async Task Send_Garbage()
{
using (var testEnvironment = CreateTestEnvironment())
{
await testEnvironment.StartServer(new MqttServerOptionsBuilder().WithDefaultCommunicationTimeout(TimeSpan.FromSeconds(1)));
// Send an invalid packet and ensure that the server will close the connection and stay in a waiting state
// forever. This is security related.
var client = new CrossPlatformSocket(AddressFamily.InterNetwork);
await client.ConnectAsync("localhost", testEnvironment.ServerPort, CancellationToken.None);
var buffer = Encoding.UTF8.GetBytes("Garbage");
await client.SendAsync(new ArraySegment<byte>(buffer), SocketFlags.None);
await Task.Delay(TimeSpan.FromSeconds(3));
try
{
var receivedBytes = await client.ReceiveAsync(new ArraySegment<byte>(new byte[10]), SocketFlags.Partial);
if (receivedBytes == 0)
{
return;
}
Assert.Fail("Receive should throw an exception.");
}
catch (SocketException)
{
}
}
}
}
}