mirror of
https://github.com/dotnet/MQTTnet.git
synced 2026-10-18 18:43:10 +08:00
Feature/mqttv5 subscriptions server (#1246)
* Add support for RetainHandling. * Add support for No Local. * Add support for _SubscriptionIdentifier_. * Add more Unit Tests. * Update docs.
This commit is contained in:
@@ -0,0 +1,77 @@
|
||||
using System;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using MQTTnet.Implementations;
|
||||
using MQTTnet.Server;
|
||||
|
||||
namespace MQTTnet.Tests.Server
|
||||
{
|
||||
[TestClass]
|
||||
public sealed class Connection_Tests : BaseTestClass
|
||||
{
|
||||
[TestMethod]
|
||||
public async Task Close_Idle_Connection_On_Connect()
|
||||
{
|
||||
using (var testEnvironment = CreateTestEnvironment())
|
||||
{
|
||||
await testEnvironment.StartServer(new MqttServerOptionsBuilder().WithDefaultCommunicationTimeout(TimeSpan.FromSeconds(1)));
|
||||
|
||||
var client = new CrossPlatformSocket(AddressFamily.InterNetwork);
|
||||
await client.ConnectAsync("localhost", testEnvironment.ServerPort, CancellationToken.None);
|
||||
|
||||
// Don't send anything. The server should close the connection.
|
||||
await Task.Delay(TimeSpan.FromSeconds(3));
|
||||
|
||||
try
|
||||
{
|
||||
var receivedBytes = await client.ReceiveAsync(new ArraySegment<byte>(new byte[10]), SocketFlags.Partial);
|
||||
if (receivedBytes == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Assert.Fail("Receive should throw an exception.");
|
||||
}
|
||||
catch (SocketException)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public async Task Send_Garbage()
|
||||
{
|
||||
using (var testEnvironment = CreateTestEnvironment())
|
||||
{
|
||||
await testEnvironment.StartServer(new MqttServerOptionsBuilder().WithDefaultCommunicationTimeout(TimeSpan.FromSeconds(1)));
|
||||
|
||||
// Send an invalid packet and ensure that the server will close the connection and stay in a waiting state
|
||||
// forever. This is security related.
|
||||
var client = new CrossPlatformSocket(AddressFamily.InterNetwork);
|
||||
await client.ConnectAsync("localhost", testEnvironment.ServerPort, CancellationToken.None);
|
||||
|
||||
var buffer = Encoding.UTF8.GetBytes("Garbage");
|
||||
await client.SendAsync(new ArraySegment<byte>(buffer), SocketFlags.None);
|
||||
|
||||
await Task.Delay(TimeSpan.FromSeconds(3));
|
||||
|
||||
try
|
||||
{
|
||||
var receivedBytes = await client.ReceiveAsync(new ArraySegment<byte>(new byte[10]), SocketFlags.Partial);
|
||||
if (receivedBytes == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Assert.Fail("Receive should throw an exception.");
|
||||
}
|
||||
catch (SocketException)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user