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* Add support for RetainHandling. * Add support for No Local. * Add support for _SubscriptionIdentifier_. * Add more Unit Tests. * Update docs.
77 lines
2.7 KiB
C#
77 lines
2.7 KiB
C#
using System;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using MQTTnet.Implementations;
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using MQTTnet.Server;
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namespace MQTTnet.Tests.Server
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{
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[TestClass]
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public sealed class Connection_Tests : BaseTestClass
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{
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[TestMethod]
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public async Task Close_Idle_Connection_On_Connect()
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{
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using (var testEnvironment = CreateTestEnvironment())
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{
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await testEnvironment.StartServer(new MqttServerOptionsBuilder().WithDefaultCommunicationTimeout(TimeSpan.FromSeconds(1)));
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var client = new CrossPlatformSocket(AddressFamily.InterNetwork);
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await client.ConnectAsync("localhost", testEnvironment.ServerPort, CancellationToken.None);
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// Don't send anything. The server should close the connection.
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await Task.Delay(TimeSpan.FromSeconds(3));
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try
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{
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var receivedBytes = await client.ReceiveAsync(new ArraySegment<byte>(new byte[10]), SocketFlags.Partial);
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if (receivedBytes == 0)
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{
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return;
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}
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Assert.Fail("Receive should throw an exception.");
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}
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catch (SocketException)
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{
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}
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}
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}
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[TestMethod]
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public async Task Send_Garbage()
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{
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using (var testEnvironment = CreateTestEnvironment())
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{
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await testEnvironment.StartServer(new MqttServerOptionsBuilder().WithDefaultCommunicationTimeout(TimeSpan.FromSeconds(1)));
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// Send an invalid packet and ensure that the server will close the connection and stay in a waiting state
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// forever. This is security related.
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var client = new CrossPlatformSocket(AddressFamily.InterNetwork);
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await client.ConnectAsync("localhost", testEnvironment.ServerPort, CancellationToken.None);
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var buffer = Encoding.UTF8.GetBytes("Garbage");
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await client.SendAsync(new ArraySegment<byte>(buffer), SocketFlags.None);
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await Task.Delay(TimeSpan.FromSeconds(3));
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try
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{
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var receivedBytes = await client.ReceiveAsync(new ArraySegment<byte>(new byte[10]), SocketFlags.Partial);
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if (receivedBytes == 0)
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{
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return;
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}
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Assert.Fail("Receive should throw an exception.");
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}
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catch (SocketException)
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{
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}
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}
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}
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}
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} |