fbcc6cc2a428b839e5aee570bda699033600f4fb
YwxAppWpfDanMu
YwxAppWpfDanMu/ ├── Controls/ │ ├── DanMuControl.xaml │ ├── DanMuControl.xaml.cs │ ├── DanMuItem.xaml │ ├── DanMuItem.xaml.cs │ ├── DanMuPool.cs │ ├── DanMuSettings.cs │ └── DanMuFilter.cs ├── Models/ │ ├── DanMuMessage.cs │ └── DanMuEventArgs.cs ├── Services/ │ ├── DanMuDispatcher.cs │ ├── DanMuPerformanceMonitor.cs │ └── IDanMuService.cs ├── Utils/ │ ├── DanMuQueueProcessor.cs │ └── RateLimiter.cs └── Properties/ └── AssemblyInfo.cs
这个实现提供了完整的弹幕功能,包括多行显示、不同颜色、头像支持、防重叠、椭圆形边框、透明度渐变、点击事件、字体样式设置、暂停/继续功能、过滤功能等。还包含了批处理队列处理逻辑、速率限制、错误处理和性能监控等功能。
<Grid.RowDefinitions> </Grid.RowDefinitions>
<danmu:DanMuControl x:Name="DanMuControl" Grid.Row="0" LineCount="8"/>
<StackPanel Grid.Row="1" Orientation="Horizontal" HorizontalAlignment="Center">
<Button Content="暂停" Width="80" Margin="5" Click="PauseButton_Click"/>
<Button Content="继续" Width="80" Margin="5" Click="ResumeButton_Click"/>
<Button Content="清空" Width="80" Margin="5" Click="ClearButton_Click"/>
<Button Content="添加测试" Width="80" Margin="5" Click="AddTestButton_Click"/>
</StackPanel>
</Grid>
// 在主窗口中使用弹幕控件 public partial class MainWindow : Window { private readonly Random _random = new Random();
public MainWindow()
{
InitializeComponent();
// 订阅事件
DanMuControl.DanMuClick += OnDanMuClick;
DanMuControl.DanMuAdded += OnDanMuAdded;
DanMuControl.DanMuRemoved += OnDanMuRemoved;
// 添加测试弹幕
AddTestDanMu();
}
private void AddTestDanMu()
{
var colors = new[] { Colors.Red, Colors.Green, Colors.Blue, Colors.Yellow, Colors.White };
for (int i = 0; i < 100; i++)
{
var message = new DanMuMessage
{
Content = $"这是测试弹幕 {i + 1}",
Color = colors[_random.Next(colors.Length)],
FontSize = 12 + _random.Next(10),
Opacity = 0.7 + _random.NextDouble() * 0.3
};
DanMuControl.AddDanMu(message);
}
}
private void OnDanMuClick(object sender, DanMuEventArgs e)
{
MessageBox.Show($"点击了弹幕: {e.Message.Content}");
}
private void OnDanMuAdded(object sender, DanMuEventArgs e)
{
// 可以在这里处理弹幕添加事件
}
private void OnDanMuRemoved(object sender, DanMuEventArgs e)
{
// 可以在这里处理弹幕移除事件
}
private void PauseButton_Click(object sender, RoutedEventArgs e)
{
DanMuControl.IsPaused = true;
}
private void ResumeButton_Click(object sender, RoutedEventArgs e)
{
DanMuControl.IsPaused = false;
}
private void ClearButton_Click(object sender, RoutedEventArgs e)
{
DanMuControl.ClearAll();
}
private void AddTestButton_Click(object sender, RoutedEventArgs e)
{
// 方法1: 添加单条弹幕
AddSingleTestDanMu();
// 方法2: 添加多条弹幕(批量)
// AddMultipleTestDanMu(5);
}
// 添加单条测试弹幕
private void AddSingleTestDanMu()
{
var colors = new[] { Colors.Red, Colors.Green, Colors.Blue, Colors.Yellow, Colors.White, Colors.Cyan, Colors.Magenta };
var fonts = new[] { "Microsoft YaHei", "SimSun", "Arial", "Segoe UI" };
var message = new DanMuMessage
{
Content = $"这是单条测试弹幕 {DateTime.Now:HH:mm:ss}",
Color = colors[_random.Next(colors.Length)],
FontSize = 12 + _random.Next(10),
FontFamily = new FontFamily(fonts[_random.Next(fonts.Length)]),
FontWeight = _random.Next(2) == 0 ? FontWeights.Normal : FontWeights.Bold,
FontStyle = _random.Next(2) == 0 ? FontStyles.Normal : FontStyles.Italic,
Opacity = 0.7 + _random.NextDouble() * 0.3,
AvatarUrl = "https://via.placeholder.com/30" // 使用占位图作为头像
};
DanMuControl.AddDanMu(message);
}
// 添加多条测试弹幕
private void AddMultipleTestDanMu(int count)
{
var messages = new List<DanMuMessage>();
var colors = new[] { Colors.Red, Colors.Green, Colors.Blue, Colors.Yellow, Colors.White, Colors.Cyan, Colors.Magenta };
var fonts = new[] { "Microsoft YaHei", "SimSun", "Arial", "Segoe UI" };
for (int i = 0; i < count; i++)
{
messages.Add(new DanMuMessage
{
Content = $"批量测试弹幕 {i + 1} - {DateTime.Now:HH:mm:ss}",
Color = colors[_random.Next(colors.Length)],
FontSize = 12 + _random.Next(10),
FontFamily = new FontFamily(fonts[_random.Next(fonts.Length)]),
FontWeight = _random.Next(2) == 0 ? FontWeights.Normal : FontWeights.Bold,
FontStyle = _random.Next(2) == 0 ? FontStyles.Normal : FontStyles.Italic,
Opacity = 0.7 + _random.NextDouble() * 0.3,
AvatarUrl = $"https://via.placeholder.com/30?text={i + 1}" // 带编号的头像
});
}
DanMuControl.AddDanMuBatch(messages);
}
}
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