Files
crossdesk/src/device_controller/mouse/mac/mouse_controller.cpp
T

188 lines
6.4 KiB
C++

#include "mouse_controller.h"
#include <ApplicationServices/ApplicationServices.h>
#include <algorithm>
#include <chrono>
#include <cstdlib>
#include "rd_log.h"
namespace crossdesk {
namespace {
constexpr auto kDoubleClickInterval = std::chrono::milliseconds(500);
constexpr int kDoubleClickMaxDistance = 8;
constexpr int kMaxClickState = 3;
bool IsWithinClickDistance(int x1, int y1, int x2, int y2) {
return std::abs(x1 - x2) <= kDoubleClickMaxDistance &&
std::abs(y1 - y2) <= kDoubleClickMaxDistance;
}
void SetClickState(CGEventRef event, int click_state) {
if (!event) {
return;
}
CGEventSetIntegerValueField(
event, kCGMouseEventClickState,
std::max(1, std::min(click_state, kMaxClickState)));
}
} // namespace
MouseController::MouseController() {}
MouseController::~MouseController() {}
int MouseController::Init(std::vector<DisplayInfo> display_info_list) {
display_info_list_ = display_info_list;
return 0;
}
int MouseController::Destroy() { return 0; }
int MouseController::BeginClick(ClickTracker& tracker, int x, int y) {
const auto now = std::chrono::steady_clock::now();
const bool continues_previous_click =
tracker.has_last_down &&
now - tracker.last_down_time <= kDoubleClickInterval &&
IsWithinClickDistance(tracker.last_down_x, tracker.last_down_y, x, y);
tracker.click_state = continues_previous_click
? std::min(tracker.click_state + 1, kMaxClickState)
: 1;
tracker.active_click_state = tracker.click_state;
tracker.has_last_down = true;
tracker.last_down_time = now;
tracker.last_down_x = x;
tracker.last_down_y = y;
return tracker.active_click_state;
}
int MouseController::EndClick(ClickTracker& tracker, int x, int y) {
const int click_state = tracker.active_click_state;
if (!IsWithinClickDistance(tracker.last_down_x, tracker.last_down_y, x, y)) {
tracker.has_last_down = false;
tracker.click_state = 0;
tracker.active_click_state = 1;
}
return click_state;
}
int MouseController::SendMouseCommand(RemoteAction remote_action,
int display_index) {
if (remote_action.type != ControlType::mouse) {
return 0;
}
if (display_index < 0 ||
display_index >= static_cast<int>(display_info_list_.size())) {
LOG_WARN("Mouse command skipped, invalid display_index={}, displays={}",
display_index, display_info_list_.size());
return -1;
}
const DisplayInfo& display_info = display_info_list_[display_index];
if (display_info.width <= 0 || display_info.height <= 0) {
LOG_WARN("Mouse command skipped, invalid display geometry: {}x{}",
display_info.width, display_info.height);
return -1;
}
const float normalized_x = std::clamp(remote_action.m.x, 0.0f, 1.0f);
const float normalized_y = std::clamp(remote_action.m.y, 0.0f, 1.0f);
int mouse_pos_x = normalized_x * display_info.width + display_info.left;
int mouse_pos_y = normalized_y * display_info.height + display_info.top;
CGEventRef mouse_event = nullptr;
CGEventType mouse_type;
CGMouseButton mouse_button;
CGPoint mouse_point = CGPointMake(mouse_pos_x, mouse_pos_y);
int click_state = 1;
switch (remote_action.m.flag) {
case MouseFlag::left_down:
mouse_type = kCGEventLeftMouseDown;
left_dragging_ = true;
click_state = BeginClick(left_click_tracker_, mouse_pos_x, mouse_pos_y);
mouse_event = CGEventCreateMouseEvent(NULL, mouse_type, mouse_point,
kCGMouseButtonLeft);
SetClickState(mouse_event, click_state);
break;
case MouseFlag::left_up:
mouse_type = kCGEventLeftMouseUp;
left_dragging_ = false;
click_state = EndClick(left_click_tracker_, mouse_pos_x, mouse_pos_y);
mouse_event = CGEventCreateMouseEvent(NULL, mouse_type, mouse_point,
kCGMouseButtonLeft);
SetClickState(mouse_event, click_state);
break;
case MouseFlag::right_down:
mouse_type = kCGEventRightMouseDown;
right_dragging_ = true;
click_state = BeginClick(right_click_tracker_, mouse_pos_x, mouse_pos_y);
mouse_event = CGEventCreateMouseEvent(NULL, mouse_type, mouse_point,
kCGMouseButtonRight);
SetClickState(mouse_event, click_state);
break;
case MouseFlag::right_up:
mouse_type = kCGEventRightMouseUp;
right_dragging_ = false;
click_state = EndClick(right_click_tracker_, mouse_pos_x, mouse_pos_y);
mouse_event = CGEventCreateMouseEvent(NULL, mouse_type, mouse_point,
kCGMouseButtonRight);
SetClickState(mouse_event, click_state);
break;
case MouseFlag::middle_down:
mouse_type = kCGEventOtherMouseDown;
click_state = BeginClick(middle_click_tracker_, mouse_pos_x, mouse_pos_y);
mouse_event = CGEventCreateMouseEvent(NULL, mouse_type, mouse_point,
kCGMouseButtonCenter);
SetClickState(mouse_event, click_state);
break;
case MouseFlag::middle_up:
mouse_type = kCGEventOtherMouseUp;
click_state = EndClick(middle_click_tracker_, mouse_pos_x, mouse_pos_y);
mouse_event = CGEventCreateMouseEvent(NULL, mouse_type, mouse_point,
kCGMouseButtonCenter);
SetClickState(mouse_event, click_state);
break;
case MouseFlag::wheel_vertical:
mouse_event = CGEventCreateScrollWheelEvent(NULL, kCGScrollEventUnitLine,
2, remote_action.m.s, 0);
break;
case MouseFlag::wheel_horizontal:
mouse_event = CGEventCreateScrollWheelEvent(NULL, kCGScrollEventUnitLine,
2, 0, remote_action.m.s);
break;
default:
if (left_dragging_) {
mouse_type = kCGEventLeftMouseDragged;
mouse_button = kCGMouseButtonLeft;
} else if (right_dragging_) {
mouse_type = kCGEventRightMouseDragged;
mouse_button = kCGMouseButtonRight;
} else {
mouse_type = kCGEventMouseMoved;
mouse_button = kCGMouseButtonLeft;
}
mouse_event =
CGEventCreateMouseEvent(NULL, mouse_type, mouse_point, mouse_button);
break;
}
if (mouse_event) {
CGEventPost(kCGHIDEventTap, mouse_event);
CFRelease(mouse_event);
}
return 0;
}
} // namespace crossdesk