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crossdesk/src/common/window_util_mac.mm

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#include "window_util_mac.h"
#if defined(__APPLE__)
#include <SDL3/SDL.h>
#import <Cocoa/Cocoa.h>
namespace crossdesk {
static NSWindow* GetNSWindowFromSDL(::SDL_Window* window) {
if (!window) {
return nil;
}
#if !defined(SDL_PROP_WINDOW_COCOA_WINDOW_POINTER)
return nil;
#else
SDL_PropertiesID props = SDL_GetWindowProperties(window);
void* cocoa_window_ptr =
SDL_GetPointerProperty(props, SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, NULL);
if (!cocoa_window_ptr) {
return nil;
}
return (__bridge NSWindow*)cocoa_window_ptr;
#endif
}
void MacSetWindowAlwaysOnTop(::SDL_Window* window, bool always_on_top) {
NSWindow* ns_window = GetNSWindowFromSDL(window);
if (!ns_window) {
(void)always_on_top;
return;
}
// Keep above normal windows.
const NSInteger level = always_on_top ? NSFloatingWindowLevel : NSNormalWindowLevel;
[ns_window setLevel:level];
// Optional: keep visible across Spaces/fullscreen. Safe as best-effort.
NSWindowCollectionBehavior behavior = [ns_window collectionBehavior];
behavior |= NSWindowCollectionBehaviorCanJoinAllSpaces;
behavior |= NSWindowCollectionBehaviorFullScreenAuxiliary;
[ns_window setCollectionBehavior:behavior];
}
void MacSetWindowExcludedFromWindowMenu(::SDL_Window* window, bool excluded) {
NSWindow* ns_window = GetNSWindowFromSDL(window);
if (!ns_window) {
(void)excluded;
return;
}
[ns_window setExcludedFromWindowsMenu:excluded];
NSWindowCollectionBehavior behavior = [ns_window collectionBehavior];
behavior |= NSWindowCollectionBehaviorIgnoresCycle;
behavior |= NSWindowCollectionBehaviorTransient;
[ns_window setCollectionBehavior:behavior];
}
} // namespace crossdesk
#endif // __APPLE__