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crossdesk/apps/desktop/src/gui/runtime/connection_latency.h
T

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1.6 KiB
C++

/*
* @Author: DI JUNKUN
* @Date: 2026-09-26
* Copyright (c) 2026 by DI JUNKUN, All Rights Reserved.
*/
#ifndef _CONNECTION_LATENCY_H_
#define _CONNECTION_LATENCY_H_
#include <chrono>
#include <cmath>
#include <mutex>
#include <optional>
namespace crossdesk::gui_detail {
// Presentation-only smoothing. The transport's raw RTT remains available for
// recovery, congestion control and diagnostics. A missing one-second report
// does not flicker, but a disconnected/stalled peer cannot leave a stale value.
class ConnectionLatencyStats {
public:
using Clock = std::chrono::steady_clock;
void Update(double rtt_ms, Clock::time_point now = Clock::now()) {
if (!std::isfinite(rtt_ms) || rtt_ms < 0 || rtt_ms > 2000) return;
std::lock_guard lock(mutex_);
if (average_ms_ && now < updated_) return;
if (!Fresh(now)) {
average_ms_ = rtt_ms;
} else {
*average_ms_ += 0.25 * (rtt_ms - *average_ms_);
}
updated_ = now;
}
std::optional<double> Get(Clock::time_point now = Clock::now()) const {
std::lock_guard lock(mutex_);
return Fresh(now) ? average_ms_ : std::nullopt;
}
void Reset() {
std::lock_guard lock(mutex_);
average_ms_.reset();
}
private:
bool Fresh(Clock::time_point now) const {
// The UI may snapshot `now` just before the report thread updates us.
// A newer valid report must not cause a one-frame unavailable flicker.
return average_ms_ && now - updated_ < std::chrono::seconds(3);
}
mutable std::mutex mutex_;
std::optional<double> average_ms_;
Clock::time_point updated_{};
};
} // namespace crossdesk::gui_detail
#endif