Files
crossdesk/apps/desktop/src/gui/runtime/disconnect_lock_policy.h
T

42 lines
975 B
C++

/*
* @Author: DI JUNKUN
* @Date: 2026-10-25
* Copyright (c) 2026 by DI JUNKUN, All Rights Reserved.
*/
#ifndef _DISCONNECT_LOCK_POLICY_H_
#define _DISCONNECT_LOCK_POLICY_H_
#include <string>
#include <unordered_set>
#include <utility>
namespace crossdesk {
// Guarded by GuiRuntime's connection_status_mutex_. Only incoming sessions
// that reached Connected can request a lock; terminal callbacks may repeat.
class DisconnectLockPolicy {
public:
void Connected(const std::string& remote_id) {
controllers_.insert(remote_id);
pending_ = false;
}
void Disconnected(const std::string& remote_id, bool enabled) {
if (controllers_.erase(remote_id) && controllers_.empty() && enabled)
pending_ = true;
}
bool TakeRequest(bool enabled) {
return std::exchange(pending_, false) && enabled && controllers_.empty();
}
private:
std::unordered_set<std::string> controllers_;
bool pending_ = false;
};
} // namespace crossdesk
#endif