Files
crossdesk/src/gui/platform/video_renderer.h
T

71 lines
2.1 KiB
C++

#ifndef CROSSDESK_GUI_PLATFORM_VIDEO_RENDERER_H_
#define CROSSDESK_GUI_PLATFORM_VIDEO_RENDERER_H_
#include <cstddef>
#include <cstdint>
#include <memory>
#include <string>
#include <string_view>
#include <vector>
namespace crossdesk {
// Platform-independent contract for the native stream video renderer.
//
// Frame submission and snapshot methods may be called from MiniRTC callback
// threads. Surface setup, rendering and teardown remain backend-specific and
// are driven by the Slint presentation module on the UI thread.
class VideoRenderer {
public:
enum class SubmitResult {
submitted,
not_selected,
dropped,
failed,
};
enum class RenderResult {
rendered,
idle,
empty,
failed,
};
struct RenderOutcome {
RenderResult result = RenderResult::failed;
int width = 0;
int height = 0;
uint64_t sequence = 0;
};
virtual ~VideoRenderer() = default;
virtual bool IsReady() const = 0;
// True only while the renderer can accept and present native frames. Metal
// additionally requires attachment to an AppKit view; OpenGL requires an
// active Slint rendering context.
virtual bool IsActive() const = 0;
virtual bool SetSelectedStream(std::string remote_id) = 0;
virtual void DiscardStream(std::string_view remote_id) = 0;
virtual SubmitResult SubmitNv12(std::string_view remote_id,
const uint8_t* data, size_t size, int width,
int height) = 0;
virtual SubmitResult SubmitCachedNv12(std::string_view remote_id,
const uint8_t* data, size_t size,
int width, int height) = 0;
virtual bool CopyLatestNv12(std::string_view remote_id,
std::vector<unsigned char>* output, int* width,
int* height) const = 0;
};
// Exactly one factory implementation is linked for the target platform.
std::unique_ptr<VideoRenderer> CreateVideoRenderer();
} // namespace crossdesk
#endif // CROSSDESK_GUI_PLATFORM_VIDEO_RENDERER_H_