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crossdesk/apps/desktop/src/gui/features/settings/settings_manager.h
T

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#ifndef CROSSDESK_GUI_SETTINGS_MANAGER_H_
#define CROSSDESK_GUI_SETTINGS_MANAGER_H_
#include <cstdint>
#include <mutex>
#include <string>
#include <unordered_map>
#include "thumbnail.h"
namespace crossdesk {
class GuiRuntime;
// Owns persistent GUI settings and recent-connection aliases. GuiRuntime keeps
// only the runtime/UI state that consumes these values.
class SettingsManager {
public:
explicit SettingsManager(GuiRuntime &owner);
int Save();
int Load();
int LoadRecentConnectionAliases();
int SaveRecentConnectionAliases() const;
std::string RecentConnectionDisplayName(
const Thumbnail::RecentConnection &connection) const;
void SetRecentConnectionAlias(const std::string &remote_id,
const std::string &alias);
void EraseRecentConnectionAlias(const std::string &remote_id);
// Loads the cached self-hosted identity into the owner's active connection
// fields. Returns true only when a non-empty identity was restored.
bool LoadCachedSelfHostedIdentity();
// Restores the public-server identity kept in the in-memory cache fields.
// This must run when switching away from a self-hosted server so signal
// callbacks are matched against the identity used by the replacement peer.
bool ActivateCachedPublicIdentity();
void PersistSelfHostedIdentity(const char *client_id);
// Password rotation is deliberately persisted in two phases. The active
// credential remains usable while the pending credential records the value
// that may already have been committed by the server. On the next launch the
// caller can try the pending credential first and safely fall back to the
// active credential when the request never reached the server.
bool StagePendingPasswordChange(const std::string &identity,
bool self_hosted,
const std::string &server_host,
int server_port,
const std::string &request_id);
std::string PendingPasswordChangeIdentity(
bool self_hosted, const std::string &server_host,
int server_port) const;
bool PromotePendingPasswordChange();
bool ClearPendingPasswordChange();
private:
struct CacheV1 {
char client_id_with_password[17];
int language;
// Reserved legacy slots: retain the on-disk cache layout.
int legacy_video_quality;
int legacy_video_frame_rate;
int video_encode_format;
bool enable_hardware_video_codec;
bool enable_turn;
bool enable_srtp;
unsigned char key[16];
unsigned char iv[16];
};
struct CacheV2 {
char client_id_with_password[17];
int language;
// Reserved legacy slots: retain the on-disk cache layout.
int legacy_video_quality;
int legacy_video_frame_rate;
int video_encode_format;
bool enable_hardware_video_codec;
bool enable_turn;
bool enable_srtp;
unsigned char key[16];
unsigned char iv[16];
char self_hosted_id[17];
};
struct CacheV3 {
uint32_t magic;
uint32_t version;
CacheV2 base;
char pending_identity[17];
char pending_server_host[256];
int pending_server_port;
bool pending_self_hosted;
char pending_request_id[64];
uint32_t checksum;
};
int SaveLocked();
bool ReadV3Locked();
bool ReadV2Locked();
void ActivateIdentity(const char *identity, bool self_hosted);
GuiRuntime &owner_;
CacheV1 cache_v1_{};
CacheV2 cache_v2_{};
CacheV3 cache_v3_{};
mutable std::mutex cache_mutex_;
std::unordered_map<std::string, std::string> recent_connection_aliases_;
};
} // namespace crossdesk
#endif // CROSSDESK_GUI_SETTINGS_MANAGER_H_