Files
crossdesk/application/remote_desk/remote_desk_client/remote_desk_client.cpp
2023-08-31 17:49:08 +08:00

106 lines
2.6 KiB
C++

#include <stdio.h>
#include <chrono>
#include <iostream>
#include <thread>
#include "x.h"
#define SDL_MAIN_HANDLED
#include "SDL2/SDL.h"
int screen_w = 1280, screen_h = 720;
const int pixel_w = 1280, pixel_h = 720;
unsigned char dst_buffer[pixel_w * pixel_h * 3 / 2];
SDL_Texture *sdlTexture = nullptr;
SDL_Renderer *sdlRenderer = nullptr;
SDL_Rect sdlRect;
// Refresh Event
#define REFRESH_EVENT (SDL_USEREVENT + 1)
#define QUIT_EVENT (SDL_USEREVENT + 2)
int thread_exit = 0;
int refresh_video(void *opaque) {
SDL_Event event;
while (thread_exit == 0) {
event.type = REFRESH_EVENT;
SDL_PushEvent(&event);
SDL_Delay(10);
}
event.type = QUIT_EVENT;
SDL_PushEvent(&event);
return 0;
}
void GuestReceiveBuffer(const char *data, size_t size, const char *user_id,
size_t user_id_size) {
std::cout << "Receive size: " << size << std::endl;
memcpy(dst_buffer, data, size);
}
int main() {
Params params;
params.cfg_path = "config.ini";
params.on_receive_buffer = GuestReceiveBuffer;
std::string transmission_id = "000000";
std::string user_id = "Client";
PeerPtr *peer = CreatePeer(&params);
JoinConnection(peer, transmission_id.c_str(), user_id.c_str());
if (SDL_Init(SDL_INIT_VIDEO)) {
printf("Could not initialize SDL - %s\n", SDL_GetError());
return -1;
}
SDL_Window *screen;
screen = SDL_CreateWindow("RTS Receiver", SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, screen_w, screen_h,
SDL_WINDOW_RESIZABLE);
if (!screen) {
printf("SDL: could not create window - exiting:%s\n", SDL_GetError());
return -1;
}
sdlRenderer = SDL_CreateRenderer(screen, -1, SDL_RENDERER_ACCELERATED);
Uint32 pixformat = 0;
pixformat = SDL_PIXELFORMAT_NV12;
sdlTexture = SDL_CreateTexture(sdlRenderer, pixformat,
SDL_TEXTUREACCESS_STREAMING, pixel_w, pixel_h);
SDL_Thread *refresh_thread = SDL_CreateThread(refresh_video, NULL, NULL);
SDL_Event event;
while (1) {
// Wait
SDL_WaitEvent(&event);
if (event.type == REFRESH_EVENT) {
sdlRect.x = 0;
sdlRect.y = 0;
sdlRect.w = screen_w;
sdlRect.h = screen_h;
SDL_UpdateTexture(sdlTexture, NULL, dst_buffer, pixel_w);
SDL_RenderClear(sdlRenderer);
SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, &sdlRect);
SDL_RenderPresent(sdlRenderer);
} else if (event.type == SDL_WINDOWEVENT) {
// If Resize
SDL_GetWindowSize(screen, &screen_w, &screen_h);
printf("Resize windows: %dx%d\n", screen_w, screen_h);
} else if (event.type == SDL_QUIT) {
break;
}
}
return 0;
}