Files
crossdesk/apps/desktop/src/gui/application/window_geometry.h
T

41 lines
922 B
C++

#pragma once
#include <algorithm>
namespace crossdesk::window_geometry {
struct PhysicalRect {
int x = 0;
int y = 0;
int width = 0;
int height = 0;
};
struct PhysicalSize {
int width = 0;
int height = 0;
};
struct PhysicalPosition {
int x = 0;
int y = 0;
};
constexpr PhysicalPosition CenteredPosition(const PhysicalRect& bounds,
const PhysicalSize& size) {
return {
bounds.x + (bounds.width - std::min(bounds.width, size.width)) / 2,
bounds.y + (bounds.height - std::min(bounds.height, size.height)) / 2,
};
}
constexpr PhysicalPosition BottomRightPosition(const PhysicalRect& bounds,
const PhysicalSize& size) {
return {
bounds.x + std::max(0, bounds.width - size.width),
bounds.y + std::max(0, bounds.height - size.height),
};
}
} // namespace crossdesk::window_geometry