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crossdesk/src/screen_capturer/macosx/screen_capturer_sck.h
2025-05-29 18:09:34 +08:00

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1.1 KiB
C++

/*
* @Author: DI JUNKUN
* @Date: 2024-10-17
* Copyright (c) 2024 by DI JUNKUN, All Rights Reserved.
*/
#ifndef _SCREEN_CAPTURER_SCK_H_
#define _SCREEN_CAPTURER_SCK_H_
#include <atomic>
#include <functional>
#include <memory>
#include <string>
#include <thread>
#include <vector>
#include "screen_capturer.h"
class ScreenCapturerSck : public ScreenCapturer {
public:
ScreenCapturerSck();
~ScreenCapturerSck();
public:
int Init(const int fps, cb_desktop_data cb) override;
int Destroy() override;
int Start() override;
int Stop() override;
int Pause(int monitor_index) override;
int Resume(int monitor_index) override;
int SwitchTo(int monitor_index) override;
std::vector<DisplayInfo> GetDisplayInfoList() override;
void OnFrame();
protected:
void CleanUp();
private:
std::unique_ptr<ScreenCapturer> CreateScreenCapturerSck();
private:
int _fps;
cb_desktop_data on_data_;
unsigned char* nv12_frame_ = nullptr;
bool inited_ = false;
// thread
std::thread capture_thread_;
std::atomic_bool running_;
private:
std::unique_ptr<ScreenCapturer> screen_capturer_sck_impl_;
};
#endif