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59 lines
1.1 KiB
C++
59 lines
1.1 KiB
C++
/*
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* @Author: DI JUNKUN
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* @Date: 2024-10-17
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* Copyright (c) 2024 by DI JUNKUN, All Rights Reserved.
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*/
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#ifndef _SCREEN_CAPTURER_SCK_H_
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#define _SCREEN_CAPTURER_SCK_H_
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#include <atomic>
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#include <functional>
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#include <memory>
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#include <string>
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#include <thread>
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#include <vector>
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#include "screen_capturer.h"
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class ScreenCapturerSck : public ScreenCapturer {
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public:
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ScreenCapturerSck();
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~ScreenCapturerSck();
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public:
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int Init(const int fps, cb_desktop_data cb) override;
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int Destroy() override;
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int Start() override;
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int Stop() override;
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int Pause(int monitor_index) override;
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int Resume(int monitor_index) override;
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int SwitchTo(int monitor_index) override;
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std::vector<DisplayInfo> GetDisplayInfoList() override;
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void OnFrame();
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protected:
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void CleanUp();
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private:
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std::unique_ptr<ScreenCapturer> CreateScreenCapturerSck();
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private:
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int _fps;
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cb_desktop_data on_data_;
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unsigned char* nv12_frame_ = nullptr;
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bool inited_ = false;
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// thread
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std::thread capture_thread_;
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std::atomic_bool running_;
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private:
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std::unique_ptr<ScreenCapturer> screen_capturer_sck_impl_;
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};
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#endif |