Files
crossdesk/src/gui/application/window_rendering.cpp
T
2026-07-19 21:43:19 +08:00

237 lines
7.1 KiB
C++

#include "application/gui_application.h"
#include <cmath>
#include "rd_log.h"
namespace crossdesk {
int GuiApplication::DrawMainWindow() {
if (!main_ctx_) {
LOG_ERROR("Main context is null");
return -1;
}
ImGui::SetCurrentContext(main_ctx_);
ImGui_ImplSDLRenderer3_NewFrame();
ImGui_ImplSDL3_NewFrame();
ImGui::NewFrame();
ImGuiIO &io = ImGui::GetIO();
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, window_rounding_);
ImGui::SetNextWindowPos(ImVec2(0, 0), ImGuiCond_Always);
ImGui::SetNextWindowSize(ImVec2(io.DisplaySize.x, io.DisplaySize.y),
ImGuiCond_Always);
ImGui::Begin("MainRender", nullptr,
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_NoBringToFrontOnFocus |
ImGuiWindowFlags_NoDocking);
ImGui::PopStyleColor();
ImGui::PopStyleVar();
TitleBar(true);
MainWindow();
UpdateNotificationWindow();
#if _WIN32 && CROSSDESK_PORTABLE
PortableServiceInstallWindow();
#endif
#ifdef __APPLE__
if (show_request_permission_window_) {
RequestPermissionWindow();
}
#endif
ImGui::End();
// Rendering
(void)io;
ImGui::Render();
SDL_SetRenderScale(main_renderer_, io.DisplayFramebufferScale.x,
io.DisplayFramebufferScale.y);
SDL_SetRenderDrawColor(main_renderer_, 0, 0, 0, 0);
SDL_RenderClear(main_renderer_);
ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), main_renderer_);
SDL_RenderPresent(main_renderer_);
return 0;
}
int GuiApplication::DrawStreamWindow() {
if (!stream_ctx_) {
LOG_ERROR("Stream context is null");
return -1;
}
ImGui::SetCurrentContext(stream_ctx_);
ImGui_ImplSDLRenderer3_NewFrame();
ImGui_ImplSDL3_NewFrame();
ImGui::NewFrame();
StreamWindow();
ImGuiIO &io = ImGui::GetIO();
float stream_title_window_height =
fullscreen_button_pressed_ ? 0 : title_bar_height_;
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
// Set minimum window size to 0 to allow exact height control
ImGui::PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(0, 0));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
ImGui::SetNextWindowPos(ImVec2(0, 0), ImGuiCond_Always);
ImGui::SetNextWindowSize(ImVec2(io.DisplaySize.x, stream_title_window_height),
ImGuiCond_Always);
ImGui::Begin("StreamTitleWindow", nullptr,
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_NoBringToFrontOnFocus |
ImGuiWindowFlags_NoDocking);
ImGui::PopStyleVar(2);
ImGui::PopStyleColor();
if (!fullscreen_button_pressed_) {
TitleBar(false);
}
ImGui::End();
// Rendering
(void)io;
ImGui::Render();
SDL_SetRenderScale(stream_renderer_, io.DisplayFramebufferScale.x,
io.DisplayFramebufferScale.y);
SDL_SetRenderDrawColor(stream_renderer_, 0, 0, 0, 255);
SDL_RenderClear(stream_renderer_);
// std::shared_lock lock(remote_sessions_mutex_);
for (auto &it : remote_sessions_) {
auto props = it.second;
if (props->tab_selected_) {
SDL_FRect render_rect_f = {
props->stream_render_rect_f_.x, props->stream_render_rect_f_.y,
props->stream_render_rect_f_.w, props->stream_render_rect_f_.h};
SDL_RenderTexture(stream_renderer_, props->stream_texture_, NULL,
&render_rect_f);
}
}
ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), stream_renderer_);
SDL_RenderPresent(stream_renderer_);
return 0;
}
int GuiApplication::DrawServerWindow() {
if (!server_ctx_) {
LOG_ERROR("Server context is null");
return -1;
}
ImGui::SetCurrentContext(server_ctx_);
ImGui_ImplSDLRenderer3_NewFrame();
ImGui_ImplSDL3_NewFrame();
ImGui::NewFrame();
ImGuiIO &io = ImGui::GetIO();
server_window_width_ = io.DisplaySize.x;
server_window_height_ = io.DisplaySize.y;
ServerWindow();
ImGui::Render();
SDL_SetRenderScale(server_renderer_, io.DisplayFramebufferScale.x,
io.DisplayFramebufferScale.y);
SDL_SetRenderDrawColor(server_renderer_, 0, 0, 0, 0);
SDL_RenderClear(server_renderer_);
ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), server_renderer_);
SDL_RenderPresent(server_renderer_);
return 0;
}
bool GuiApplication::MinimizeMainWindowToTray() {
if (!enable_minimize_to_tray_ || !main_window_) {
return false;
}
#if defined(_WIN32) || defined(__APPLE__)
if (!tray_) {
return false;
}
tray_->MinimizeToTray();
return true;
#elif defined(__linux__) && !defined(__APPLE__)
if (!tray_) {
return false;
}
return tray_->MinimizeToTray();
#else
return false;
#endif
}
void GuiApplication::UpdateRenderRect() {
// std::shared_lock lock(remote_sessions_mutex_);
for (auto &[_, props] : remote_sessions_) {
if (!props->reset_control_bar_pos_) {
props->mouse_diff_control_bar_pos_x_ = 0;
props->mouse_diff_control_bar_pos_y_ = 0;
}
if (!just_created_) {
props->reset_control_bar_pos_ = true;
}
int stream_window_width, stream_window_height;
SDL_GetWindowSize(stream_window_, &stream_window_width,
&stream_window_height);
stream_window_width_ = (float)stream_window_width;
stream_window_height_ = (float)stream_window_height;
float video_ratio =
(float)props->video_width_ / (float)props->video_height_;
float video_ratio_reverse =
(float)props->video_height_ / (float)props->video_width_;
float render_area_width = props->render_window_width_;
float render_area_height = props->render_window_height_;
props->stream_render_rect_last_ = props->stream_render_rect_;
SDL_FRect rect_f{props->render_window_x_, props->render_window_y_,
render_area_width, render_area_height};
if (render_area_width < render_area_height * video_ratio) {
rect_f.x = props->render_window_x_;
rect_f.y = std::abs(render_area_height -
render_area_width * video_ratio_reverse) /
2.0f +
props->render_window_y_;
rect_f.w = render_area_width;
rect_f.h = render_area_width * video_ratio_reverse;
} else if (render_area_width > render_area_height * video_ratio) {
rect_f.x =
std::abs(render_area_width - render_area_height * video_ratio) /
2.0f +
props->render_window_x_;
rect_f.y = props->render_window_y_;
rect_f.w = render_area_height * video_ratio;
rect_f.h = render_area_height;
} else {
rect_f.x = props->render_window_x_;
rect_f.y = props->render_window_y_;
rect_f.w = render_area_width;
rect_f.h = render_area_height;
}
props->stream_render_rect_f_ = rect_f;
props->stream_render_rect_ = {static_cast<int>(std::lround(rect_f.x)),
static_cast<int>(std::lround(rect_f.y)),
static_cast<int>(std::lround(rect_f.w)),
static_cast<int>(std::lround(rect_f.h))};
}
}
} // namespace crossdesk