Files
crossdesk/src/single_window/stream_window.cpp

64 lines
2.2 KiB
C++

#include "localization.h"
#include "rd_log.h"
#include "render.h"
int Render::StreamWindow() {
ImGui::SetNextWindowPos(
ImVec2(0, fullscreen_button_pressed_ ? 0 : title_bar_height_),
ImGuiCond_Always);
ImGui::SetNextWindowSize(ImVec2(stream_window_width_, stream_window_height_),
ImGuiCond_Always);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0, 0, 0, 0));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
ImGui::PushStyleColor(ImGuiCol_DockingEmptyBg, ImVec4(0, 0, 0, 0));
ImGui::Begin("VideoBg", nullptr,
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_NoBringToFrontOnFocus);
ImGuiID dockspace_id = ImGui::GetID("MyDockSpace");
ImGui::DockSpace(
dockspace_id, ImVec2(stream_window_width_, stream_window_height_),
ImGuiDockNodeFlags_AutoHideTabBar | ImGuiDockNodeFlags_KeepAliveOnly);
ImGui::PopStyleColor(3);
ImGui::PopStyleVar();
for (auto& it : client_properties_) {
auto& props = it.second;
// ImGui::SetNextWindowPos(
// ImVec2(0, fullscreen_button_pressed_ ? 0 : title_bar_height_),
// ImGuiCond_Once);
ImGui::SetNextWindowSize(
ImVec2(stream_window_width_, stream_window_height_), ImGuiCond_Once);
ImGui::SetWindowFontScale(0.5f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0, 0, 0, 0));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
ImGui::Begin(props->remote_id_.c_str(), nullptr,
ImGuiWindowFlags_NoTitleBar);
ImGui::PopStyleColor(2);
ImGui::PopStyleVar();
ImGui::SetWindowFontScale(1.0f);
ImVec2 stream_window_pos = ImGui::GetWindowPos();
ImGuiViewport* viewport = ImGui::GetWindowViewport();
ImVec2 stream_window_size = ImGui::GetWindowSize();
props->render_window_x_ = stream_window_pos.x;
props->render_window_y_ = stream_window_pos.y;
props->render_window_width_ = stream_window_size.x;
props->render_window_height_ = stream_window_size.y;
ControlWindow(props);
ImGui::End();
}
UpdateRenderRect();
ImGui::End();
return 0;
}