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crossdesk/apps/desktop/src/gui/features/devices/session_device_manager.h
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/*
* @Author: DI JUNKUN
* @Date: 2026-09-09
* Copyright (c) 2026 by DI JUNKUN, All Rights Reserved.
*/
#ifndef _SESSION_DEVICE_MANAGER_H_
#define _SESSION_DEVICE_MANAGER_H_
#include <atomic>
#include <chrono>
#include <cstddef>
#include <cstdint>
#include <deque>
#include <mutex>
#include <string>
#include <vector>
#include <remote_action.h>
#include "device_controller.h"
#include "display_info.h"
#include "speaker_capture_controller.h"
struct SDL_AudioStream;
namespace crossdesk {
class GuiRuntime;
class DeviceControllerFactory;
class ScreenCapturerFactory;
class ScreenCapturer;
// Owns media capture/playback and remote input devices for the active GUI
// session. GuiRuntime supplies application intent; this class handles device
// creation, updates and teardown.
class SessionDeviceManager {
public:
explicit SessionDeviceManager(GuiRuntime &owner);
~SessionDeviceManager();
void Initialize();
void UpdateInteractions();
// Call after changing the controller map. UpdateInteractions consumes this
// notification on the UI thread before reading the map under its mutex.
void OnControllerConnectionsChanged() {
cursor_capture_dirty_.store(true, std::memory_order_relaxed);
}
void DestroyDevices();
void DestroyFactories();
int InitializeScreenCapturer();
int StartScreenCapturer();
int StopScreenCapturer();
#ifdef _WIN32
void ReleaseRemoteMouseButtons();
#endif
// Requests are asynchronous; Stop drains/revokes audio delivery before
// returning so the connection peer can be destroyed safely.
void StartSpeakerCapturer();
void StopSpeakerCapturer();
int StartMouseController();
int StopMouseController();
int StartKeyboardCapturer();
int StopKeyboardCapturer();
int InitializeAudioOutput();
int DestroyAudioOutput();
void PushAudio(const char *data, size_t size);
bool SendKeyboardCommand(int key_code, bool is_down, uint32_t scan_code,
bool extended);
bool SendMouseCommand(const RemoteAction &action, int selected_display);
int SwitchDisplay(int display_id);
void ResetToInitialDisplay();
// Snapshot of the capture displays. The UI thread refreshes the list every
// tick while transport threads build host information and map mouse input
// from it, so callers get a copy taken under the lock.
std::vector<DisplayInfo> display_info_list() const;
// The same snapshot in the wire's host information form.
std::vector<HostDisplay> host_display_list() const;
private:
struct CapturedKeyboardInput {
int key_code = 0;
bool is_down = false;
uint32_t scan_code = 0;
bool extended = false;
};
void QueueCapturedKeyboardInput(int key_code, bool is_down,
uint32_t scan_code, bool extended);
void DrainCapturedKeyboardInput();
void ClearCapturedKeyboardInput();
bool ShouldSendCapturedFrame(std::chrono::steady_clock::time_point now,
int fps);
bool ShouldCaptureCursor() const;
bool SyncDisplayInfo();
void SetDisplayInfoList(std::vector<DisplayInfo> displays);
void RecordCaptureCadence(std::chrono::steady_clock::time_point now, int fps,
bool from_secure_desktop);
GuiRuntime &owner_;
SDL_AudioStream *output_stream_ = nullptr;
ScreenCapturerFactory *screen_capturer_factory_ = nullptr;
ScreenCapturer *screen_capturer_ = nullptr;
std::atomic<bool> cursor_capture_dirty_{true};
SpeakerCaptureController speaker_capture_;
DeviceControllerFactory *device_controller_factory_ = nullptr;
MouseController *mouse_controller_ = nullptr;
KeyboardCapturer *keyboard_capturer_ = nullptr;
// Guards display_info_list_ (UI thread writes, transport threads read).
mutable std::mutex display_info_mutex_;
std::vector<DisplayInfo> display_info_list_;
size_t registered_display_stream_count_ = 0;
std::deque<CapturedKeyboardInput> captured_keyboard_inputs_;
std::mutex captured_keyboard_inputs_mutex_;
std::chrono::steady_clock::time_point last_frame_time_{};
std::chrono::steady_clock::time_point next_frame_deadline_{};
std::mutex capture_metrics_mutex_;
std::chrono::steady_clock::time_point capture_metrics_started_{};
std::chrono::steady_clock::time_point last_capture_callback_{};
uint64_t capture_callbacks_ = 0, capture_rate_drops_ = 0;
uint64_t capture_secure_callbacks_ = 0;
uint64_t capture_forwarded_ = 0, capture_send_errors_ = 0;
int64_t capture_max_gap_us_ = 0;
int64_t capture_send_us_ = 0, capture_max_send_us_ = 0;
std::string last_video_frame_stream_id_;
bool invalid_video_stream_id_logged_ = false;
};
} // namespace crossdesk
#endif