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crossdesk/apps/desktop/src/network/lan/lan_transport.h
T

66 lines
1.6 KiB
C++

/*
* @Author: DI JUNKUN
* @Date: 2026-10-24
* Copyright (c) 2026 by DI JUNKUN, All Rights Reserved.
*/
#ifndef _LAN_TRANSPORT_H_
#define _LAN_TRANSPORT_H_
#include <cstdint>
#include <memory>
#include <string>
#include <vector>
#include "lan_identity.h"
namespace crossdesk::lan {
// One network thread; callbacks enqueue bounded value events for the UI-owned
// session manager. No network callback calls MiniRTC or destroys a Peer.
class Transport {
public:
struct Channel;
using ChannelPtr = std::shared_ptr<Channel>;
struct Event {
enum Kind { Open, Message, Closed } kind;
ChannelPtr channel;
std::string payload;
};
Transport();
~Transport();
Transport(const Transport&) = delete;
Transport& operator=(const Transport&) = delete;
struct Listener {
uint64_t id;
unsigned port;
};
// Port zero lets the OS allocate and hold a free port on this address.
Listener Listen(const Identity& identity, const std::string& address,
unsigned port);
void StopAccept(uint64_t listener);
ChannelPtr Connect(const Target& target);
bool Send(const ChannelPtr& channel, std::string message);
void Authenticated(const ChannelPtr& channel);
void Close(const ChannelPtr& channel);
std::vector<Event> Poll();
void Shutdown();
struct Channel {
uint64_t id = 0, listener = 0;
bool incoming = false;
// Published by Open, immutable thereafter.
std::string local_address, remote_address;
private:
friend class Transport;
struct State;
std::shared_ptr<State> state;
};
private:
struct Impl;
std::unique_ptr<Impl> impl_;
};
} // namespace crossdesk::lan
#endif