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crossdesk/apps/desktop/src/platform/macos/path_backend.cpp
T

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1.4 KiB
C++

#include "platform/path_backend.h"
#include <mach-o/dyld.h>
#include <cstdlib>
#include <vector>
namespace crossdesk::platform {
namespace {
std::filesystem::path Home() {
const char* value = std::getenv("HOME");
return value ? std::filesystem::path(value) : std::filesystem::path();
}
std::filesystem::path EnvOrDefault(const char* name,
const std::filesystem::path& fallback) {
const char* value = std::getenv(name);
return value ? std::filesystem::path(value) : fallback;
}
} // namespace
std::filesystem::path GetExecutableDirectory() {
uint32_t size = 0;
_NSGetExecutablePath(nullptr, &size);
std::vector<char> buffer(size + 1);
if (_NSGetExecutablePath(buffer.data(), &size) != 0) return {};
std::error_code error;
std::filesystem::path executable =
std::filesystem::weakly_canonical(buffer.data(), error);
if (error) executable = buffer.data();
return executable.parent_path();
}
std::filesystem::path GetConfigPath(const std::string& app_name) {
return EnvOrDefault("XDG_CONFIG_HOME", Home() / ".config") / app_name;
}
std::filesystem::path GetCachePath(const std::string& app_name) {
return EnvOrDefault("XDG_CACHE_HOME", Home() / ".cache") / app_name;
}
std::filesystem::path GetLogPath(const std::string& app_name) {
return Home() / "Library" / "Logs" / app_name;
}
} // namespace crossdesk::platform